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| GAME INFO publisher: n/a developer: n/a genre: Other MINIMUM REQUIREMENTS n/a |
ESRB rating: n/a homepage: n/a release date: n/a |
| » All About Armored Core 3: Silent Line on ActionTrip | |
Add defeated AC emblems
Press Select + Start when the victory message appears
in the arena to add the defeated AC's emblem to your
list.
Defend Lawdas Factory mission
Hidden part: When the big laser destroys the missile
in the center of the map, jump down and look for the
part. The part is an extension CWEM-RT16.
Defend Mirage HQ mission
Hidden part: When the mission starts, turn around and
boost towards the helicopter landing site. Look around
the landing site to find the back stealth missile, MWM-SM36.
There is a back part on the roof where the MWM-SM36/1
stealth missiles can be found.
Defend Solar Power Plant mission
Hidden Part: After you defeat all the enemies on the
outside of the power plant, you should get a notice
about enemies inside the plant after you enter. Clear
the first floor. When you go down the ramp at the end
of the first part, you will see a fork. Go to the left.
There should be the part at the end of the room. The
room is on fire. The hidden part is the KWEL-EJ22 anti-missile.
Destroy Cargo Transport mission
Hidden part: Use a very fast AC for this mission. When
you see the first intersection, instead of turning right
with the transport, turn left and jump behind the middle
barricade and get the part. It is the inside floating
mine, CWI-FMHS-30.
Eliminate Bio Weapon mission
Hidden part: At the first room, turn left and keep shooting
all over the wall. When you reveal a secret passage,
follow it to the part. It is a PRAYYING BLADE.
Eliminate Rioters mission
Hidden part: When you reach the most top level and enter,
a box will be destroyed by enemies. On the floor is
the inside part KWL-RJ/60.
Explore Unexplored Region mission
Hidden part: Go into the crater to find a plane. Shoot
the back end of the plane to destroy that section. Inside
the plane is the back part MWC-OC/30.
Infiltrate New Base mission
Hidden part: In a cave in the middle of the map is the
extension part MWEM-R/36.
Investigate mission
Go to the first door, unlock the control panel, then
search for the second one. In the room where there is
a ventilation duct, shoot the duct. Fly up, then go
down into the other room it leads to. Destroy all the
boxes to find the left arm part KWG-NHZL60.
Protect Part Transport mission
Hidden parts: Wait until the plane lands, then get behind
the it. Shoot the back end until the door explodes.
Press Circle next to the part to get the right arm part
CWG-ARF-180. When the mission starts, turn around and
go to the left storage room. Go inside and get the part.
It is the left grenade rifle CWGG-GRSL-20.
Safeguard Alloy Sample
Hidden part: Destroy all the enemy MTs and the AC Grinder.
The Transport Truck must survive to the Crest's Headquarters.
After the mission ends, you will receive new mail from
Crest stating that you will get the extension part booster
CEBT-HEX.
Search Vilius Laboratory mission
Hidden part: Search the bottom of the deepest pit to
find a part guarded by a MT. It is the left arm part
MWG-KPL/150.
Secure Fortress NK-432 mission
Hidden parts: Find the room filled with lots of boxes.
Do not destroy any boxes with red triangles or any boxes
on top of red triangle boxes (the top box destroys the
one under it, etc.). The right arm part MWG-GS/80 can
now be found on the ground. Use your map near the first
target to find a secret passage behind the wall. Destroy
that part of the wall and follow the secret passage
until you reach a room with one box. Destroy the box
to find the head part MHD-MX/BEE
Takeover New Fortress mission
Hidden part: When you battle against the two ACs
fly up into the giant hole in the ceiling. When you
look up, there should be a pipe that runs from one side
to the other. On top of the pipe is the FCS part PLS-SRA02.
Big missile warning
Never use the big missile for the back unit with the
extension for vertical missiles; you will just blow
up your missile when you launch it
Prototype parts
If you use a certain type of leg part (light weight
leg, middle weight leg, hover, etc.) for enough missions,
a "prototype" part will be unlocked in the shop. The
prototypes are usually good. This may also be the case
with other parts as well.
