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Might and Magic 7: For Blood and Honor Cheats
| GAME INFO publisher: 3DO developer: 3DO genre: RPG MINIMUM REQUIREMENTS n/a |
ESRB rating: E homepage: n/a release date: May 31, 99 (released) |
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| » All About Might and Magic 7: For Blood and Honor on ActionTrip | ||
Normal
Level Potions ...
Red Potion = Cure Wounds
Yellow Potion = Cure Weekness
Blue Potion = Magic Potion
Red + Yellow = Cure Disease (Orange)
Red + Blue = Cure Poison (Purple)
Yellow + Blue = Awaken (Green)
Expert Level Potions ...
Green + Blue = Recharge Item (Green/Blue)
Green + Red = Bless (Green/Red)
Green + Orange = Cure Insanity (Green/Orange)
Green + Purple = Remove Curse (Green/Purple)
Orange + Red = Haste (Orange/Red)
Orange + Yellow = Stone Skin (Orange/Yellow)
Orange + Blue = Preservation (Orange/Blue)
Orange + Purple = Remove Fear (Orange/Purple)
Purple + Red = Heroism (Purple/Red)
Purple + Yellow = Water Breathing (Purple/Yellow)
Purple + Blue = Shield (Purple/Blue)
Master Level Potions ...
Green/Blue + Orange = Noxious Potion (White)
Green/Blue + Green = Personality Boost (White)
Green/Blue + Purple = Swift Potion (White)
Green/Blue + Green/Yellow = Divine Power (White)
Green/Blue + Orange/Red = Divine Restoration (White)
Green/Blue + Orange/Yellow = Body Resistance (White)
Green/Blue + Purple/Red = Mind Resistance (White)
Green/Yellow + Orange = Cure Paralysis (White)
Green/Yellow + Green = Intellect Boost (White)
Green/Yellow + Purple = Noxious Potion (White)
Green/Yellow + Orange/Red = Fire Resistance (White) Green/Yellow + Purple/Red = Divine Restoration (White) Green/Yellow + Purple/Blue = Water Resistance (White) Orange/Red + Orange = Speed Boost (White)
Orange/Red + Green = Flaming Potion (White)
Orange/Red + Purple = Shocking Potion (White)
Orange/Red + Orange/Yellow = Divine Cure (White)
Orange/Red + Purple/Blue = Air Resistance (White)
Orange/Yellow + Orange = Accuracy Boost (White)
Orange/Yellow + Green = Cure Paralysis (White)
Orange/Yellow + Purple = Flaming Potion (White)
Orange/Yellow + Purple/Red = Earth Resistance (White)
Orange/Yellow + Purple/Blue = Divine Restoration (White)
Purple/Red + Orange = Shocking Potion (White)
Purple/Red + Green = Freezing Potion (White)
Purple/Red + Purple = Might Boost (White)
Purple/Red + Purple/Blue = Luck Boost (White)
Purple/Blue + Orange = Freezing Potion (White)
Purple/Blue + Green = Swift Potion (White)
Purple/Blue + Purple = Endurance Boost (White)
Grand Master Level Potions ...
Orange/Yellow + Orange + Green = Pure Accuracy (Black)
Green/blue + Green + Purple = Pure Personality (Black)
Green/Yellow + Green + Orange = Pure Intellect (Black)
Orange/Red + Orange + Purple = Pure Speed (Black)
Purple/Red + Purple + Orange = Pure Might (Black)
Purple/Red + Purple/Blue + ??? = Pure Luck (Black)
Purple/Blue + Purple + Green = Pure Endurance (Black)
Easy Experience
Battle a monster that is worth a large amount of experience
points, such as a red or blue dragon. After killing the creatures,
do not search the body for items. Cast Paralyze on the dead
monster, to bring it back to life. However, it may be killed
will one successful hit to collect its experience points.
Repeat this to rapidly accrue experience.
After you retreive the book of Divine Intervention go to Harmondale and sell it. Then go to the arbiter and click on "I lost it" he will give you another one. Go outside and drop it, then go back inside. Repeat this process of getting the book and dropping it outside then getting another one. After a while pick up all the books and sell all except 1 so you can complete the quest (works best with grandmaster merchant).
Receiving More Items from Dead Dragons
You can have as many items as you wish after killing the red
dragon in the beginning of the game. Just click on the dead
red dragon to get your item and if you see that the red dragon
still appears save your game. Click on the dragon again after
saving. If clicking on the dragon & it disappeared, reload
your save game & click on the dragon again. Do it as many
times as you like til you're ready to go for the fight.
New World Computing Dungeon:
For those of you who remember the New World Computing Dungeon
from Might and Magic VI, There is one in Might and Magic VII
as well. Unfortunately, I only know how to get there late
in the game. Here is how to get to it. When on the Shoals
Map (underwater map) you will find a sunken pirate ship in
the middle right side of the map. There is a chest hidden
behind some rocks on the bottom of the ship. In the chest
is a bottle with a temple inside. Right click on the Temple
in a Bottle and do what it tells you do. You will then be
teleported to the New World Computing Dungeon. Have fun!
How to get to Evenmorn Island?
You need to solve the Cleric to Priest promotion quest. Once
you do, you can take any of the ships that run to Evenmorn
Island. Ships leave Erathia, Tatalia, and the Tularean Forest
on Sundays and the Bracada Desert on Tuesdays and Thursdays.
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