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Batman: Arkham Origins features an expanded Gotham City and introduces an original prequel storyline occurring several years before the events of Batman: Arkham Asylum and Batman: Arkham City. Taking place before the rise of Gotham City\'s most dangerous - Metro: Last Light
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Celtic Kings Cheats
| GAME INFO publisher: Russobit-M developer: Wanadoo Edition genre: Strategy MINIMUM REQUIREMENTS n/a |
ESRB rating: E homepage: n/a release date: Nov 15, 02 |
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| » All About Celtic Kings on ActionTrip | ||
Start game, hit enter and type the following
cheats:
No.) Cheat/Debug String Description
001) AddFD shows white tiles all over non-object areas and
black tiles over object area
002) AdvExplorer Built in MYTH option .. Computer hangs
003) ae shows a nice tree with all the properties of the current
level (it's actually an editor of some kind)
004) AppendFile nothing visible
005) BlurTerrain nothing visible
006) BuildRLEMMap yet another game-hanging option
007) BuildSPF nothing visible
008) ChangeFormation nothing visible
009) ChMap nothing visible
010) ClearDecors nothing visible
011) clock nothing visible
012) cls nothing visible
013) Conv nothing visible
015) cvar1 nothing visible
016) cvar1 nothing visible
017) cvar2 nothing visible
018) cvar2 nothing visible
019) DebugSelected debugs the selected unit
020) DeepWater running DeepWater(1,1,1) says "BuildDark() cannot be executed - the source has been commented, Ask Mordred!"
021) DelDecor nothing visible
022) Desync writes a desync_test.txt
023) DisablePtDraw nothing visible
024) Dlg nothing visible
025) DumpFuncToXML dumps some XML function descriptions into dump_try.XML
026) DumpObj shows a nice tree of the selected unit's abilities, don't use when nothing is selected
027) DumpStats nothing visible
028) EdgeOfForever nothing visible
029) EnablePtDraw nothing visible
030) ESG tells about the enemy squads of player2 attacking player1 or smth - ESG(1,2)
031) ExploreAll nothing visible
032) Explorer MYTH (R) function
033) ExportObjs ExportObjs('filename') and it exports all the objects into filename
034) ExportTerrain same as above, exports terrain
035) F5 nothing visible
036) FlatTerrain flats terrain
037) GAIKAFD shows green tiles all over the non-object space and black tiles under objects
038) GenTransTables nothing visible
039) GetItem GetItem('x') probably gives you item x if you know it's itemid
040) gmp gives coordinates of the point under the mouse
041) GS GS(1) -> hang
042) IngameDebugSelected nothing visible
043) InsDecor nothing visible
044) Invalidate nothing visible
045) Load Load
046) Load loads name
047) LSA hangs
048) MakePassable nothing visible
049) MousePos shows mouse position
050) Pause pauses/unpauses
051) PerlinTest nothing visible
052) PFPersist nothing visible
053) pr prints a bool, int or string
054) pr same as above
055) pr pr('You are fat') will print 'You are fat'
056) PreLit shows BuildLight(), apparently does nothing besides that
057) PrintMemStats shows memory statistics
058) ProfileStart nothing visible
059) ProfileStop nothing visible
060) quit quits, obviously
061) RayOfLight "Abe ti me buzikash s tezi parametri maj,a?"
062) RebuildPass nothing visible
063) ReloadConstIni nothing visible
064) RemFD opposite of AddFD (removes the white tiles)
065) RemoveDecors no more bushes, trees etc.
066) Render nothing visible
067) Save Save
068) Save saves name
069) SaveEdit nothing visible
070) ScreenShot saves a huge bmp screenshot
071) sd nothing visible
072) selb nothing visible
073) sels nothing visible
074) selsq nothing visible
075) selu nothing visible
076) SetPlayer switches player; don't do it when you're playing alone :)
077) SettlementCount gives a settlement count
078) ShowFlatTerrain the terrain becomes weird
079) ShrinkEntities MYTH (R) function
080) Spawn Spawn(100,10) spawns 100 units for you and 10 for the enemy
081) Splash nothing visible
082) Switch nothing visible
083) TestAdventure tests adventure integrity
084) TestAdventureDebug nothing visible
085) TestLoad uhm, made everything black
086) TestSave nothing visible
087) ToggleFog Toggle Fog Of War
088) ToggleLD nothing visible
089) TogglePtDraw nothing visible
090) ToggleVis Toggle Houses/Decoration
091) TTest translation test
092) TTestf "Translatef test"
093) UndoMemory accessible only in editor mode
094) Unit::GetAnimState nothing visible
095) USR tells what the hell does the selected unit do
096) _Black blacks the screen
097) _chs nothing visible
098) _DbgSel displays the danger for the current selection?
099) _InvalidateAllToggle nothing visible
100) _Place nothing visible
101) _PlayersAlly nothing visible
102) _PlayersMakeEnemies nothing visible
103) _PlayersShareControl nothing visible
104) _PlayersShareSupport nothing visible
105) _PlayersShareView nothing visible
106) _RedrawAll nothing visible
107) _SetCursor nothing visible
108) _SetNextSeason nothing visible
109) _ToggleInvRects shows rects over units
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