Bonus parts
For every mission you get an "A" or "S" rank on, you
will get a special bonus part. The following are the
other requirements to get bonus parts at the store.
MRL-MM/001: Reach AC rank "D" MWGG-HNRL-100: Reach AC
rank "C" KAW-SAMURAI2: Reach AC rank "B" MAM-MX/MDD:
Reach AC rank "A" MBT-NI/GULL: Reach AC rank "S" CWI-DD-30:
Defeat E-21 at the Arena RGI-KDA01: Defeat E-15 at the
Arena KWG-NHZL30 : Defeat E-8 at the Arena CWR-M70:
Defeat D-7 at the Arena CWM-BM60-1 : Defeat C-7 at the
Arena MWG-SRFE/8: Defeat B-4 at the Arena MCL-SS/RAY:
Defeat A-3 at the Arena MWG-MG/FINGER : Defeat A-1 at
the Arena CWM-HA40-8: Defeat rank 1 in Extra Arena MWG-HGB/108:
Rank "S" in all missions KGP-ZXV1: Complete all missions
CCL-02-EI: Complete 10 missions from Crest MCM-MI/008:
Complete 13 missions from Mirage KEEP-ELIX: Complete
7 missions from Kisaragi Op-Intensify (All Abilities):
Obtain 99% completion of the game.
Easy money
Find any mission that has an advance payment. Start
the mission and immediately abort it. After this is
done, you will see your earnings displayed in two boxes.
One box is for your new money amount that was earned
and one for the deductions for repairs, ammunition,
and the special deduction in the event that something
was destroyed that was not supposed to. Note that there
is no deduction, and you will get the amount that was
promised to you in advance. Make sure to save your game
before you do this, as the game will end if this is
done too many times.
Easy Arena wins
Select the Trene City area. When the battle begins,
there is a big building directly in the middle of the
Arena floor. Boost up to the top of the building and
pummel the opponent AC full of rockets or other types
of ammunition that can lock on. If you are unable to
boost up the entire way, there is a ledge halfway up.
Rest there momentarily, then boost the rest of the way.
Weapons that are the most effective are the small rockets
and/or vertical missiles. There are some enemies that
are too fast to do this to; they move to much to get
a lock on. If this happens, when you start, boost West
and position yourself in between two buildings very
close to the border. Most of the enemy ACs will not
go behind because they will lose. They will just move
back and forth trying to get a fix, but will not approach
you if you are very close to the border. Pop in and
out from behind the building and shoot various rockets
and missiles as the ACs are moving around. It is slightly
time consuming, but a very Take your opponent to the
Arena stage. Have Hectos Rockets and the left hand grenade
launcher equipped. When the battle starts, start stepping
backwards, making sure not to turn or alter where the
aimer is pointed. Switch weapons to the Hectos Rockets
and keep firing those with the grenade launchers. The
opponent will just follow your steps, and will not move
from the line of fire. If they get too close, start
to fight normally; they will have low AP at this point.
Hydraulics
Get a robot with the tank wheels. Press X repeatedly
and it appear as if the robot has hydraulics.
Custom AC
Head: MHO-RE/005
Core: CCH-OV-IKS
Arms: MAH-SS-CASK
Legs: CLC-D3TA
Booster: N/A FCS: VREX-ND-2
Generator: CGP-ROZ
Radiator: RGI-KD99
Inside: N/A
Extension: MWEM-A/50
Back Unit: CWX-LIC-10
Arm Unit R: MWGG-XCG120
Arm Unit L: MLB-MOONLIGHT
Optional Part: OP INTENSIFY Note: This is an elite AC.
It boasts 9999 AP. It is used for the Arena mostly,
but can be used for some missions successfully. When
used, go to parking lot and hide behind a pillar. From
there, duck out, quickly fire off the linear cannon,
then duck back in. It requires moderate accuracy to
use. It has 4217 defensive points and 10148 offensive
points. Note: If you do not have OP-INTENSIFY, switch
to a head with radar. You will lose the 9999 AP, but
it will still be in the high 9000s.
