- FEATURE: Riders of Icarus Hands-on
- Latest Mighty No. 9 Trailer Shows Beck's Dash Ability
- Prey 2 Rumors and Speculation Won't Die
- Xbox Rumor Round-up for E3
- New Vampyr Screens Show Duality of the Doctor
- Mirror's Edge Catalyst Launch Trailer - Fast, Action-Packed and Colorful
- Battleborn Now Has Alani, And Will Soon Have Pendles
- FEATURE: Top 4 Funny Moments in Uncharted 4
- Titanfall 2 With Grappling Hook and Larger Maps?
- Mornin '16
- Valve Sued by Former Employee for Transgender Discrimination
- REVIEW: Lumo
- The Witcher 3 Blood and Wine Final Quest Trailer
- Activision Announces Skylanders Collectible Card Game
- Rocket League Becomes First Xbox One/PC Cross-platform Game
- New Battleborn Update in Time for Overwatch
- Overwatch Launches, GeForce Drivers Released
- Uncharted 4 Sells 2.7 Million
- The Division Gets Major Bug Fixed
- FEATURE: 8 Game of Thrones Characters That Would Make Amazing Video Games
|ON OTHER PLATFORMS: Xbox360, PC, Playstation 3|
publisher: Take 2 Interactive
developer: Irrational Games
PIV 2400, 1GB RAM, NVIDIA 6600, 8GB HDD
|ESRB rating: M
release date: Aug 21, 07
|» All About BioShock on ActionTrip|
INI file cheats
This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "defuser.ini" file in the game directory. Set a key binding to the following codes (for example, "F10=fly"). Then, press the corresponding key during game play to activate the corresponding cheat function. Note: Any active codes are disabled when a new area loads or intermission sequence plays. (mode on the left, code to type in on the right)
Disable Fly and Ghost cheats - walk
Become Invulnerable/Invincible - god
Disable Clipping - ghost
Fly - fly
Teleport to Pointer - teleport
Kill All Enemies on Level - killpawns
Slomo Mode - slomo
Kill Self - suicide
Gives Health - givehealth
Gives EVE - givebioammo
Give $500 - igbigbucks
Post Patch Ver 1.1 cheats
Note: v1.1 of the game is required to enable all codes. Some, but not all, codes can be used with earlier versions. This procedure involves editing a game file; create a backup copy of the files before proceeding. You will need to allow hidden files and folders to be shown in order to edit this particular .ini file. Use a text editor to edit the "User.ini" file found in the following locations: Windows XP: C:\Documents and Settings\
setgravity <number>: Set gravity; "-1400,0" is default; "0.0" is no gravity
setjumpz <number>: Set jump height; "600.0" is default, more than "1200.0" will result in taking damage upon landing
Summoning Weapons, Ammunition and Items
Create a text file named Weapons.txt with a text editor and place it in the "System" folder in the game directory, which is typically "C:\Program Files\2K Games\BioShock\Content\System". In the "User.ini" file used in the "Cheat mode" section, bind the following command to any key exec Weapons.txt Edit the Weapons.txt file you have just made with any of the following commands listed below. Once you are in the game, use the key you have bound to the "exec Weapons.txt" line. Alternately, you can use Plasmid.txt file if already created and use the same key for both types of cheats. Spawned weapons and ammunition will appear directly in your inventory. Note: The game has default maximum ammunition carrying capacities for each weapon (for example, you can normally carry a maximum of 48 standard pistol rounds) Thus if you try to summon 999 pistol rounds with the pistol in your inventory, the game will automatically limit you to 48 rounds. However if you summon 999 rounds before you first acquire the pistol, then you will have 999 rounds available in your inventory.
