- Respawn Shows off Map for Titanfall Expedition DLC
- CoD Gamer Loses Scares, Reports Opposing Players to Police & SWAT
- Ambitious Writer Goes to Kickstarter for Novel on History of EVE Online
- Free-to-Play Soulcalibur Game Currently Unplayable
- Watch Dogs 9 Minute MP Gameplay Trailer
- Mornin '14
- 2D Prince of Persia Plot Thickens
- Lords of the Fallen Dev Says It's Harder to Have 1080p Resolution on Xbox One than PS4
- Fans Could Bring About SNES Remix and GBA Remix
- REVIEW: The Elder Scrolls Online
- GRID: Autosport Official
Respawn announced the Expedition DLC for Titanfall at PAX East, and today they released a few images of one of the maps in the DLC pack, War Games.
The developer has called the War Games map a "parkour playground" that features the "most wallrunning friendly maps" Respawn has ever designed. War Games is set in a virtual reality, pitting players in a simulation depicting Angel City, Rise, and Airbase Sierra. The IMC starts in Airbase with the Militia in Angel City.
The Expedition DLC will contain three map packs, War Games, Swampland, and Runoff. The DLC is part of the $25 Season Pass and can be bought separately for $10.
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As if this world wasn't crazy enough, we get more idiots roaming the planet and doing this sort of thing. An enraged gamer has done a rather moronic thing, having lost in a match in the popular multiplayer shooter Call of Duty. Bitter in defeat, the player made a prank phone call, which caused the SWAT team to burst into the home of the opposing player, Castillo. Yeah, you may have already heard of this, it's called Swatting.
Apparently, he said that the opposing player shot his mother and brother and was threatening to do more killing. The SWAT team weren't the only ones at the scene. Police helicopters, spec ops and other emergency response units were sent to the scene.
"I right away had an idea what it was, because I've seen [similar pranks] on the news," Castillo explains to NYP. "It was probably just an evil little kid," added a police officer at the scene.
"We went and checked out the place and there was nothing there. "It sucked up a lot of resources, caused traffic problems. It turned out to be a hoax."
|"They should prosecute to stupid kids that called in the SWAT team and bill him the costs of... - Whisky"||4|
Called The History of the Great Empires of EVE Online, WIRED writer Andrew Groen wants to catalog "the epic tale of what's been happening for the last ten years in the sci-fi MMORPG, Eve Online" in a lovely book. He's taken to Kickstarter for the publication and marketing costs.
What does this man have to say about a MMORPG? A lot, actually.
It's a story about war and politics and betrayal and of course, internet spaceships. Beyond that, I've searched extensively and I believe this may be the first history book ever written about humans living in a digital world.
Eve's game world consists of nearly 8000 star systems for players to do just about anything they can think of, but the 3500 or so systems in the outer rim are unique in that they can be taken over by the players. To conquer these systems players form armies consisting of thousands of people. To control those systems they form governments, entire local economies, and regional alliances.
The full story of the untamed frontiers of Eve is one of the great mysteries in video game history and I'm committed to making it understandable and accessible to everyone whether you've never heard of Eve or if you're a hardcore player.
This book will take readers from the very first day the servers switched on to the formation of the first regional alliances, through the Great Wars of 2004, 2007, and 2008, and into the modern era of huge power blocs of coalitions. It's a journey through the politics, warfare, and culture that have shaped Eve into the game we read about in the headlines today.
The Kickstarter launched today, and he's hoping to achieve a funding goal of around $12,000 by the end of May. At the time of writing this, he already has $2,000, so I'm willing to bet it will be a success.
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The free-to-play Soulcalibur game, Soulcalibur: Lost Swords, is out now, but it's currently impossible to play. This isn't due to any difficulty, but due to server issues. Lost Swords requires all players to be online and connect to the game's servers while playing, and players can't get past the signing on point. Before you ask, yes, this is a single-player experience.
This is a widespread issue, and Namco Bandai has said they are aware of these problems, in that there is "a technical issue that has delayed the launch of the game."