Abyss Custom AC
Head: MHD-MX/RACHIS
Core: CCM-OO-STO
Arms: MAH-SS/VV
Legs: MLH-SS/RS
Booster: CBT-FLEET
FCS: PLS-SRA
Generator: CGP-ROZ
Radiator: RIX-CR14
Inside: MWI-DD/20
Extension: MWEM-R/36
Back Unit R/L: CWX-DM-60-1
Arm Unit R: MWG-MG/1000, MWG-MG/800
Arm Unit L: MLB-MOONLIGHT
Optional Parts: OP-INTENSIFY
Colors: General: Base: R: 110, G: 110, B: 110 Aid: R:
200, G: 200, B: 200 Optional: R: 40, G: 40, B: 40 Detail:
R: 200, G: 0, B: 0 Joint: R: 40, G: 40, B: 40 Pattern:
General: Camouflage Note: Although this AC design is
not one of the fastest, its high AP of 9525, large store
of missiles and ammunition, as well as missile decoys
to evade on-coming enemy missiles, make it a very difficult
opponent. Also, the Over Boost feature on the AC's core
make it very mobile in the hands of an experienced player.
Though not recommended for missions, considering the
high cost of its large missile salvos, it is an excellent
Arena AC, and is able to meet the challenge of all Arena
participants. Using all of the assets found on this
particular AC is recommended, especially its Over Boost
(in short bursts), which it tends to rely on heavily
for improved mobility.
Apocalypse Custom AC
Head: MHD-MX/BEE
Core: MCH-MX/GROA
Arms: MAH-RE/GG
Legs: MLC-TRIDENT
Booster: NONE
FCS: VREX-F/ND-8
Generator: KGP-ZXV1
Radiator: RGI-KD99
Inside: MWI-DD/20
Extension: CSS-IA645
Back Unit R: CWC-GNL-15
Back Unit L: CWC-CNG-500
Arm Unit R: MWG-MG/800
Arm Unit L: KSS-SS/707A
Optional Parts: OP-S-SCR OP-E/SCR OP-E/CND OP-ECMP OP-L/TRN
Colors: Base: R: 0, G: 0, B: 0 Aid: R: 0, G: 0, B: 0
Detail: R: 126, G: 19, B: 0 Joint: R: 90, G: 85, B:
80
Optional: R: 90, G: 85, B: 80 Note: This core is an
upgrade from its predecessor tank model from Armored
Core 3. It is the same as last time, except for more
boosting and defense. Again, keep the chain gun on the
back left so that the arm shield will not deactivate.
The machine gun should only be a back up weapon, and
the DD/20 should only be used for missiles. The core
has so much defense that it can take the punishment
of the Titan arm weapons and the new Titan back weapons
and have left over AP.
Black Fire Custom AC
Head: CHD-O4-YIV
Core: MCH-MX/GRP
Arms: MAL-GAL
Legs: MLC-HARPOON
Booster: n/a FCS: AOX-ANA
Generator: KOG-ZXV1 or CGP-ROZ
Radiator: RGI-KD99
Inside: n/a
Extension: KEEP-ELIX
Back Unit R: CWM-BM-60-1
Back Unit L: MWC-LQ/15 R
Arm: Mwgg-XCG/20 L
Arm: Mwg-KPL/150 Note This AC looks best in dark colors
Although very slow, it packs a nice punch. Its AP is
9094 and with the plasma rifle you can nail most MTz
with a single blow with the ELIX without worrying about
energy consumption. The EO on the core gives you an
extra edge in battle. The overall grade is "Great".
Blackthunder Custom AC
Head: MHD-MM/003
Core: MCM-MX/002
Arms: CAL-44-EAS
Legs: MLF-RE/007
Booster: MBT-NI/MARE
FCS: VREX-ST-12
Generator: KGP-ZSV
Radiator: RIX-CR10
Inside: n/a
Extension: CSS-IA-64S (shields)
Back Unit L and R: CWX-LIC-10 (linear cannon)
Arm Unit R: CWGG-GR-12 (grenade launcher)
Arm Unit L: KLB-TLS/SOL (laser sword) Note: This mech
is very useful for a number of missions, and mostly
for easy victories in the Arena. If you like sheer power
rather than rapid-fire weapons, then this is the mech
for you. Also, for this mech to live up to its name,
customize the colors to make the base black and all
the details gold.
