- Mornin '15
- Xenoblade Chronicles X Set for 2015 Release
- Paid Mod Already Pulled from Steam Workshop
- FEATURE: A Mortal Kombat History Lesson From the Game Gear Days
- First Battlefield Hardline Patch is Mostly for PC
- Telltale Working on Marvel Game
- Resident Evil HD Sells 1 Million
- Peter Molyneux Speaks at Dubrovnik Reboot Festival
The Elder Scrolls IV: Oblivion Cheats
|ON OTHER PLATFORMS: PC, Xbox360, Playstation 3|
publisher: ZeniMax Media
developer: Bethesda Softworks
|ESRB rating: M
release date: Mar 20, 06
|» All About The Elder Scrolls IV: Oblivion on ActionTrip|
Complete the following achievements to unlock the indicated number of Xbox Live Gamerscore points:
Escaped the Imperial Sewers (50 points): Escaped the Imperial Sewers, Main Quest Beginning.
Closed an Oblivion Gate (50 points): Closed an Oblivion Gate, Main Quest.
Located the Shrine of Dagon (50 points): Located the Shrine of Dagon, Main Quest.
Delivered Daedric Artifact (50 points): Delivered Daedric Artifact, Main Quest.
Destroyed the Great Gate (50 points): Destroyed the Great Gate, Main Quest.
Champion of Cyrodiil (110 points): Completed the Main Questline.
Murderer, Dark Brotherhood (10 points): Join the Dark Brotherhood.
Slayer, Dark Brotherhood (10 points): Reached Slayer rank in the Dark Brotherhood.
Eliminator, Dark Brotherhood (10 points): Reached Eliminator rank in the Dark Brotherhood.
Assassin, Dark Brotherhood (10 points): Reached Assassin rank in the Dark Brotherhood.
Silencer, Dark Brotherhood (10 points): Reached Silencer rank in the Dark Brotherhood.
Speaker, Dark Brotherhood (10 points): Reached Speaker rank in the Dark Brotherhood.
Listener, Dark Brotherhood (50 points): Completed the Dark Brotherhood Questline.
Pit Dog, Arena (10 points): Joined the Arena in the Imperial City.
Brawler, Arena (10 points): Reached Brawler rank in the Arena.
Bloodletter, Arena (10 points): Reached Bloodletter rank in the Arena.
Myrmidon, Arena (10 points): Reached Myrmidon rank in the Arena.
Warrior, Arena (10 points): Reached Warrior rank in the Arena.
Gladiator, Arena (10 points): Reached Gladiator rank in the Arena.
Hero, Arena (10 points): Reached Hero rank in the Arena.
Champion, Arena (10 points): Reached Champion rank in the Arena.
Grand Champion, Arena (50 points): Completed the Arena Questline.
Pickpocket, Thieves Guild (10 points): Joined the Thieves Guild.
Footpad, Thieves Guild (10 points): Reached Footpad rank in the Thieves Guild.
Bandit, Thieves Guild (10 points): Reached Bandit rank in the Thieves Guild.
Prowler, Thieves Guild (10 points): Reached Prowler rank in the Thieves Guild.
Cat Burglar, Thieves Guild (10 points): Reached Cat Burglar rank in the Thieves Guild.
Shadowfoot, Thieves Guild (10 points): Reached Shadowfoot rank in the Thieves Guild.
Master Thief, Thieves Guild (10 points): Reached Master Thief rank in the Thieves Guild.
Guildmaster, Thieves Guild (50 points): Completed the Thieves Guild Questline.
Associate, Mages Guild (10 points): Joined the Mages Guild.
Apprentice, Mages Guild (10 points): Reached Apprentice rank in the Mages Guild.
Journeyman, Mages Guild (10 points): Reached Journeyman rank in the Mages Guild.
Evoker, Mages Guild (10 points): Reached Evoker rank in the Mages Guild.
Conjurer, Mages Guild (10 points): Reached Conjurer rank in the Mages Guild.
Magician, Mages Guild (10 points): Reached Magician rank in the Mages Guild.
