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| GAME INFO publisher: Ubisoft developer: 3DO genre: Adventure MINIMUM REQUIREMENTS PII-400, 64MB RAM, 16MB 3D accelerator |
ESRB rating: T homepage: www.mightandmagicguild.com/ release date: Mar 29, 02 (released) |
| » All About Might and Magic 9 on ActionTrip | |
Unlimited items
When entering the locked door on the Isle of Ashes, open the
chest to the right, just inside the door. Do not click on
the book -- this will take you to the next part of the game.
Instead, go back through the door and enter the Verhoffin
Ruins. Do not enter the doors. You are not strong enough to
kill the skeletons in there. While in here, go down the hall
and around the corner to the end and open the chest. Take
everything and leave. Go back to the now opened door and look
at the chest. It should now be closed. Re-open it and take
everything. Go back to the ruins, leave ruins, go back to
chest, and the chest will be closed again. Keep going backwards
and forwards collecting items from same chest. Note: This
was done with the v1.2 patch of the game.
This is hex cheat so use a hex editor. First save the game and open your saved game using hex editor. There are two files for saves, you need to open one with extension of HDR (i.e. joker.hdr)
1. Health & Mana: If your max health is 40, then look for e8 00 00 28. Now, if you want max health to be 296, change it to e8 00 00 28 01. Your current health is after 3 pairs of 00s after your health. That is, if your spell point is 40, then it's e8 00 00 28 00 00 00 28 and last 28 is your mana. Your max mana is again located after 3 pairs of 00s from your current mana. Note: This cheat becomes moot after you meet a teacher and increase your level.
2. Your Stats: Skill points are located at the second pair from the pair that is right above your first stat. i.e. _ this is your skill point | 00 01 00 00 00 00 00 15 00 | - this is your first stat point. NOTE: Max Skill point is 256 (ff in hex). Anything greater will reset the skill point to 0.
3. Weapons: It's located right after your stats. The order of weapons are blade, cudgel, bow, spear, thrown, unarmed combat. The space between weapons are 3 pairs of 00s. For example, if your weapons are blade & cudgel, then hex would be the first 01 00 00 00 01 after your stat. If your weapon is cudgel & bow then your hex would be 00 00 00 00 01 00 00 00 01
4. Defense: It's right after weapons and it's located after 3 pairs of 00s from last weapon (unarmed combat) The order is armor, dodge & shield. The spacing between them is 3 pairs of 00s. (i.e., if your armor and dodge are 1 & 1, then hex is 01 00 00 00 01)
5. Magic: It's located after 3 pairs of 00s from last defense (shield). The order is Elemental, Dark, Light & Spirit. The spacing between them is 3 pairs of 00s.
6. Specialty: Again it's located after 3 pairs of 00s from last magic(spirit). The order is ArmsMaster, DisarmTrap, Merchant, Perception, Item Repair, Identify Item, Identify Monster, Body Building, Learning & Meditation. The spacing between them is 3 pairs of 00s.
7. Money: If you have more than 500 gold, it's very easy to find. (i.e., if your money is 600, hex is 0258) But remember that high bit comes later, so you're actually looking for 58 02.
The Cryptogram Answer
The Answer to the Cryptogram about the Rule Book is, "You
can find the book of Rules behind the rotating bookshelf in
the next room."
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