BrainKiller custom AC
Head: MM/007
Core: SS/RAY
Arms: MARTE
Legs: 01-SCUD
Booster: n/a
FCS: AOX-ANA
Generator: ZXV1
Radiator: CR10
Inside: n/a
Extension: 1A-645
Back Weapon R: n/a
Back Weapon L: n/a
Right Arm Weapon: MG-1000
Left Arm Weapon: GRSL-20
Optional Part: INTENSIFY Note: This AC is very mobile
and fast killing. An experienced pilot and good shooter
is required. It is recommended that this AC be used
in the Arena. Howevern you can also use this AC in missions
that are on water or air at all times. This AC can fly
for a long time. You can fly and shoot other ACs for
an entire battle period. Use it to defeat Mobius and
Nameless quickly.
Chaos custom AC
Head: CHD-07-VEN
Core: MCL-SS/RAY
Arms: CAL-44-EAS
Legs: CLB-33-NMU
Booster: MBT-NI/MARE
FCS: AOX-F/ST-6
Generator: CGP-ROZ
Radiator: RMR-SA44
Inside: None
Extension: MWEM-R/24 (CWEM-R/20)
Back Unit R: CWC-CNG-300 (MWX-VM20/1)
Back Unit L: MWM-DM24/1 (MWX-VM20/1)
Arm Unit R: MWG-KARASAWA
Arm Unit L: KSS-SS/WALL (KSS-SS/707A)
Optional Parts: OP-INTENSIFY (All enhancements)
Color: As desired, Note: The components in parenthesis
are sub parts that you can use. This AC is well rounded
and does well in many areas of the game. When using
the Karasawa, Jump Boost to not waste your energy as
fast. If you do this, you can fire the Karasawa with
out having to stop and recharge the energy gauge. if
you decide to use the dual firing missiles, you can
hide behind a pillar and assault your opponent. The
Vertical Missiles can be used to flush out the enemy.
The Chain Gun is a nice attribute to the AC. Use it
as you see fit.
Destroier custom AC
Head: MHD-RE/005
Core: CCL-02-E1
Arms: CAL-66-MACH
Legs: CLM-01-EDF
Booster: CBT-FLEET
FCS: AOX-F/ST-6
Generator: CGP-ROZ
Radiator: RMR-SA44
Inside: n/a
Extension: n/a
Back R: MWM-S/42-6
Back L: CWG-CNG-300
Arm R: MWG-MG/800
Arm L: CLB-LS-1551
Optional Part(s): OP-INTENSIFY
Colors: General: Base: R: 15 , G: 15 , B: 25 Aid: R:
45 , G: 20 , B: 0 Optional: R: 65 , G: 60 , B: 45 Detail:
R: 0 , G: 0 , B: 0 Joint: R: 0 , G: 0 , B: 0 Pattern:
General: Camouflage Head Detail: R: 200, G: 0, B: 0
Note: You must color the head detail after you do the
pattern or else it will just be smeared around. If you
do not like Op-I, change the head to have radar first,
then you can put any parts desired. This is one of the
fastest middle weight ACs out there. It is also a good
flier and is very expandable.
Falcon Custom AC
Head: MHD-MX/RACHIS
Core: CCH-OV-IKS
Arms: MAM-MX/MDD
Legs:CLC-D3TA
Booster: n/a
FCS: VREX-ST-12
Generator: MGP-VEXM OR CGP-ROZ
RADIATOR: RMR-ICICLE
Inside: N/A
Extension: MEST-MX/CROW
Back Unit R: MWC-LQ/15
Back Unit L: CWC-GNL-15
Arm Unit R: MWG-MG/800
Arm Unit L: CWC-MLG-150 Note: Though Falcon is slow,
it packs a wallop. It has an AP of 9,704. There are
some things that you can improve -- experiment a little.