Warlock, Mages Guild (10 points): Reached Warlock rank in the Mages Guild.
Wizard, Mages Guild (10 points): Reached Wizard rank in the Mages Guild.
Master-Wizard, Mages Guild (10 points): Reached Master-Wizard rank in the Mages Guild.
Arch-Mage, Mages Guild (50 points): Completed the Mages Guild Questline.
Associate, Fighters Guild (10 points): Joined the Fighters Guild.
Apprentice, Fighters Guild (10 points): Reached Apprentice rank in the Fighters Guild.
Journeyman, Fighters Guild (10 points): Reached Journeyman rank in the Fighters Guild.
Swordsman, Fighters Guild (10 points): Reached Swordsman rank in the Fighters Guild.
Protector, Fighters Guild (10 points): Reached Protector rank in the Fighters Guild.
Defender, Fighters Guild (10 points): Reached Defender rank in the Fighters Guild.
Warder, Fighters Guild (10 points): Reached Warder rank in the Fighters Guild.
Guardian, Fighters Guild (10 points): Reached Guardian rank in the Fighters Guild.
Champion, Fighters Guild (10 points): Reached Champion rank in the Fighters Guild.
Master, Fighters Guild (50 points): Completed the Fighters Guild Questline.
Duplication AFTER Shivering Isles Patch
Ok, everyones been trying to figure out ways to do this, and this one happens to work. You may use a sword or your bare hands, it does not matter which. You MUST have more scrolls than the number of items you want to dupe for this to work. *Example* If you have 5 Strong Healing Potions, you MUST have at least six or more scrolls to dupe them.
1. Pull out a sword, swing it, then go to your menu in mid-swing.
2. Go to your scrolls section, and choose a scroll that you have multiples of, then click on them TWICE. You will NOT get a message like the other duping messages.
3. Drop the item you wish to dupe, and have fun!
Easy Imperial Arena
Get a bow or some decent spells. Make sure you have at least 30 in Acrobatics. As soon as the gate drops, run to your right, to where the right gate meets the fence. Kump onto the stone piece that juts out. Then, jump again to get on top of the little piece sticking out above it. Once on top, turn and fire on your helpless victims. When you have to fight mages or archers, stay on the ground and strafe behind the four central pillars for easy kills.
Easy Speech level
Find a person whom you do not care about them liking you (preferably a guard). Go into persuade mode. Rapidly rotate the [Left Analog-stick] and tap [A]. It does not matter what you pick; just rotate and tap. In about five minutes you can go over level 40 Speech.
Glitch: Unlimited gold
Go to the Talos Plaza District of the Imperial City. Find a house owned by a men named Dorian (Dorian's House) in the southeast section of the district. Break into his house and find him. When he tells you to leave, kill him. To loot him, do not press [X] to take all. Instead, take each item individually, finishing with the gold, which will not run out once it hits 8 pieces. Just keep selecting the gold he is carrying and keep pressing [A] as usual. Do this repeatedly, and the number of gold pieces remaining will freeze when it gets down to 8 gold pieces. It will not go any lower, but will just keep giving you as much gold as desired.
1. Take your bow and pull an arrow back.
2. Press B while holding your arrow back.
3. Press another set of arrows until it says you cannot switch arrows.
4. Pick an item: ex. apple
5. Drop the item.
Money (Starting Out)
First of all I use the duplication item glitch as well as the "kill Dorian" money glitch to get a head start on the game. After that, I'm glitch free. You will need about 500'000 to 750'000 gold and you're pretty much set.
For the Dorian money glitch (pre-patch) you basically do this:
In the Talos district of the Imperial City is the house of a man named Dorian. Enter the house and kill Dorian. When looting his body, highlight his gold and press A and keep on pressing. His gold will never run out, giving you access to infinite funds. You must do this all at that one time since his house will reset after three days and your money source will disappear.
Physical Damage Immunity
Now, in terms of being a god, you need to have the following:
100% Reflect Damage: All melee attacks will deal zero points of damage with 100% damage reflected back on attacker
100% Resist Magic: All Magic Fails against you. This includes Lightning, Fireball, etc.
