- Final Fantasy Type-0 HD Heading to PC
- Indie Devs Lose Most in Ouya Buyout
- Square Enix Says Rise of the Tomb Raider Exclusivity Wasn't Easy
- Bethesda Literally Cannot Make More Pip Boy CEs
- Street Fighter V Beta Still Doesn't Work
- FEATURE: Transformers Devastation
- Mafia 3 Officially Confirmed
- Mornin '15
- The Terminator is a Playable Character in WWE 2K16
- Fight, Stealth, or Talk Your Way Out of Boss Fights in Deus Ex: Mankind Divided
- China Completely Lifts Ban on Consoles
- Numerous Steam Accounts Hijacked Last Week
- Voting Poll: How Do You Procure Your Games
- Razer Buys Ouya, Co-founder and CEO Resigns
- UK Sales Charts Welcomes Rory
- Playing PS4 Games, PC-Style
- Rocket League Captures the Hearts of PC Gamers
Gaming News Archives
The first trailer has accompanied the press release:
As for the story, RE6 is set 10 years after the events in Raccoon City. "It has been ten years since the Raccoon City incident and the President of the United States has decided to reveal the truth behind what took place in the belief that it will curb the current resurgence in bioterrorist activity. Due to be by the President's side is his personal friend and Raccoon City survivor, Leon S. Kennedy, but when the venue suffers a bioterrorist attack, Leon is forced to face a President transformed beyond recognition and make his hardest ever decision. At the same time, Bioterrorism Security Assessment Alliance member Chris Redfield arrives in China, itself under threat of a bioterrorist attack. With no country safe from these attacks and the ensuing outbreaks, the entire world's population is united by a common fear that there is no hope left."
"From the outset the team's intention was to create an experience that delivers a gripping storyline, tense single-player and co-op action all set against a constant theme of horror. We are calling this fusion dramatic horror and are confident it will resonate with both existing fans of the series as well as newcomers," says exec producer, Hiroyuki Kobayashi.
Capcom's Katsuhiko Ichii, Head of R&D and Global Marketing added: "Resident Evil 6 represents a giant stride forward in the evolution of the series. The development team, led by Hiroyuki Kobayashi, is working tirelessly to deliver the most impressive Resident Evil title ever both in terms of scope and production values. We are all genuinely excited by the title and cannot wait to share it with the world."
The really good news is that Resident Evil 6 already has a concrete released date set. Capcom has promised to launch the game on PS3 and 360 systems (worldwide) on November 20, 2012, with a PC version scheduled to arrive some time after that.
Great news indeed.
|"Yes, it seems like survival-horror is a genre that's almost extinct. Last game that tried it was... - im_stardust"||10|
According to the official Diablo 3 web site, Blizzard Entertainment is making some major alterations to its action RPG. Yep, that's right, looks like there's been a lot of feedback from beta players and based on their complaints and suggestions, Blizzard will evidently make some changes in the crafting system, inventory, items and basic attributes. On top of that, they'll be revamping the skill and rune systems, although they weren't quite ready to talk about that just yet (When will they be I wonder... in the year 2014?).
Here's a bit more about the changes that are being made:
The design team is currently looking at systems and cleaning them up, removing any superfluous system objectives and those that are beyond fixing. Thus, we're removing the Mystic artisan. As we look at the big picture, the Mystic simply wasn't adding anything to our customization system. Enhancement was really just the socket and gem system with a different name, and it would prolong the release of the game even further to go back to the drawing board and differentiate it, so we'll revisit the Mystic and enhancements at a later time. Removing her from the game took some time, but it's nowhere near the efforts that would be required to flesh out a better customization system. We hope she'll be able to join your caravan in the future, but for now we're going to focus on the extensive customization options the game already offers.
We're also looking at systems we've created and making sure that the rationale that brought us to these designs still makes sense. The Stone of Recall, for instance, has a short cast time and allows you to return to town. Early on we said we wouldn't have town portals, as they introduced too many combat exploits, but we were able to resolve them. Because we have the Stone of Recall, though, we began to evaluate systems that were originally implemented to deal with the exclusion of town portals.
You can read the rest here.
|"Will it still look exactly like WoW ? And how come Bastion's creators came up with such an original... - Un Om Bun"||16|
|"hmm nice - Morkrul"||3|
The recently released 'Rise of the Rakghouls' 1.1 content patch for Star Wars: TOR, BioWare's MMORPG, appears to be causing some issues to a lot of users, which the developers are trying to iron out.
"We're currently investigating potential issues related to the Ilum open world PVP area post 1.1," said BioWare's Joveth Gonzalez in a forum post.
"...I just wanted to let you know that we are currently working on an official response to these issues (we used the term "potential" during our initial investigating, and have now removed the wording on the title of this thread) and we will be posting it soon. Please understand that these issues require some time to investigate and we are making sure that we provide you all with the most updated information in our official response."
|"I don't like nor play a game, but i feel the urge to talk about it at every occasion. Oh and I'm so... - Copperr"||8|
|"Same old marketing trick.... - TrevorOreius"||13|
Freedom fighting aside, hope you enjoyed the Kingdoms of Amalur demo, which was released yesterday. We've released our thoughts on it, so you might want to check that out, if you've missed it. Also, let me take this opportunity to express a bit of discontent related to Big Huge Games' latest title. While I did enjoy the demo thoroughly, I was frustrated a bit at the beginning when the main screen went black due to an ATi-related issue. We did also notice that the world and characters in the game are a bit... generic (nothing to worry about just yet, we'll wait for the full release to give you our final verdict on that). What's more, you shouldn't be troubled by the ATi issue either, because I believe the developers intend to fix the problem before the game hits retailers.
Hm, let me see what else is on the agenda... Ah, evidently Final Fantasy XIII-2 is on its way too and will probably be here before Kingdoms of Amalur. As for FFXIII-2, if the developers haven't made the same mistake, then I think this could be a great game. Seriously, I mean FFXIII had some terrific gameplay ideas, but sadly, these come into view after several long hours of dreary dialogue and boring story-telling that simply overshadow what seems like a very engaging RPG.
What else? Hm, can't think of anything else right now. Time to turn to today's news. Have a nice day, folks!
|"sometimes i wonder if there will be some kind of regression where we go back to survival of the... - Morkrul"||23|
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