Falcon's grade overall is "Excellent". It does not have
a big slot requirement for optional parts, but it has
enough to improve turning speed, reduce shell based
damage, reduce energy based damage, and improve lock-on
coverage. It looks good with white, red, and blue.
Forsaken Custom AC
Head: CHD-MISTEYE
Core: MCL-SS/RAY
Arms: MAL-GALE
Legs: CLM-55-RVE
Booster: CBT-FLEET
FCS: PLS-SRA02
Generator: CGP-ROZ
Radiator: RIX-CR10
Inside: N/A
Extension: N/A
Back Unit R: MWC-LQ/15 (back mounted laser cannon)
Back Unit L: MWC-LQ/15(back mounted laser cannon)
Arm Unit R: MWG-KARASAWA
Arm Unit L: MLB-Halbred (laser blade)
Total AP: 8211
Optional Parts: Opt-Intensify Note: This is a mostly
mission-based AC. Completing the game before you use
this AC is recommended, due to knowing what you are
up against in the sorties (missions). You have a fixed
amount of ammo; do not miss and you will be fine. The
usage drain from boosting is not too bad. The cooling
is better. The only downfall is when over shooting the
Karasawa. Keep track of your booster gauge, and when
it gets too low, let off. It will regain very quickly
Heavyarms Custom AC
Head: MHD-RE/OO8
Core: MCM-MX/002
Arms: CAL-44-EAS
Legs: CLM-55-RVE
Booster: MBT-NI/MARE
FCS: VREX-ST-12
Generator: KGP-ZSV
Radiator: RIX-CR1O
Extension: CSS-IA 645
Back unit: MWX-VM40/1
Arm: L: CWG MGL-150
Arm R: MWG-MG/1000
You can also make the following replacements
Head: CHD-07-VEN
Legs: MLH-MM/LINK
Extensions: MWEM-R/30
Back unit R: CWM-HA40-8
Back unit L: CWM-HA40-8 Note: This is a very god AC.
Though it is rated "Fair", it is a very good mix of
speed, strength, and defense. Its machine guns act as
quick fire weapons if you are on the run and its missiles
make up for what it loses in long range capabilities.
Though the machine guns seem weak, they are the best
and most accurate weapon if used correctly. This is
a great AC for certain missions and for most Arena challenges.
Hyper Shell Custom AC
Head: MHD-MM/003
Core : MCL-SS/RAY
Arms: MAL-RE/HADRO
Legs: CLL-04-LGSK
Booster: CBT-FLEET
FCS: PLS-SRA02
Generator: KGP-ZXV1
Radiator: RMR-SA44
Inside: n/a
Extension: n/a
Back R: n/a
Back L: n/a
Arm R: CWG-RF-150
Arm L: KWG-ARFL150
Optional: OP-S-SCR OP-E/SCR OP-E/STAB OP-E/CND OP-ECMP
OP-L/BRK OP-L/TRN OP-M/MAW Note: This is one of the
best armored lightweights. It has over 3000 defense.
It can go on any legs, but the defense of the LGSK legs
are recommended. It has over 7800 AP and is very good
for both Arena and versus mode, but due to its limited
ammo it is not the best choice for missions. It is also
very expandable.
Ice Killer custom AC
Head: MX-BEE
Core: SS/RAY
Arms: MX/MDD
Legs: SS/FLUID
Booster: NI/MARE
FCS: PLS-SRA
Generator: ZXV1
Radiator: SA44
Inside: n/a
Extension: n/a
Back Weapon R: LQ/15
Back Weapon L: n/a
Right Arm Weapon: MG-800 Left
Arm Weapon: XCDL/80
Optional Part: INTENSIFY
Colors: Ice blue (bright blue) and black Note: This
AC is well balanced (not too mobile or too slow), and
has good weapons. This AC's left weapon is a dual energy
laser. It almost always hits other ACs in the Arena.
This AC is good in the Arena and some missions. You
can keep this AC in air for a long time, shooting with
the machine gun in its right arm.
