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![]() | Unreal - The Un-tease Nov. 02, 2009 |
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| GAME INFO publisher: Strategy First developer: Paradox Interactive genre: Strategy MINIMUM REQUIREMENTS PII 233, 64MB RAM, 4MB Video Card, 380MB HD |
ESRB rating: E homepage: www.strategyfirst.com/ release date: Nov 12, 01 (released) |
| » All About Europa Universalis 2 on ActionTrip | |
During gameplay, press F12 for the cheat window, type any of the following "Codes", then press Ctrl + F12 to exit cheat window:
dagama - 6 Traders
pocahontas - 6 Colonists
vatican - 6 Diplomats
montezuma - 50000 Ducats
swift - Add 10000 Population to Capital
oranje - Sets Stability to +3
russianhordes - No Manpower Limits
difrules - Never Lose a Battle
columbus - Reveal Map
pappenheim - Toggles Fog of War
richelieu - Control All Military Units
wallenstein - Review Status of All Provinces
robespierre - Change Domestic Policy Freely
ney - Game Doesn't Pause When Event Occurs
peterthegreat - Disable Provincial Troop Limits
gustavus - Add 100 Ducats to Land Tech Investment
drake - Add 100 Ducats to Naval Tech Investment
cromwell - Add 100 Ducats to Infra Tech Investment
polo - Add 100 Ducats to Trade Tech Investment
cortez - Toggle Natives
alba - Toggle Revolts
tilly - Toggle AI Declaring War
tordesillas - Toggle Effects of Treaty of Tordesillas
luther - Toggle Effects of Reformation
calvin - Toggle Effects of John Calvin
trent - Toggle Effect of Council of Trent
event #### - Trigger Event 1000-1076
You can edit the xxx.eug file (xxx denotes filename) found in the saves directory using the wordpad application. Scroll thru the lines until you come up to your nation/side. Pay attention to { and } symbols when doing this edit.
Keywords:
treasury: edit money (limit is approx 2 billion)
city: edit city name, population (max = 999999.000), infrastructure. City must at least have level 1 wall. Fully developed city has following lines:
city = "name"
population = 999999.000
location = xxx (xxx = number)
courthouse = yes
bailiff = yes
cityrights = yes
fortress = {...level = 6}
land unit: edit name and number of infantry/cavalry/artillery each land unit has. Watch out for artillery, not too many. I prefer the following combination 30000/5000/150 (weight=50).
nav unit: same as land unit except this one is for naval
technology: edit all tech level. Set 51 for military techs and 10 for rest.
diplomats, colonists, merchants, missionary: edit number of these guys (max=6)
You can also do this dirty trick:
Set up a level 1 trading post at a neighboring state and save
the game once the attempt is successful. Edit level 1 to level
6 in the following line: trading post = { "name" level = 1
location = xxx}. A level 6 trading post won't give you any
rebellion problems once transformed into a colony.
Changing this line to: city = ("name" population = 999999.000 location = xxx} will automatically transform the trading post to a fully populated colony. Warning: could inspire revolt if religion is different from yours and you do not tolerate that religion at all.
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