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Call of Duty: Finest Hour Cheats
|ON OTHER PLATFORMS: GameCube, Xbox, Playstation 2|
developer: Spark Unlimited
|ESRB rating: T
release date: Nov 16, 04
|» All About Call of Duty: Finest Hour on ActionTrip|
Make sure you have two controllers plugged in. Go to the level select screen. Hold the [Up] button on the second controller, and then press [Start], [Select], [Select], [Square]. All the levels should be unlocked.
While the game is paused press the following:
R1, Circle, L1, Square, Circle, R1, Right, Right, Circle, Right Infinite Ammo
Unlock all cheats at cheat menu
Go to the cheat menu in extras menu and enter the following:
R2, R1, L1, L2, Left, Down, Right, Up, Square: All cheats
In the stage Surrender at Aachen (Western Front), you will be in an enemy occupied house right from the start. The small room directly across from where you start from has a small teddy bear you may acquire with no known effect.
Successfully complete the game under the easy difficulty setting to unlock the "Big Head", "Ricochet", "Head Shot", and "Ricochet All" cheat options. Successfully complete the game under the normal difficulty setting to unlock the "Shink Shot" and "Dead Eye" cheats. Successfully complete the game under the hard difficulty setting to unlock the "Big 'N' Small" cheat.
To unlock all the cheats easily, you do not have to play the entire game under all three difficulty settings. You only need to complete the last level under those difficulties.
Successfully complete the Russian campaign to unlock the Making Of 1 FMV sequence.
Successfully complete the British campaign to unlock the Making Of 2 FMV sequence.
Successfully complete the American campaign to unlock the Making Of 3 FMV sequence.
Come Out Fighting: Secret areas
There are two secret areas in this level. The first is found at the first house where you have to exit your tank. Go to the barn door and jump at the wall to the left of it. You will go through the wall into a room with a giant chair and a very small door with a green light shining out. There are also two health packs in the room. The second secret area is at the second house. Go inside and clear out the house. In the back room on the right is a window where you can shoot the machine gunner that was shooting at you while you were coming into the house. Go back downstairs and outside. Jump over the sandbags and onto the barbed wire. Follow it to the house. You will go through the wall and down a hallway. At the end is a room with a Nazi UFO and four health packs.
Depot Saboteurs: Secret room
On the second British level, Depot Saboteurs, in the area where you blow up all the fuel drums is a large brown church-looking building. Go up to the right-hand side door and throw two sticking grenades at it. Then, go up to it and press Action. Move back and throw one more grenade at the door to blow it up. Follow the stairs down to a room with a Bren, field pack, and some grenades.
Depot Saboteurs: Sniping location
Clear the gate to the fuel depot. If you are looking straight at the gate from the inside, look to your left. You should see a bush. Go into the bush and you should go up onto a ledge. From this ledge you should be able to jump onto the roof of a house. This is a good location to take out some Nazis, and the machine gun nest.
Underground Passage: Dance party
Near the end of the "Underground Passage" level, the second American mission, is a boarded-up tunnel. Throw some grenades at it to blow it open. At the end of that tunnel are some Nazis having a dance party. There is also a Browning .30 in the corner. There are also 99 Kaiser (bouncy) Bear grenades in this room.
Big Red Apple
In the Russian campaign, right at the beginning of the mission Operation Little Saturn, turn left and find a scraggly tree all by itself along the embankment. Go over/through the embankment just right of the tree, and then turn left and find a road that leads away from the rest of the board. After a while you will see a huge red apple in the distance. You can drive right through it to find something else that doesn't belong in a WWII game.
Tractor Factory: Easy completion
When you get up to the sniping area, crouch down in the window. There will be some ammunition and health in the corner if needed. Get it if desired, then snipe the first wave of soldiers with normal guns. When your "comrades" say that there are Panzershrecks, concentrate all of your fire there. Do not worry about the regular soldiers because they cannot aim well. Shoot the Panzershrecks until you see a man running up the road with a heavy machine gun. Shoot him then go to the left window and continue.
On the first tank level in the Russian campaign, it is best to use first person view to shoot the Nazis that have Panzershrecks and MP-40s. The MP-40s cannot hurt you, but are annoying. If you use third person view, you will miss.
Exceed Normal Ammo Maximum
Normally, all guns carry a nominal maximum of reserve bullets (i.e., MP40 carries 32 in the magazine and 160 rounds in reserve). You can exceed this maxima for your non-default guns by dying and restarting from a checkpoint. The game will assume that you still carry the gun you previously had (i.e., MP40 in this example) and allow you to collect ammo for it even though you do not have the gun in your possession.
When you do choose to pick up the gun you've had on your previous play, you will find that you'll have more than the normal amount of ammo for that weapon.
This glitch has been verified for the PS2 debug version of the game on the following stages using the MP40 ('cause it's common folks): Dead In Her Sights, Raiding the Fortress, Last Bridge Standing, and Into The Heartland.
391 or 394
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