Lock'N'Load Custom AC
Head: CHD-09-0X1
Core: CCL-01-NER
Arms: CAW-DS48-01
Legs: CLL-01-FKST
Booster: CBT-FLEET
FCS: PLS-SRA
Generator: MGP-VE905
Radiator: RMR-SA44
Inside: N/A
Extension: MWEM-R/36
Back Unit R: KWM-AD-60
Back Unit L: n/a Note: Do not let its low AP fool you.
This AC is almost unstoppable in the arena if you know
how to dodge enemy fire. You can switch the head for
the CHD-04-YIV head, change extensions to CWEM-R20 and
pick whichever FCS fits you best. This AC works best
in the Arena level; do not use it for missions.
Mahogany Custom AC
Head: CHD-09-0XI
Core: CCL-01-NER
Arms: MAL-RE/HADRO
Legs: CLR-03-SE0LF
Booster: n/a
FCS: PLS-SRA
Generator: KGP-ZSV
Radiator: RMR-ICICLE
Inside: n/a
Extension: CSS-IA-645
Back Unit R: MWC-LQ/15
Back Unit L: MRL-MM/011
Arm Unit R: CWG-SRF-40
Arm Unit L: MWG-SRFL/70
Color: A dark brown Note: This AC will give you a grade
of "Excellent". This fast moving core will deliver long
range death while traveling at a fast enough speed to
dodge incoming fire. Dual sniper rifles allow you pelt
your enemies from afar. The selected FCS allows you
to take to the air without having to mess around with
your sites to regain lock. The Left Back Unit gives
you the punch needed to take out the larger enemies
from a safe distance. The armored CSS-IA-645 Extension
brings your AP up to 7876 without having to spend your
energy with an energy shield.
Missile Barrage Custom AC
Head: MHM-MM/007
Core: CCL-01-NER
Arms: MAW-DHM68/04
Legs: CLR-00-MAK
Booster: none FCS: VREX-F/ND-8
Generator: CGP-ROZ
Radiator: RMR-SA44
Inside: none
Extension: MWEM-R/30
Back Unit R: CWX-DM-60-1
Back Unit L: CWX-DM-60-1 Arm Unit R: none Arm Unit L:
none Optional part(s): OP-INTENSIFY
Nerull, The God Of Death Custom AC
Head: MHD-RE/005
Core: CCH-OV-IKS
Arms: CAH-22-NIX
Legs: CLC-D3TA
Booster: none
FCS: VREX-F/ND-8
Generator: CGP-ROZ
Radiator: RMR-ICICLE
Inside: none
Extension: MWEM-A/50
Back Unit R: CWC-GNL-15
Back Unit L: CWC-GNL-15
Arm Unit R: MWG-KARASAWA
Arm Unit L: MLB-MOONLIGHT
Optional part(s)
OP-INTENSIFY Note: An extremely well built AC converted
from the game. It is good for both missions that
require tanks and arena fights. The KARASAWA gives good
firepower and can be used as much as needed since tanks
do not use a lot of energy. The grenades are great AC
killers and of course do a lot of damage against targets
such as the big flying MT in the Test New Technology
mission. It moves slow, but overboosting in short bursts
and the weapons themselves can make up for that. It
has over 9000 AP and an overall rating of "Excellent".
Nightmare Custom AC
Head: CHD-09-OX1
Core: MCL-SS/RAY
Arms: MAL-GALE
Legs: MLL-MX-077
Booster: MBT-NI/MARE
Fcs: VREX-ND-2
Generator: KGP-ZSV
Radiator: RIX-CR10
Inside: N/A
Extension: N/A
Back Unit R: KM-AD30
Back Unit L: MWC-LQ/15
Arm Unit R: MWG-MG/FINGER
Arm Unit L: CWGG-GRSL-20
Optional Part: OP-INTESIFY Note: This AC has 7,549 AP
and an overall grade of "Good". If you know how to pilot
it correctly, you can easily take out other Acs. However,
by the time you get all of these parts, you are done
with the Arena except for perhaps the lower ranks that
appear afterwards.