GiveItem <1-999> ShockGame.ChemicalThrower_Accelerant: "Charges" of Accelerant for chemical thrower
GiveItem <0-9999>ShockGame.Adam: Adam See note 1
GiveItem 1 ShockGame.WeaponsGeneticSlotUpgrade: Add slot for combat tonics; maximum of six slots
GiveItem 1 ShockGame.EngineeringGeneticSlotUpgrade: Add slot for engineering tonics; maximum of six slots
GiveItem 1 ShockGame.PhysicalGeneticSlotUpgrade: Add slot for physical tonics; maximum of six slots
GiveItem 1 ShockGame.ActiveGeneticSlotUpgrade: Add slot for plasmids; maximum of six slots
GiveItem <1-999> ShockGame.Pistol_AntiPersonnel: Anti-personnel pistol rounds
GiveItem <1-999> ShockGame.MachineGun_ArmorPiercingBullet: Armor piercing machinegun rounds
GiveItem <1-999> ShockGame.Pistol_ArmorPiercing: Armor piercing pistol rounds
GiveItem <1-999> ShockGame.AutoHack: Auto hacking tool; max inventory capacity of 5
GiveWeapon ShockGame.ChemicalThrower: Chemical Thrower
GiveWeapon ShockGame.Crossbow: Crossbow
GiveItem <1-999> ShockGame.Shotgun_IonicBuck: Electric shotgun shells
GiveItem <1-999> ShockDesignerClasses.BioAmmoHypo: EVE hypo; max inventory of 9
GiveItem <1-999> ShockGame.Shotgun_HighExplosiveBuck: Explosive shotgun shells
GiveItem <1-999> ShockGame.Film: Film for the research camera; max inventory capacity of 100
GiveItem <1-999> ShockDesignerClasses.MedHypo: First aid kit; max inventory of 9
GiveItem <1-999> ShockGame.GrenadeLauncher_FragGrenade: Frag grenades for grenade launcher
GiveItem <1-999> ShockGame.MachineGun_FrozenBullet: Freezing machinegun rounds
GiveWeapon ShockGame.GrenadeLauncher: Grenade Launcher
GiveItem <1-999> ShockGame.GrenadeLauncher_RPG: Heat seeking missiles for grenade launcher
GiveItem 1 ShockGame.BioAmmoUpgrade: Increase maximum EVE (blue bar) See note 2
GiveItem 1 ShockGame.HealthUpgrade: Increase maximum health (red bar) See note 2
GiveItem <1-999> ShockGame.ChemicalThrower_IonicGel: Ionic Gel "charges" for chemical thrower
GiveItem <1-999> ShockGame.ChemicalThrower_Kerosene: Kerosene "charges" for chemical thrower
GiveItem <1-999> ShockGame.ChemicalThrower_LiquidNitrogen: Liquid nitrogen "charges" for chemical thrower
GiveWeapon ShockGame.MachineGun: Machine Gun
GiveWeapon ShockGame.Pistol: Pistol
GiveItem <1-999> ShockGame.MachineGun_RubberBullet: Rubber bullet machinegun rounds
GiveWeapon ShockGame.Shotgun: Shotgun
GiveItem <1-999> ShockGame.CeilingCrawlerOrgan: Spider splicer organ; restores health like first aid kit
GiveItem <1-999> ShockGame.Crossbow_Bolt: Standard crossbow bolts
GiveItem <1-999> ShockGame.MachineGun_Bullet: Standard machinegun rounds
GiveItem <1-999> ShockGame.Pistol_Bullet: Standard pistol rounds
GiveItem <1-999> ShockGame.Shotgun_00Buck: Standard shotgun shells
GiveItem <1-999> ShockGame.GrenadeLauncher_StickyGrenade: Sticky grenades for grenade launcher
GiveItem <1-999> ShockGame.Crossbow_SuperHeatedBolt: Super heated crossbow bolts
GiveItem <1-999> ShockGame.Crossbow_TrapBolt: Trap crossbow bolts
GiveWeapon ShockGame.Wrench: Wrench
Weapon Upgrade Commands
1. Create "upgrades.txt" in \Content\System within your BioShock installation folder (i.e. C:\Program Files\2K Games\BioShock\Content\System). Add any of the codes listed below to upgrades.txt and save it. Be sure to preserve the spacing. Each code must be on its own line in the file. 2. Open "User.ini" in "X:\Documents and Settings\[username]\Application Data\Bioshock" for XP or "X:\Users\[username]\AppData\Roaming\BioShock" for Vista. You may need to enable viewing of hidden files and folders to find it. 3. Find the section entitled [Default]. 4. Within this section, find an unbound key that you want to use and bind it to the command "Exec upgrades.txt" (i.e. F7=Exec upgrades.txt). NOTE: If you give upgrades for a weapon you don't have yet, the upgrades will be applied when you pick up that weapon, so you don't have to wait to get a weapon before you upgrade it.
AddWeaponStatUpgrade ChemicalThrower ConsumptionRate: Gives the "Chemical Thrower Consupmtion Rate" upgrade.
AddWeaponStatUpgrade ChemicalThrower Range: Gives the "Chemical Thrower Range" upgrade.
AddWeaponStatUpgrade Crossbow BreakageChance: Gives the "Crossbow Breakage Chance" upgrade.
AddWeaponStatUpgrade Crossbow Damage: Gives the "Crossbow Damage Increase" upgrade.
AddWeaponStatUpgrade GrenadeLauncher Immunity: Gives the "Grenade Launcher Damage Immunity" upgrade.
AddWeaponStatUpgrade GrenadeLauncher Damage: Gives the "Grenade Launcher Damage Increase" upgrade.
AddWeaponStatUpgrade MachineGun Damage: Gives the "Machine Gun Damage Increase" upgrade.
AddWeaponStatUpgrade MachineGun Kickback: Gives the "Machine Gun Kickback Reduction" upgrade.
AddWeaponStatUpgrade Pistol MagazineSize: Gives the "Pistol Clip Size" upgrade.
AddWeaponStatUpgrade Pistol Damage: Gives the "Pistol Damage Increase" upgrade.
AddWeaponStatUpgrade Shotgun Damage: Gives the "Shotgun Damage Increase" upgrade.
AddWeaponStatUpgrade Shotgun RateOfFire: Gives the "Shotgun Rate of Fire" upgrade.