You can substitute 100% REFLECT Magic but that does require glitching. But you can be REFLECT Damage and RESIST magic 100% legitimately. Here's how:
To get 100% Reflect Damage, 1/3 of the puzzle is easy. Simply complete the quest "Sins of the Father" and return the HonorBlade of Chorral to the Steward of Chorral instead of the thief to get the ESCUTCHEON OF CHORRAL which is certainly the best shield in the game. It automatically gives you 35% Reflect Damage right there.
Now where are you going to get the other 65%? Unfortunately Reflect Damage is too powerful an effect for you to enchant an item. You have to find the other magic items fair and square. In the game there are only THREE items that give you a large enough Reflect Damage effect to be worthwhile.
1. Ring of the Iron Fist: 33% Reflect Damage
2. Amulet of Axes: 33% Reflect Damage
3. Necklace of Swords: 33% Reflect Damage
You can wear TWO rings and only ONE amulet. So after getting the Ring of the Iron Fist, you can wear either the Amulet of Axes OR the Necklace of Swords. Either is fine but you can't wear both. For the mathematically challenged out there, the total Reflect Damage when wearing the Ring of the Iron Fist, an Amulet of Axes or Necklace of Swords, and the Escutcheon of Chorral is 101% Reflect Damage. So there you have it ... all melee damage reflects back on the attacker. The consequences of this are far-reaching. For one thing, not only do you not get damaged at all but your enemies essentially murder themselves. Also you armor hit points never go down so you never really need to repair your armor at all!
Levels and Item Proficiency
The tricky part is in GETTING the Ring of the Iron Fist and an Amulet of Axes or Necklace of Swords. For one thing, treasure in ES4O is LEVELLED so you won't get any of these goodies until you are AT LEAST level 25. To be safe, you may have to level up to 30. Even at the right level, treasures found in dungeons are RANDOM. That means in any given dungeon your chance of finding one of thes bad boys is very low. There ARE a few places in the game where it is more likely you will succeed.
For instance I found a Necklace of Swords fair and square in a treasure chest in Rockmill Cave. Once you take a treasure, you have to wait 72 hours for the contents of the dungeon to respawn. Often by saving outside the entrance to the dungeon you can continously load and reload your save until you get an item you want. The contents of any dungeon's treasure chests are set WHEN YOU OPEN THE DOOR to the dungeon. Hence save outside the door and keep trying.
This is most assuredly VERY frustrating because there are SO MANY items in the game. You are looking really for 3/100 possible magic items which gets down to either 1/100 or 2/100 after you find either the Ring or one of the Amulet or Necklaces.
Fast Item Randomizing
The Temple of the Ancestor Moths provides the much needed solution to this random treasure problem. This is part of the Thieves' Guild quest Turning a Blind Eye. It is the first quest the Gray Fox hands to you. In it you are charged with stealing Savilla's Stone from the Temple of the Ancestor Moths. After a pretty standard dungeon crawl you will end up outside a door which leads into a cavern. Inside the cavern is the item Savilla's Stone and stone's guardian: A Blind Monk Prelate.
Normally you go in, kill the Blind Monk, and jet out of there with Savilla's Stone to complete the quest and advance in the Thieves' Guild storyline. In doing so, many will miss out on the most important trick in the game. Why? Because the Blind Monk Prelate ALWAYS carries a high powered ring or amulet. Now WHICH ring or amulet you get is completely random. But it will ALWAYS BE A RING OR AMULET. Once again, for the mathematically challenenged, let me explain. The chances of getting a RING or AMULET you want is obviously A LOT higher when the target ONLY gives a ring or amulet rather than ANY item in the game.
