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![]() | 8.8 out of 370 votes |
![]() | "It's Official!" Jun. 30, 2008 |
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| ON OTHER PLATFORMS: PC, Xbox | |
| GAME INFO publisher: Gathering developer: Croteam genre: Shooters MINIMUM REQUIREMENTS P233, 64MB RAM, 500MB HDD, 3D accelerator |
ESRB rating: M homepage: www.croteam.com/game_overview.html release date: Mar 22, 01 (released) |
| » All About Serious Sam on ActionTrip | |
Use ` to bring up the console window and use the codes from the list:
please god - God Mode
please giveall - Give All Items
please killall - Kill All Enemies
please open - Open All Doors
please fly - Fly Mode
please ghost - No Clipping
please invisible - Invisibility
please tellall - Show All Messages from Netricsa
please refresh - Reset Health to 100
Press [F1] to access the game console. Type any of the cheats listed below and press [F1] again to return to the game.
cht_bGod - Invulnerability
cht_bInvisible - Invisibility
cht_bGiveAll - Give All Weapons
cht_bCopyCheatingPlanet - Give All Cheats
cht_bGhost - Ghost mode (walk through walls)
cht_bRefresh - Full Health
cht_bFly - Flying Sam
At the Main Demo Screen (where you can select Single Player, Demo, etc.) Hit the Tilde Key to bring up the console. Type in one of the following:
To see a list of variables that can be changed, type in the following:
ListSymbols()
gam_afDamageStrength[level]=(Damage value)
Level: 0 = Easy, 1 = Normal, 2 = Hard, 3 = Serious
Damage value: 0.0 = no damage, 1.0 = normal damage, 2.0 =
2 times damage.
Example: gam_afDamageStrength[0]=0 - Makes it so that in the Easy level, no damage is done to you.
To increase the amount of ammo, type in the following:
gam_afAmmoQuantity[Level]=[Ammo Quantity]
Level: 0 = Easy, 1 = Normal, 2 = Hard, 3 = Serious
Value: 0.0 = no ammo, 1.0 = normal ammo, 2.0 = 2 times ammo
Example: gam_afAmmoQuantity[0]=2.0 - Puts lotsa ammo out there...
To change the enemy movement speed, type in the following:
gam_afEnemyMovementSpeed[level] = Speed
Level: 0 = Easy, 1 = Normal, 2 = Hard, 3 = Serious
Value: 0.0 = They don't move (really funny), 1.0 = Normal
Speed, 2.0 = Way Fast
Example: gam_afEnemyMovementSpeed[0]=3.0 - Makes the enemy run to you really fast on the easy level.
gam_afEnemyAttackSpeed[level] = Speed
Level: 0 = Easy, 1 = Normal, 2 = Hard, 3 = Serious
Damage value: 0.0 = They don't move (really funny), 1.0 =
Normal Speed, 2.0 = Way Fast
Example: gam_afEnemyAttackSpeed[0]=2.0 - Makes it so that on the easy level, enemies attack you really fast.
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