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v1.04 Patch
Art Style: Zengage Cheats
| GAME INFO publisher: Nintendo developer: Q-Games genre: Other MINIMUM REQUIREMENTS n/a |
ESRB rating: E homepage: n/a release date: Jul 20, 09 (released) |
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Unlock Bonus Images
After completing certain tasks within a single theme's puzzles, a small image will appear (not necessarily related to the actual theme) on the top DS screen when accessing a level that has already been solved, or when solving a new puzzle in that theme for the first time.
Bonus Image 1: Solve any 5 puzzles in a single theme.
Bonus Image 2: Solve all 9 puzzles in a single theme in under the "average" number of moves.
Unlock New Themes
Solve any 5 puzzles under a specific theme to unlock the next set of 9 puzzles.
ASTRAL: Solve 5 puzzles in SOMNI.
ATOM: Solve 5 puzzles in FALL.
FALL: Solve 5 puzzles in FUJI.
FOREST: Solve 5 puzzles in RIVER.
FUJI: Solve 5 puzzles in FOREST.
GLOOM: Solve 5 puzzles in MOTHER.
MOTHER: Solve 5 puzzles in ATOM.
OMEGA: Solve every puzzle in every previously unlocked theme.
RIVER: Solve 5 puzzles in SKY.
SHINE: Solve 5 puzzles in GLOOM.
SOMNI: Solve 5 puzzles in UNIVERSE.
UNIVERSE: Solve 5 puzzles in SHINE.
Complete the following tasks to unlock different ending sequences, which can be accessed at any time from the title screen.
CREDITS: Solve at least 5 puzzles in every theme from SKY through UNIVERSE.
CREDITS 2: Solve at least 5 puzzles in the themes SOMNI and ASTRAL.
CREDITS 3: Solve every puzzle in every theme in under the "average" number of moves.
Relaxing Sights and Sounds
Select a theme, and then access any of the puzzles under it with no moving cores. After 1 minute, the music will change. After 5 minutes, all images on the screen other than the background animation will disappear. After 10 minutes, the music will change again to a generally more relaxing theme (which is probably what the game's description in the DSiWare shop is referring to). Note that not all themes follow this pattern, and the music for a few themes will change again after 20 minutes of inactivity.
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