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Star Trek: Elite Force 2 Cheats
| GAME INFO publisher: Activision developer: Ritual Entertainment genre: Shooters MINIMUM REQUIREMENTS PIII 600, 128MB RAM, 32MB Video Card, 1.5GB HD |
ESRB rating: T homepage: www.st-ef2.com/ release date: Jun 25, 03 (released) |
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| » All About Star Trek: Elite Force 2 on ActionTrip | ||
- SECRETS GUIDE (12KB)
Add "+set ui_console 1 +set cheats 1" to the target line in your short cut for the game, so it looks like this:
"C:\Program Files\Activision\EF2\EF2.exe" +set ui_console 1 +set cheats 1
Then, start the game using modified shortcut, press the tilde key [~] while playing to bring the console and type (NOTE: If the cheats don't work you might need to quit the game and run it again):
god - God mode
noclip - Toggle clipping
notarget - Invisible to enemies
give <weapon> - Gives the indicated weapon
give all - Gives all weapons
modellist - List models
health <#> - Set health to indicated number
maplist - List maps
quit - Quit game
kill - Suicide
shaderlist - Show shaders
demo - Demo game
freeze - Freeze game
playsong - Play game music
record - Record game
stoprecord - Stop recording game
reset - Reset game
inventory - Show inventory
meminfo - Shows memory information
skinlist - List skins
systeminfo - Show system information
spawn <item> - Spawns an item (see the list below)
ui_minicon 1/0 - Enables FAKK2-style mini-console at top of
screen
g_secretcount x - Sets the number of collected starships to
x
fps 1 - Show FPS
taunt <1 or 2> - Voice message taunt in multiplayer
kick <player or bot name> - Kick the specified player
or bot
devmap <mp map name> - Load indicated map (see the list
below)
echo <text> - Write text to console
heartbeat - ?
tiki - ?
rcon - ?
flushlips - ?
vstr - ?
toggle - ?
altbind - ?
altbindlist - ?
centerview - ?
alisdump - ?
gfxinfo - ?
widgetcommand - ?
notepad - ?
Use one of the following entries with the devmap code: dm_attrexian1, dm_borgurvish, dm_brigwad, dm_ctf_station, dm_guille, dm_idryll2, dm_kirk, dm_kw, dm_quarterdeck, dm_sewer, dm_t2_new, dm_t4mobius, dm_trophonius.
Spawning items
To spawn in items and enemies (or anything else) you must
open the console and then type spawn [itemname].tik. Don't
forget to add .tik to the end of the item name, or it won't
work.
Weapons
models/weapons/worldmodel-phaser.tik - Voyager-style Phaser
models/weapons/worldmodel-phaser-STX.tik - Nemesis-style Phaser
models/weapons/worldmodel-rom-disruptor.tik - Romulan Disruptor
models/weapons/worldmodel-batleth.tik - Klingon Bat'Leth Sword
models/weapons/worldmodel-compressionrifle.tik - Compression
Rifle
models/weapons/worldmodel-burstrifle.tik - Enhanced Compression
Rifle
models/weapons/worldmodel-fieldassaultrifle.tik - Federation
Assault Rifle
models/weapons/worldmodel-attrex-rifle.tik - Attrexian Arc
Launcher
models/weapons/worldmodel-drull-staff.tik - Mystical Staff
models/weapons/worldmodel-tetryon.tik - Tertryon Gatling Gun
models/weapons/worldmodel-Imod.tik - I-MOD
models/weapons/worldmodel-sniperrifle.tik - Federation Sniper
Rifle
models/weapons/worldmodel-grenadelauncher.tik - Grenade Launcher
models/weapons/worldmodel-photon.tik - Quantum Burst
models/weapons/worldmodel-rom-radgun.tik - Romulan Radiation
Disruptor
models/weapons/worldmodel-tricorder.tik - Voyager-style Tricorder
models/weapons/worldmodel-tricorder-STX.tik - Nemesis-style
Tricorder
models/weapons/worldmodel-rom-datapad.tik - Romulan Tricorder
Ammunition
models/item/ammo_fed_small.tik - 50 Federation Ammunition
models/item/ammo_fed_large.tik - 150 Federation Ammunition
models/item/ammo_idryll_small.tik - 50 Idryll Ammunition
models/item/ammo_idryll_large.tik - 150 Idryll Ammunition
models/item/ammo_small.tik - 10 Plasma Ammunition
models/item/ammo_large.tik - 50 Plasma Ammunition
Health & Armor
models/item/health_small-hypospray.tik - 25 Health Points
models/item/health_large-hypospray.tik - 50 Health Points
models/item/armor_small_shield.tik - 10 Armor Points
models/item/armor_medium_shield.tik - 50 Armor Points
models/item/armor_large_shield.tik - 100 Armor Points
All completion bonuses
Note: This procedure involves editing a game file; create
a backup copy of the file before proceeding. Use a text editor
to edit the .cfg file that corresponds to your player in the
"base" folder in the game folder. Find the "seta g_secretCount"
line and change its value so it appears as:
seta g_secretCount "70"
This sets the number of Golden Starships found to 70, which unlocks all completion bonuses.
To enable Star Trek: Elite Force 2 cheats in the demo, right click on the Elite Force 2 shortcut and add the following to the end of the target: +set ui_console 1 +sv_cheats 1 The target should now be something like:
"C:Program FilesActivisionStar Trek Elite Force II Single Player DemoEF2.exe" +set ui_console 1 +sv_cheats 1
When you enter the game, press the ~ key (the key above TAB) to bring down the console. Enter the following Star Trek: Elite Force 2 cheats for the desired effect:
god - Infinite health and ammo
noclip - Walk through walls
notarget - Enemies can't see you
spawn <model> - Spawns model (you must give the full
path to the model)
notarget - Invisible to enemies
health <#> - Set health to indicated number
cg_3rd_person <0 or 1> - Toggle third person view
modellist - List models
kill - Suicide
Completion bonuses
Successfully complete the game to unlock the "Secrets" and
"Credits" option at the main menu. Depending on the number
of Golden Starships collected during game play, additional
bonus levels and features will be unlocked at the "Secrets"
screen:
10 Golden Starships: Holodeck - Swamp Cabin
20 Golden Starships: Holodeck - Shuttle Shootdown
35 Golden Starships: Shooter with Korban
45 Golden Starships: Concept Art
60 Golden Starships: Holodeck - Alien Cloning Facility
70 Golden Starships: Character Gallery
There is a secret mini-game that has Starship items. The entrance counts for a secret credit. Go to where you pick up the "Attrexian Arc Launcher". Shoot the wall at the end of the room (faced when you first enter the vault). A Super Mario Brothers pipe will appear. If you are having problems finding it, use the structural integrity view on your Tricorder. The controls are still the same, but it can be a bit confusing. If you fall off a ledge, you will exit the mini-game, but not die. You can re-enter the pipe at any time.
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