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![]() | 9.5 out of 733 votes |
![]() | "Not The Payne He Used To Be" Jun. 29, 2009 |
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![]() | "The Future of Gaming... It's Awesome" 06/14/2009 16667 views |
![]() | "E3, No Entry" 06/08/2009 15645 views |
![]() | "The Entirely Dark Void" 06/01/2009 15487 views |
![]() | "Safe Trip Mr. Terminator" 05/25/2009 14642 views |
![]() | "Dragon Age: Getting Bloodier by the Minute" 06/22/2009 13590 views |
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![]() | Yesterday 8.7 avg score 1120 people voted |
![]() | Two days ago 8.7 avg score 785 people voted |
![]() | Three days ago 9.4 avg score 1337 people voted |
![]() | Four days ago 9.2 avg score 1106 people voted |
![]() | Five days ago 9.2 avg score 1574 people voted |
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| ON OTHER PLATFORMS: PC, Xbox360, Playstation 3 | |
| GAME INFO publisher: Vivendi Games developer: Monolith genre: Action MINIMUM REQUIREMENTS n/a |
ESRB rating: M homepage: www.whatisfear.com/ release date: Nov 17, 06 (released) |
| » All About F.E.A.R. on ActionTrip | |
Unlock All Levels
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F3ARDAY1: Unlock All Levels
Saving Medkits
Make a mark of some sort to lead you back on some Medkits that you could not carry before. If you so happen to run out of your own because of a big fight you can find them again. This is useful in Interval 11 with the armies of ghosts coming after you. Just make sure that you are able to backtrack to get the Medkits you left behind.
Use your Medkits at the correct time. Do not use Medkits immediately when you have about 70 to 80 health remaining. Try using a Medkit when your health drops below 30. One Medkit can heal up to about 30 to 45 points. If your health happens to drop below 40 and you are in a 1v1 or 2v1 fight, do not bother using a Medkit unless you really need to. Just run to cover while using your slow-mo abilities. Your health will regenerate slowly back to 40 if it drops below that, however you must be out of the firefight to regenerate your health.
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