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![]() | 8.9 out of 321 votes |
![]() | Go to Hell And Be Nice About It Feb. 08, 2010 |
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![]() | Yesterday 8.4 avg score 605 people voted |
![]() | Two days ago 8.9 avg score 982 people voted |
![]() | Three days ago 8.1 avg score 1154 people voted |
![]() | Four days ago 9.1 avg score 1331 people voted |
![]() | Five days ago 8.1 avg score 1167 people voted |
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| GAME INFO publisher: n/a developer: n/a genre: Other MINIMUM REQUIREMENTS n/a |
ESRB rating: n/a homepage: n/a release date: n/a |
| » All About Pax Imperia on ActionTrip | |
Shipyard and Factory Capacity
In the ship build window, when you choose a planet to build on, the shipyard and factory capacity of that planet will be shown next to the
factory and shipyard capacity needed for the ship you're building. If the shipyard and factory capacity is less than that of the ship you are building, it will take more than one turn to build. Moral: Shop
around for planets to build things on.
Technology
After the initial turn you'll have very little money left over. You'll want to immediately hike your tax rate to 15-20%. You always want to
pump up technology. I devote 1/4 Ð 1/3 of my surplus to technology. I hold off allocating anything to espionage until I actually encounter another race. If population is getting to be a problem I increase
social spending. This also has the benefit of allowing me to increase taxes even higher, but decreases the productivity of your factories and shipyards. I always allocate 100% to fleet and 100% Ð 200% to
colonies depending on how fast I want them to grow.
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