Phantom Custom AC
Head: CHD- MISTEYE
Core: MCL-SS/RAY
Arms: CAL-66-MACH
Legs: MLL-MX/EDGE
Booster: CBT-FLEET
FCS: VREX-F/ND-8
Generator: CGP-ROZ
Radiator: RMR-ICICLE
Inside: n/a
Extension: CSS-1A-425
Back Unit R: MWC-LQ/15
Back Unit L: MWC-LQ/15
Arm Unit R: CWG-MG-300
Arm Unit L: MLB-HALBERD
Optional Parts: OP-INTENSIFY
Colors: Base: R: 65, G:70, B: 85 Aid: R: 0, G: 0, B:
60 Optional: R: 0, G: 0, B:0 Detail: R: 0, G: 0, B:
0 Joint: R: 100, G: 100, B: 100
Pyro Dragon Custom AC
Head: MHD-MX/BEE
Core: MCH-MX/GROA
Arms: MAM-MX/REE
Legs: MLH-SS/RS
Booster: MBT-OX/E9
FCS: AOX-ANA
Generator: MGP-VE9O5
Radiator: RMR-SA44 Inside: n/a
Extension: MEST-MX/CROW
Back Unit R: MWM-M24/2
Back Unit L: MWC-LQ/15
Arm Unit R: MWG-KARASAWA
Arm Unit L: CLB-LS-3771 Note: This core is not very
fast, but its power and defense more than make up for
the loss of speed. It is a great mission core as it
has a lot of energy weapons. You can nearly equip anything
to this core to customize it to the mission.
Redrum Custom AC
Head: MHD-MM/077
Core: CCI-02-EI
Arms: MAL-GALE
Legs: MIM-XA3/LW
Booster: MBT-NI/GULL
FCS: PLS-SRA
Generator: CPG-ROZ
Radiator: RIX-CR10
Inside: MWI-DD/10
Extension: CWEM-R10
Back Unit R: MWC-IR./20
Back Unit L: MWM-MDM2/1
Arm Unit R: CWG-GS-48
Arm Unit L: MLB-HALBERD
Shinobi Custom AC
Head: MHD-MM/003
Core: MCL-SS/RAY
Arms: MAL-GALE
Legs: MLL-MX/Edge
Booster: CBT-FLEET
FCS: VREX-ST-12
Generator: CGP-ROZ
Radiator: RIX-CR10
Inside: n/a
Extension: MEST-MX/CROW
Back Unit R: MWC-LQ/15
Back Unit L: n/a
Right Arm Unit: MWG-MG/800
Left Arm Unit: CLB-LS-3771
Colors: Looks best in dark colors and bright green optional
color Note: With the correct amount of speed, power,
and the skill of a veteran Raven, you can be unstoppable,.
Shinobi has 7,110 AP and has a grade of "Good". The
R Back unit MWC-LQ/15 gives him a good kick and the
800 round machine gun barely lets you run out of ammunition.
The Crow keeps ypu safe from most enemy locks. This
Core in the Arena is nearly unbeatable. Some enemies
such as Silver Fox could pose a threat, but you will
eventually defeat him.
Tin Brick Custom AC
MHD-MX/RANCHIS
CCH-OV-IKS
MAH-SS/VV
MLH-SS/RS
CBT-01-UNB
VREX-F/ND-8
MGP-VEXM
RGI-KD99
CWI-DD-30
KEEP-ELIX
CWM-TITAN
CWC-CNG-500 (or 300, you have to complete a few missions
in order to get this one)
CWG-BZ-80 CWGG-GRSL-20
Note: This AC is extremely overweight and is only meant
for the Arena. An experienced pilot is recommended.
It is slow, but very powerful. There is an ample amount
of ammunition. When you are out of ammunition with a
weapon, then drop it. It will make your AC more mobile.
Learn how to use it, you will be unstoppable.
