- Steam Christmas Sales - Day 2
- FEATURE: Assassin's Creed Unity OST Review
- Larian Working on New RPG With Divinity Engine
- Far Cry 4 DLC in January
- Star Citizen Dev Salutes Elite: Dangerous Dev
- Minecraft Creator Buys A House
- Mornin '14
- Steam Christmas Sales Kick Off, Here's the First Batch
- Call of Duty Advanced Warfare Now Has Daily Challenges
- Square Enix Showcases 14 Playable Characters for Final Fantasy Type-0 HD
- Play Info Quest II, A Mojang Game Series
- Evolve Open Beta will be Xbox One Exclusive
- Telltale's Next Episodic Game is Based Upon Minecraft
- REVIEW: Halo: The Master Chief Collection
- CoD: Advanced Warfare Customization Items Trailer
- Bloodborne - Brand New Screenshots
Gaming News Archives
Seriously, Devil May Cry 4 is one of the best action adventures I've ever played. Loved the art direction and the gameplay. DmC is in development at Ninja Theory and will be published by Capcom, with projected Xbox 360 and PS3 versions (both likely to arrive sometime next year).
|"Of course there won't be any PC version, Ninja Theory can barely make a good action game and you... - blitsie"||2|
Hm, well, not bad for a developer that boasts only a few games. Development studio Frozenbyte has confirmed that their platformer Trine, which launched two years ago, sold over 1.1 million copies to date across all platforms. Most of the sales were generated through Steam and the Humble Bundle. In addition, OnLive has been cited as a "notable part" in the game's excellent solid sales (thanks Gspot).
Trine 2, the game's official sequel, has launched today and you can currently play the game in Windows PC and Mac variants, with the Xbox 360 and PS3 editions slated to arrive on December 20 and 21. Yep, we're playing the PC version, so expect our review soon.
|"Read the news post a bit more carefully, touretul. - Cheddar"||7|
|"final fantasy 132 ? fucking jrps.....popping up like toxic mushrooms and just as tasty. - Vodoo"||5|
|"fully clothed are you crazy - MajFauxPas"||6|
X3: Albion Prelude provides a welcome bridge from the X Universe we know and love to the X Universe that will be experienced in X Rebirth. This new adventure will also feature more than 30 new ships and stations. A new Stock Exchange feature will enable players to speculate in local markets in a bid to increase their wealth. With this will also come tools to monitor and analyse economic developments and progress. Users with high-end machines will also benefit from some improved graphical quality settings. It is important to note that X3: Albion Prelude will NOT feature savegame compatibility with X3: Terran Conflict.
For owners of the X Superbox, X3: Albion Prelude will be available as a free download on Steam, while for owners of X3: Terran Conflict it will be available at the 'add-on' price of €9.99. For players new to the series, X3: Terran Conflict and X3: Albion Prelude will be available for purchase as a bundle. Time your purchase right and you could enjoy substantial discounts in the Steam holiday sale too!
Find out more over at Egosoft's web site.
Check out the X3: Albion Prelude trailer:
|"Freelancer was a great game that got pushed out of dev, it may only be 40% done thats the thing, i... - warlordfmike"||7|
You may or may not know that I've been replaying Dead Space 2 these past few days and I have to say, it's nice to go through it once again, especially, now that I forgot all the details. Even though Dead Space 2 can turn into a really tough survival horror game when you crank the difficulty up, I still can't help but wonder how much better the whole franchise would be if they concentrated more on survival elements. The suits are also an important ingredient here, as are the weapons. Upgrading weapons and suits is cool and all, but it would be even better if the suit got damaged in combat and then you'd have to repair it or something. Sure that wouldn't be easy to implement, but in my experience, the element of survival is an essential component in a horror-themed game. It feels far more exciting and real when you have to run away and hide to escape foes than it is confronting and dissecting them into million parts and then stomping on their remains just to get a few extra bucks.
As I've said before, it wouldn't hurt if some of these triple-A game devs focused on creating something unique, as opposed to giving us what we really have too much of - yet another action-oriented experience. That's why games like Amnesia will continue to receive the highest praise from us.
|"too much action in DS2. didn't like it. in a horror game I like more atmosphere, less action, so... - touretul"||17|
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