Even better, the item that the Blind Monk Prelate carries is determined when you open the door to the cavern, NOT the door to the dungeon. That means you can save right outside the door. Then rush in, kill the monk, check his body to see which ring or amulet he is carrying and then reset if you don't like what you see. True the weaker rings and amulets will tend to show up at a more frequent clip than a powerful one but not by much. You WILL score very powerful rings and amulets if you do this. Obviously once you get a ring or amulet that you want (say an Amulet of Axes or Necklace of Swords or Ring of the Iron Fist) take the loot and exit the cavern via the OTHER exit: up the ladder and you'll be outside the Temple of the Ancestor Moths. Now ... are you ready for this? The Blind Monk Prelate and Savilla's Stone are NOT unique. If you wait 72 hours, both regenerate. More importantly the LOOT on the Prelate Priest also regenerates. So here's the sequence: Go through the dungeon, stop outside the door to the cavern, SAVE, go through the cavern and kill the Blind Monk Prelate, check loot. Continue until finding item you want. Took me about 15 minutes to get an Amulet of Axes. Exit, save the game, wait 72 hours, go back into dungeon, go to the door to the cavern, SAVE again, and then go in and kill the Blind Priest and check loot. Reload and do this over and over until you get the Ring of the Iron Fist (Necklace of Swords of course would be useless as I already had an Amulet of Axes). It took me about a half hour to do that. In less than ONE HOUR, I had 100% Reflect Damage. In less than FOUR hours I had every powerful ring and amulet in the game including:
Ring of Perfection
Ring of Vitality
Ring of Skimming
Ring of Wizardry
Ring of War
Ring of Treachery
Ring of Stamina
Frost, Flame, AND Storm Rings (100% resistance to frost, flame, and shock respectively) etc.
Magicka Damage Immunity
Now for Resist Magic 100%, this is actually pretty easy. For one thing since you only need the Escutcheon of Chorral and then one ring and one amulet to get to 101% Reflect Damage, that means you have one hand left to put a ring on. I chose the incredibly powerful MUNDANE RING which gives you 35% Reflect Spell and 50% Resist Magic. The rest of the 50% you can get in any manner you wish. There is actually a SIGIL stone which has the effect RESIST MAGIC on it and if you get one at level 17 or above the Sigil Stone will be Transcendent Level meaning that using it on any piece of armor or clothing will enchant it with Resist Magic 20%. Get 3 Sigil Stones with Resist Magic and enchant 3 pieces of armor of clothing and you will get 60 percent Resist Magic. Add that to the 50% Resist Magic you get from wearing the Mundane Ring and you have 110% Resist Magic.
How do you get 3 Sigil Stones with Resist Magic on it? Well first of all, you obviously have to be level 17 or higher when you close an Oblivion Gate. The sigil stone you get when you close an Oblivion Gate is random so I just save right before picking it up and then reset and reload if it isn't what I wanted. Do this 3 times. Alternatively do it ONCE and then just duplicate it to get the other ones necessary. And THAT is how you get a character with 101% Reflect Damage and 110% Resist Magic at the same time ... essentially making you unkillable by anyone in the game short of a Bow and Arrow. Problem with that is that it is neither magical (at least the base damage of the bow and arrow) nor melee based damage so it still affects you. Bowmen are also about 350,000 easier to kill than high level opponents, so I'll take my chances!
Easier Spriggan Battle
Use this glitch when you are fighting a spriggan to significantly shorten the battle. Fight the spriggan until you kill it for the first time. As it is falling over press A and go into it's inventory. When you exit the inventory, the spriggan will keep falling over but won't regenerate it's health. Saving you from having to fight it two more times.
Keeping Boots of Springheel Jack.
During the last mission for the thieves guild, right before taking the drop, stop and head back down the tower the way you came. When you get to the original way you got into the tower (the fireplace in the Imperial Guardsmans sleeping quarters), activate the fireplace. It should give you the next part of the quest without dropping you into the hole. On this level of the tower, without going any higher, find an Imperial Guardsman and attack him, or be spotted by him. This should trigger the regular "Go to Jail, Resist Arrest, Pay Fines" dialog. Just pay your fines, and get teleported back out of the tower and in front of the castle. Both the Elder Scroll and the Boots should be in your inventory, and you should still be on the next part of the quest to head back to Gray Cowl. In my opinion, it's easier than trying to survive the fall.
See through walls
Make sure you have a magic staff, and reduce it's status to zero. Attack a wall, and you should be able to see whats on the other side.
172 or 343
BACK TO TOP