Tougher>Hell custom AC
Head: MISTEYE
Core: 04-EOC
Arms: 23-XB1
Legs: 04-SOD
Booster: 01-UN8
FCS: PLS-SRA
Generator: ZXV1
Radiator: ICICLE
Inside: DD/10
Extension: R20
Back Weapon R: TR90-1
Back Weapon L: AD-10
Right Arm Weapon: MG-500
Left Arm Weapon: GRSL-20
Optional Part: INTENSIFY
Colors: Red, white, and black. Note: This AC is recommended
for the Arena. An experienced pilot with skilled shooting
is required. The Core is the hardest part to receive.
This AC has good combos for shooting: Use the Back Unit
R (TR90-1) with the Extension on, and also use the Core's
EO. It will run other AC's AP down fast. You may also
use the grenade launcher on the left arm. It will run
down even faster. It can kill any AC in less than a
minute or two. However, this AC is low in mobility.
Trigger Happy Custom AC
Head: MHD-MM/007
Core: MCL-SS/RAY
Arms: MAM-MX/MDD
Legs: MLR-MX/LEAF
Booster: none
FCS: VREX-F/ND-8
Generator: CGP-ROZ
Radiator: RMR-SA44
Inside: none
Extension: CSS-IA-645
Back Unit R: CWC-CNG-300
Back Unit L: CWC-CNG-300
Arm Unit R: MWG-MG/800
Arm Unit L: MLB-MOONLIGHT
Optional part(s): OP-INTENSIFY Note: A highly mobile
AC that is an extremely good mission AC. The twin chainguns
make killing ACs and the controller AC such as MTs easier.
The machine gun is for killing smaller MTs and when
out of the chainguns. It can be used in the arena effectively
with a skilled pilot. It has an overall rating of "Excellent".
Zeon Custom AC
Head: MHD-RE/005
Core: MCH-MX/GRP
Arms: CAH-22-NIX
Legs: CLH-STIFF
Booster: CBT-FLEET
Fcs: VREX-WS-1
Generator: KGP-ZSV
Radiator: RMR-SA44
Inside: None
Extension: KEBT-TB-UNS
Back Unit R: CWC-CNG-300
Back Unit L: MRL-RE/111
Arm Unit R: MWG-SRF/60
Arm Unit L: MLB-MOONLIGHT
Optional Parts: OP-E/SCR OP-S/STAB OP-LFCS++
Colors Base Color: R: 0, G: 0, B: 0 Aid Color: R: 0,
G: 0, B: 0 Optional color: R: 70, G: 70, B: 75 Detail
Color: R: 0, G: 0, B: 115 Joint Color: R: 0, G: 0, B:
0 AP: 9440 Offense: 4873 Defense: 3612 Grade: Great
Note: This AC weighs a lot (9336), but can take a punch
and hit back hard. It is fast for its size, with its
moving ability being 155.
Custom AC
Head: MHD-MM/003
Core: CCM-00-STO
Arms: MAL-GALE
Legs: CLB-33-NMV
Booster: CBT-FLEET
FCS: VREX-F/ND-8
Generator: CGP-ROZ
Radiator: RIX-CR11
Inside: n/a
Extension: KEBT-TB-UNS
Back Weapon: CWC-GNS-15
Back Weapon: CWC-SLU-44
Right Arm Weapon: MWG-MG/700H
Left Arm Weapon: MWG-MGL/300
Optional Parts: OP-Intensify Note: Some of the parts
are from Armored Core 3. Other parts are only available
from Silent Line. For this AC to function efficiently
you must have enhanced cannon performance for OP-Intensify.
It would also improve its handling if you had enhanced
booster performance. This AC has 8754 AP, iss very fast,
and with its powerful booster you can easily dodge missiles
fired at you. The grenade cannon on its back does not
have as slow a fire rate as the more powerful grenade
cannon, but still packs a very nice punch for taking
out tougher opponents. The slug gun on the back does
nice damage at close range and is added insurance that
you will hit the target. With this AC's extension you
can turn towards him a lot quicker, which helps in close
range or if someone is behind you. The machine gun on
the right and left arms are best used at the same time
while boosting sideways so you have better accuracy;
they really strip the AP.
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