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Star Trek: Armada 2 Cheats
| GAME INFO publisher: Activision developer: Mad Doc Software genre: Strategy MINIMUM REQUIREMENTS P200, 32MB RAM |
ESRB rating: E homepage: gaming.startrek.com/games/armada2/ release date: Nov 12, 01 (released) |
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| » All About Star Trek: Armada 2 on ActionTrip | ||
- SAVEGAME (4KB)
While in the game hit [Enter] to bring up the comm screen, enter cheat code, and hit enter again:
kobayashimaru - Win Mission
kobayashimaru_lost - Lose Mission
canofwhoopass - Activate Limited AI Over Your Ships
showmethemoney - Add 2000 dilithium
canofwhoopass - Increase ship AI
screwyouguysimgoinghome - Boot list in multi-player mode
phonehome - Chat list in multi-player mode
imouttastepwithreality - Enter Gamma quadrant
nomoreships - Enemy's science ships disappear
youstopmecold - Faster ship production
avoidance - Faster crew production
bradcast - ?
directed - ?
NOTE: Always make a backup before editing files.
No Damage
Open the RTS_CFG.H file. Go to the line under difficulty settings
and modify the line to says what you want.
// // DIFFICULTY SETTINGS // // Damage coefficients for incoming
damage for user in single player float
EASY_DAMAGE = 0.5; float HARD_DAMAGE = 2.0;
If you set it to 0 your ships will not be damaged. However some nebulas still damage the ships if you leave them in it to long.
Increase Officers
To increase the amount of officers just change the following
line in the RTS_CFG.h file for Armada II from 600 to 999.
// the max value that officer capacity can be in a single player game, and default in multiplayer game. int SINGLE_PLAYER_OFFICER_LIMIT = 600;
Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "rts_cfg.h" file in the game directory. Change the values for the following lines to "0.0" so they resemble:
float EASY_DAMAGE = 0.0;
float HARD_DAMAGE = 0.0;
Begin game play under the easy or hard difficulty setting to have shields that cannot be harmed by normal weapons.
Better transporters
Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "rts_cfg.h" file in the game directory. Change the value in the "TRANSPORTER_MAX = 5" line to a higher number to transport more people.
Faster transporters
Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "rts_cfg.h" file in the game directory. Change the value in the "float TRANSPORTER_DELAY" entry to "0.0" (or "0.1").
Better resources
Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "rts_cfg.h" file in the game directory. Change the following settings under the "// resource gathering parameters" to change the corresponding resource.
Edit the "int cfgMaxDilithium" value to change the maximum amount Dilithium that can be mined.
Edit the "int cfgMaxOfficers" value to change the maximum amount of officers.
Edit the "int cfgMaxCrew" value to change the maximum number of crew members.
Edit the "int cfgStartingDilithium" to change the initial amount of Dilithium available.
Edit the "int cfgStartingCrew" to change the initial number of crew members.
Cheat
I found out that if you use the "computer override" on a galaxy
class starship, and then immediately seperate the saucer and
after that re-intergrate it, it stays in your control, also
the computer override works on the species 8472 mother, and
lasts longer than it takes to build a passive embryo... (thanks: The C.O)
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