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Prince of Persia 3D Cheats
| GAME INFO publisher: Mindscape developer: Red Orb Entertainment genre: Action Adventure MINIMUM REQUIREMENTS PII233, 64MB RAM |
ESRB rating: T homepage: www.pop3d.com/ release date: Aug 31, 99 (released) |
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| » All About Prince of Persia 3D on ActionTrip | ||
To
start the game at a specific level, make a shortcut
to the POP3D.EXE file and add one of the following to
the end of the string in the Target Properties box:
-l "geometry\rooms\prisonfix"
-l "geometry\rooms\ivorytwr"
-l "geometry\rooms\cistern"
-l "geometry\rooms\palace2"
-l "geometry\rooms\palace3"
-l "geometry\rooms\palace4"
-l "geometry\rooms\roof1"
-l "geometry\rooms\cityanddocks"
-l "geometry\rooms\dirig1a"
-l "geometry\rooms\dirig1b"
-l "geometry\rooms\dirig2"
-l "geometry\rooms\dirigfinale"
-l "geometry\rooms\ruins"
-l "geometry\rooms\cliffs"
-l "geometry\rooms\solar1"
-l "geometry\rooms\moontemple"
-l "geometry\rooms\finale"
Then start the game and select "New Game".
Note: Once this cheat is used, all subsequent levels will have to be loaded this way because this is overlaying level 1 and when the level is completed, the game then automatically loads level two instead of the level after the one initially loaded. It does not work to save the game as soon as the level loads, then exit the game and restart by not using the cheat shortcut.
Install Prince of Persia 3D. Download patch 1.1 and activate it. Create a shortcut on your desktop, for the game, and add a console command, for instance: "C:\Program Files\Red Orb\Prince of Persia 3D\POP3D.exe" -CONSOLE
In the game, hit F5 to open the console, then you can enter any of the following codes:
IMMORTAL - God mode
MORTAL - Turn off immortal
FLYCAM - Useful for seeing around corners. You have to turn
it off in order to move again.
VERSION - See version
NEXTLEVEL - Skip level
Save Game Hex Cheats
Saved games are the files named SAVE001, SAVE002, SAVE003,
etc. in the directory the game was installed into (C:\POP3D,
for instance). Using a hex editor, the following game values
may be adjusted.
First search for the all lower-case word "buffer". It will
be at the end of a long string of paths containing the word
geometry. Now count 330 more bytes from the end of "buffer".
This location contains the amount of health the prince currently
has. The maximum value this may be set to is hex 76. Count
four more bytes and this location contains the maximum amount
of health the prince *may* have. This maximum value is also
hex 76.
262 bytes past the end of "buffer" are the two bytes that
enable the three bladed weapons and six types of arrows. Hex
1F 1F enables everything.
238 bytes from the end of "buffer" contains the number of
type 1 arrows the prince has. The maximum value this may be
set to is hex FF (255). The display for the number of arrows
will not show correctly on the game screen for values greater
than 99.
4 bytes further contains the value for type 2 arrows. Max
is hex FF.
4 bytes further is type 3 arrows. Max is hex FF.
4 bytes further is type 4 arrows. Max is hex FF.
4 bytes further is type 5 arrows. Max is hex FF.
4 bytes further is type 6 arrows. Max is hex FF.
Sometimes the first of the six values for arrows starts 222
bytes past the end of "buffer" instead of 238 bytes past "buffer".
Then the type 2 arrows are at 238, type 3 four bytes from
there, and so on.
As the game moves the address for health to different places, a search can be done for a specific string which indicates the health value.
Set the beginning address to 3000000 and the ending adress to 4000000.
Search for 000000240000000000000003 if the prince has 3 full bottles of elixir.
The hex 24 in the string can be set to a maximum of hex
76, which gives the prince 10 full bottles of elixir. This
76 should now be frozen by Magic Trainer Creator so that the
next time it is played, it will be known what string to search
for, e.g. 000000760000000000000003
However, for some reason, this doesn't always work.
UnderGround:
On Level 2, you have to PULL a piece of furniture. If you
push the furniture from the left side, between the furniture
and the chair, the ground will suck you down and you will
appear at the door of the same room.
No fights:
Every time you have to fight, look around and look for stairs,
if you see them go up or down and your enemy will not attack
you, since they can`t jump, walk upstairs, or crunch. Once
they can`t reach you, take your bowl and kill him! One arrow
should do the trick.
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