Gaming News Archives
|"Aww Dex is cute when he's jealous.. for the baby I present a ( 8====D ), sucking on it will quiet... - Hitman"||12|
|"What bored said. A lol & a wtf at the guys hand *still* going through the grenade launchers. Bet... - Zolneirz"||7|
|"Graphics aren't bad. Nothing remarkable about it, so far. The woman looks a bit stiff on the face,... - Amok"||21|
|"Well, after my latest search, nay, quest to find good gaming and having learned so much about Age... - Amok"||3|
|"I was chatting with some PS3 fanboy today, and he tried to assert to me that Killzone 2 is more... - Cheddar"||19|
The show continued with a few demos such as the Skate (for the X360). What's more important, the press was able to check out a bunch of new trailers for various games such as, Crysis and Need for Speed: Pro Street (we'll have those up on the site soon). I'm sure most of you are eager to hear about Crysis. The latest cinematic trailer for Crytek's new game looked truly impressive and would give most blockbuster movie trailers a run for their money. The trailer introduced the ultimate body improvements, which include maximum armor, maximum strength and maximum speed. The crowd cheered and applauded in approval after the trailer ended. As for the Need for Speed trailer, it wasn't that impressive, since there wasn't any in-game footage. Next up, soccer fans had a chance to witness a short but sweet debut demo of FIFA 08, showcased on a PS3 console. New moves were shown that were chained in order to complete a diversity of animated combo moves. The new "Be a Pro" online co-op play was also mentioned - it means 10 players are going to be allowed to play with one another. What followed was a presentation for the highly anticipated title Rock Band (EA and Harmonix are collaborating on that one), which many have labeled as the Guitar Hero killer. Alex Rigopoulos of Harmonix stepped in front of the audience and stated that gamers can expect the game to hit the US this fall, while Europeans should be able to play it come Q1 2008. By the way, a PS2 version is also planned. We have a 1:1 coming up with the guys from Harmonix (on Thursday) so stay tuned for that.
They pretty much wrapped things up after this. Keeping it brief and to the point was EA's attitude for this press event. We have several meetings lined-up for individual titles from EA, so keep checking our coverage section for updates.
|"Are you sure that you got that right, Vader? 2 billion *units* sounds a bit over the top. Could it... - CJ_Parker"||1|
"Set on a vast oil-rich island located off the eastern coast of Russia, just north of Japan, Operation Flashpoint 2: Dragon Rising's plot takes place during a time of tension between Russia and China over the island's disputed ownership," explains Andrew Wafer, Brand Manager for Operation Flashpoint 2: Dragon Rising, at Codemasters. "The game opens as Chinese forces launch an offensive, and referencing the game's title, as the dragon rises over the island, players will find themselves in a situation that is set to flare up into a flashpoint like never before."
Operation Flashpoint 2: Dragon Rising utilizes an evolved version of Codemasters proprietary game engine Neon. As depicted in the new teaser trailer, soldiers, weaponry and military vehicles will be as authentic and realistically detailed as ever, and the environments will be a comprehensive simulation of real world locations, densely packed to create rich and challenging tactical combat situations.
For more info, head over to the game's official web site.
|"Aye, agreed, bob. I'm actually anxious to try this one out. - Amok"||16|
Here's a sample from the press release:
Empire: Total War will see the debut of 3D naval combat within the Total War franchise. PC Gamers will be able to intuitively command vast fleets or single ships upon seascapes rich with extraordinary water and weather effects that play a huge role in your eventual glorious success or ignominious defeat. After pummeling your enemy with cannon fire, close in to grapple their ship and prepare to board taking control your men as they fight hand to hand on the decks.
Along with the revolutionary introduction of Naval Combat, Empire: Total War will see further enhancements to the Total War series signature 3D battles and turn based campaign map. Real time battles will pose new challenges with the addition of cannon and musket, challenging players to master new formations and tactics as a result of the increasing role of gunpowder within warfare. And the Campaign Map � for many the heart of Total War � will see new improved systems for Trade, Diplomacy and Espionage with agents, a refined and streamlined UI, improved Advisors and extended scope taking in the riches of India, the turbulence of Europe and the untapped potential of North America.
As mentioned in the press release, Empire: Total War was secretly in development at The Creative Assembly's Horsham studio for over a year. They're shooting for a release in 2008.
|"This makes me a very happy gamer indeed. - Annihilator"||5|
OK, seriously, we are jam-fucking-packed with appointments tomorrow and Friday; we're going to see a ton of recently announced and other anticipated titles. Stay tuned as we bring you the latest from the Games Convention 2007.
Auf... ah, hell, I can't speak German.
|"@timcsavage -- Nice article, haha. I read about that a few years ago. I loved reading every bit... - Satanicat"||7|
"True enough," replied Jerome, and ate another waffle before heading out to his job at a Boston private equity firm.
|"HAHA! Lol @ ~SOB~'s comment. - Stick!"||10|
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