- Shank 2

Launch Trailer - Sleeping Dogs

Trailer - I Am Alive

'How to survive climbing' Trailer - The Darkness 2

'Inside Out Execution' Trailer - The Witcher 2: Assassins of Kings

Dev. Diary - Risen 2: Dark Waters

'Making of Ep. 3' Trailer - Game of Thrones

'Riverspring' Trailer
- Driver: San Francisco

v1.04 Patch - X3: Terran Conflict

Patch v3.1 to 3.2 - Might & Magic Heroes VI

Patch v1.2 to v1.2.1 - ArmA 2

v1.11 Patch - ArmA 2: Operation Arrowhead

Patch v1.60 - Operation Flashpoint: Red River

v1.2 Patch - Anno 2070

v1.02 Patch
Command & Conquer: Renegade Cheats
| GAME INFO publisher: EA developer: Westwood Studios genre: Shooters MINIMUM REQUIREMENTS PII 450, 64MB RAM, 16MB Video Card, 500MB HD |
ESRB rating: T homepage: westwood.ea.com/games/ccuniverse/renegade/index.ht release date: Feb 26, 02 (released) |
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| » All About Command & Conquer: Renegade on ActionTrip | ||
- MOVIE UNLOCKER (1KB)
- FAQ (32KB)
- FAQ (20KB)
- MISSION UNLOCKER (1KB)
Start the game with "-console cheatcc" parameter in the command line, and you'll be able to bring up the console with ~ key. Type the following cheat codes /commands in the console during the game:
allguns - All guns
extras fnkqrrm - Enable extras cheat
admin_message (message) - Send admin message to all clients
(host only)
message (message) - Sends chat message to all clients (host
only)
display fps - Toggle framerate
game_info - View game in progress info in console window
gameover - End current game (host only)
kick - Kick and ban a user from the game (WOL server only)
iamtheman - ?
NOTE: Command line options can be enabled by adding them to the game shortcut after the executable (and after the quotes, if there are any), for example:
"C:\Westwood\Renegade\Renegade.exe" -console cheatcc
To do that, right-click on the game desktop icon, select Properties and then edit the Target field. If that still doesn't work try with "-console -cheatcc".
If You are getting tired of getting only 25 minutes of playtime in the skirmish mode (multiplay practice) Simply open the "svrcfg_skirmish.ini" file under \westwood\Renegade\Data directory. Not only can you change gametime (0 = endless), but you can also change the amount of money you start with..
Buggy Rush from Berserker
Since the Nod Buggies are only 300 credits, a couple guys
can buy some and take a passenger with them. The most effictive
combinations would be 2 Engineers, A Technician and an Engineer,
2 Technicians, or a Technician and someone to cover them.
Since GDI's Advanced Gaurd Tower doesn't destroy the Buggies
extremely fast they can usually get to a building and drop
off their passengers to make short work of any building.
More multiplayer units
Press F8 and enter extras fnkqrrm. In the Purchase terminal,
hold down ALT when you click on Vehicles or Characters to
access the extras.
Dealing With Mutants
When you come up against those tiberium mutated monsters,
use either a laser-based weapon or the flame thrower - shooting
them with tiberium guns like the chem sprayer only heals them.
Better Hum-Vees and Dune Buggies
To augment the destructive ability of any vehicle, try becoming
a Technician or Hotwire and rig your ride with proximity mines!
Burning Chem-Warriors
NOD Chem-Warriors are highly vulnerable to fire. Flame on!
Too bad the GDI can't get flamethrowers in multiplay
Change Map List
You can also put a maplist into the svrcfg_skirmish.ini, but
it will still play the original map first. Here's an example
of what the map list will look like:
MapName00=C&C_Canyon.mix
MapName01=C&C_Hourglass.mix
MapName02=C&C_Mesa.mix
MapName03=C&C_Volcano.mix
Then, after you finish the first round on C&C_Under, it will load Canyon. There will be no AI on the other maps, but at least you can run around, explore, and get an idea for rush tactics. You can see all the multimaps in the appropriate directory, just have the .mix filename as the map name. If you need a template, just make a dedicated (or non-dedicated, I suppose) server configuration and save the config. It will be an INI file that you named for it when you saved it. It will look exactly the same, and you can see how it manages the maplist and other variables.
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