Unit Research Commands
1. Create "research.txt" in \Content\System within your BioShock installation folder (i.e. C:\Program Files\2K Games\BioShock\Content\System). Add any of the codes listed below to research.txt and save it. Be sure to preserve the spacing. Each code must be on its own line in the file. 2. Open "User.ini" in "X:\Documents and Settings\[username]\Application Data\Bioshock" for XP or "X:\Users\[username]\AppData\Roaming\BioShock" for Vista. You may need to enable viewing of hidden files and folders to find it. 3. Find the section entitled [Default]. 4. Within this section, find an unbound key that you want to use and bind it to the command "Exec research.txt" (i.e. F7=Exec research.txt).
testAddResearchPoints Bouncer 2000: Fully research unit "Bouncer"
testAddResearchPoints Assassin 1750: Fully research unit "Houdini Splicer"
testAddResearchPoints RangedAggressor 1750: Fully research unit "Leadhead Splicer"
testAddResearchPoints Gatherer 2000: Fully research unit "Little Sister"
testAddResearchPoints Grenadier 1750: Fully research unit "Nitro Splicer"
testAddResearchPoints Rosie 2000: Fully research unit "Rosie"
testAddResearchPoints SecurityBot 1750: Fully research unit "Security Bot"
testAddResearchPoints SecurityCamera 1750: Fully research unit "Security Camera"
testAddResearchPoints CeilingCrawler 1750: Fully research unit "Spider Splicer"
testAddResearchPoints MeleeThug 1750: Fully research unit "Thuggish Splicer"
testAddResearchPoints Turret 1750: Fully research unit "Turret"
Unlockable: Good Ending / Bad Ending
There are two possible endings for BioShock that depend on how you treated little sisters throughout the game. If you choose to "harvest" more than one little sister, you will get the bad BioShock ending. If, however, you "harvest" no more than one little sister but "rescue" the others, you will get the good BioShock ending.
Big Daddy Battle
In order to do this, you need the Hypnotize Big Daddy Plasmid and the Natural Camouflage Tonic. All you have to do is use the Hypnotize Big Daddy Plasmid on a Big Daddy so that he thinks you're a Little Sister and protects you. Now here's the fun part - simply find and attack another Big Daddy and your Big Daddy will attack it to protect you.
Big Daddy Kills
When fighting a Big Daddy, use armor-piercing rounds, as they will deal considerable damage compared to regular rounds.
Sander Cohen's Death
Sander Cohen will ask you to take four pictures for him to complete his masterpiece. After you do that, you can kill him at your convenience.
Security Drone Manipulation
Use a blast of the Electric Shock Plasmid to temporarily disable security drones before you do anything else in a room. Then, run up to them within five seconds and hack them! You can hack while the game is on virtual "pause." You'll have security drones on your side for the rest of the time you are in a fight after doing this.
Big Daddy Kills II
Once you get the Grenade Launcher and the Proximity Mines, this technique can be employed. Find a red fuel tank (all over the place), and cover it with about 6 Proximity Mines or so. Next, use Telekinesis to lift the massive explosive device and hurl it at a Big Daddy. This deals massive damage, leaving you with minimal effort to finish the job. Just be careful not to have the bomb blow up before you get there. (The launcher upgrade that deals no damage to you is a great thing to have just in case.)
While using the Telekinesis Plasmid, you can drop the item you are holding instead of throwing it across the room. To do this you must have an item currently being held. Pick up any item, with the Telekinesis Plasmid selected. Using the LT button, keep holding the item, and don't let go of the LT button.
When you're ready to drop the item, press the RB button to open your weapons menu, and in the transition of the weapons menu opening, let go of the LT button. Choose your weapon and the item will drop safely to your feet. If done correctly, the item falls at your feet, instead of being thrown, which makes the item easier to find when you need it.
PTTP Weapon Station Locations
Here are all 12 of the Power to the People stations locations. Remember, you can use each one only once.
1: Neptune's Bounty - Freezer Bottom Floor
2: Arcadia - Tree Farm
3: Farmer's Market - Winery Cellar Bottom Floor
4: Fort Frolic - Coctail Lounge
5: Fort Frolic - Eve's Garden
6: Hephaestus - Across from Gatherer's Garden
7: Hephaestus - Kyburz's Office
8: Olympus Heights - Suchongs Apartment
9: Olympus Heights - Sanders Private Chambers
10: Apollo Square - Hestia 4th Floor
11: Pt. Promitheus - Atrium
12: Pt. Promitehus - Optimized Eugenics
Free Health Packs
While you can buy health packs at health stations for $10, you can get them for free by simply smashing the machines with your wrench. After a few hits, between 1-3 health packs should lie on the floor for you to grab, for free.
Easy Splicer Kills
For easy Splicer kills, simply use Telekinesis on one to hurl its body at others in the vicinity. This method usually results in a one-hit kill and is especially useful against higher-level Splicers.
428 or 1479
BACK TO TOP