"We have discovered that the issue requires a resolution across multiple parties and therefore our efforts to remedy the issue is taking longer than anticipated," the publisher added on the Soulcalibur Facebook page. "Currently we are working feverishly with a key partner to implement a solution in the shortest amount of time possible."
However, Lost Swords is still listed in the PlayStation Store, and this listing does not mention any of this technical difficulties.
|"There is nothing to out but out itself! - kreep69"||4|
They folks at Ubisoft Montreal have confirmed that the footage shown was taken on the PlayStation 4 edition of the game.
|"Are they using a console for this demo? Looks pretty damn low-rez to me. Gameplay looks... - Whisky"||3|
|"Mornin' - Doomsday."||10|
The tweet comes from Drew James, who is thought to be employed at Ubisoft Reflections. Shortly after he tweeted this, he closed his Twitter account.
Of course, Ubisoft has refused to comment.
|"They're putting boobs on him and calling it Tomb of Persia, am i right !?!?!?! - daver18qc"||2|
Lords of the Fallen developer CI Games mentioned that it's a bit more difficult to produce 1080p resolution on the Xbox One than the PlayStation 4.
"We're working very hard right now to deliver PS4 and Xbox One in 1080p but I can't confirm whether it's possible," executive producer Tomasz Gop told IGN. "It's probably easier for me to confirm it'll happen for PlayStation 4, because it appears on this one we're almost nailing it and pretty much there. For Xbox One though, it’s slightly tougher and we’re still working on it, so I can't confirm that yet."
"We definitely won't be below 30fps, definitely," he added. "I think if we have to choose between resolution and framerate, we'll probably choose to go full HD 1080p and have a stable, rock-solid 30fps, rather than try to lower the resolution and push it to 60fps because we believe this game looks pretty good, so we'd rather have a decent resolution to show it off."
Lords of the Fallen is set to release this fall for PC, PS4, and Xbox One.
|"Seems like we'll be back to consoles holding back PC in no time... - uzmzrush"||1|
NES Remix and NES Remix 2 for the Wii U have hit fans in the nostalgia bone and have done fairly well considering the install base for the console. These remixed titles have taken classic NES games and given them new spins. For example, the original Donkey Kong now features Link from The Legend of Zelda. NES Remix 2 just released this week, and game director Koichi Hayashida teased that if these games do well, they could look at creating SNES and GBA Remixes.
"If there's a big enough outporing of support for these titles, it's something I'd like to take a look at," Hayashida told IGN. "If we get a big enough cry for that, with a lot of people saying, 'Hey, we'd love to see more of these perhaps for the SNES, Game Boy or Game Boy Advance,' then it would be something we can take a look at."
So hey, Nintendo may actually listen to fans for change.
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Marching through the vast world of Tamriel once again. Vince takes us through Bethesda's new MMORPG. So, does the game live up to the suitable high expectations? Let's find out.
Here's a snip:
Quests vary between the familiar single steps, item retrieval/delivery sort to multi-stage chain quests that have a variety of requirements that lead you from one NPC to another fulfilling tasks for each in daisy chain fashion. Kill quests have areas marked clearly on the map where you can find your target creatures and items that you need to collect standout with yet more markers. This makes quest completion more rote than an exploratory process and was my first major irritation. It felt like there was too much hand holding. While there are some quests that players might require help on, I would prefer a hint system that the user can engage when they feel they require help. To have every single item related to quest completion blatantly flagged takes the fun out of the endeavor. To be fair this is not new to ESO, as these same quest indicators were part of Skyrim as well. It just seems much more noticeable here.
Read our review of The Elder Scrolls Online.
|"I think you misseed a few Lows Graphics seem a bit bland and many textures seem low res like... - moriwenne"||5|
|"This is gonna be exactly the same. Something like Dirt 2 and Dirt 3. I didn't mind the driving in... - RenegadeCZ"||2|
That's right, you're a fucking tech racist!
|"What is it with consoles and TVs? You can plug your console in your PC monitor, and then switch... - RenegadeCZ"||18|
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