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![]() | 8.9 out of 542 votes |
![]() | Go to Hell And Be Nice About It Feb. 08, 2010 |
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| GAME INFO publisher: n/a developer: n/a genre: Other MINIMUM REQUIREMENTS n/a |
ESRB rating: n/a homepage: n/a release date: n/a |
| » All About SOCOM 2: U.S. Navy Seals on ActionTrip | |
Unlock Weapons (Single Player)
SEAL Weapons - Finish the game on Ensign. Terrorist
Weapons - Finish the game on Lieutenant.
SAS Weapons - Finish the game on Commander.
Spetsnaz Weapons - Finish the game on Commander.
MGL (Multiple Grenade Launcher) - Finish the game on
Captain.
OICW - Finish the game on Admiral.
Unlock Art/Production (Art Gallery)
Finish the game on Commander.
Grenades
In most levels terrorists carry grenades of some sort. Because of this you won't have to carry them. One example of this is in Level 5. The terrorists carry AN-M8 grenades as well as the M67. So you should pack something other than the AN-M8 and M67. In Level 8 the mercenaries are packing M67 grenades.
Quick Open
Hold X and run towards a closed door. Release X as you approach the door to kick it open just like in a movie.
Shadow Ops
In the level when you are supposed to kill or capture Bad Dog, there is a glitch that allows you to progress through most of the level unharmed.
When you reach those little digout things by the river, find the last one and crouch. You should be halfway under the ground. While prone, face the wall and crawl torward the outside of the wall until you see yourself in a blank environment. (Your teammates will not follow you, so leave them somewhere).
Inside the blank area, stand up and you can shoot the enemies from below, but they can't see you. You can go through the whole mission or kill Bad Dog and continue.
A warning though - if you jump while in that blank area, you gain height but as soon as you cross back into the game's normal environment you will fall and most likely die.
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