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| GAME INFO publisher: Simon & Schuster Interactive developer: The Collective Inc. genre: Action Adventure MINIMUM REQUIREMENTS P266, 64MB RAM, 165MB HDD, 3D accelerator with 4MB |
ESRB rating: T homepage: www.simonsays.com/thefallen_site/ release date: Nov 15, 00 (released) |
| » All About Star Trek Deep Space Nine: The Fallen on ActionTrip | |
During the game, press [Tab] or "~", then type in "panacea". Next, press [Tab] or "~" and type in any of the cheat codes below:
god - God Mode
fly - Fly Mode
ghost - No Clipping
walk - Disable Fly/Ghost Modes
allammo - Full Ammo
killpawns - Kill All Enemies in the Level
skiplevel - Skip to Next Level
open [mapname] - Open Map [mapname]
Add (virtual) infinite health:
During the game, press TAB and type
"set plyr.ds9_siskoeva health 9999"
OR
"set plyr.ds9_sisko health 9999"
depending on which level you are on. This cheat code varies
depending on the level being played, but if you try them both,
one is sure to work. The actual number "9999" can be any positive
number up to 9999999999 or so.
Increase jump height:
During the game, press TAB and type
"set plyr.ds9_siskoeva jumpz 1000"
Quick Savegame:
Hit TAB and type SAVEGAME = this will save your game w/o having
to go through the main menu.
Quick Exit:
Hit TAB and type EXIT = this will quickly quit the game, bypassing
the main menu, and take you back to Windows.
Long Lasting Energy Beacon:
Hit TAB and type "set plyr.ds9_flashlight charge 9999".
One final note on Health/Jump increase cheats: they are
dependant on which character you are using. The above assumes
you are using Sisko but if you are using Kira or Worf you
must replace "sisko" with "kira" or "worf" in the "set plyr.ds9_sisko"
line.
Access any level:
modify the systemds9.ini file. Find the line "LocalMap=title.dsm"
and replace title with any map name below:
M01_KiraL1A.dsm
M01_KiraL2.dsm
M01_KiraL1B.dsm
M01_SiskoL1B.dsm
M01_SiskoL1A.dsm
M01_WorfL1.dsm
M03_KiraL2.dsm
M03_KiraL1B.dsm
M03_KiraL1A.dsm
M03_SiskoL2.dsm
M03_SiskoL1A.dsm
M03_SiskoL1B.dsm
M03_WorfL2.dsm
M03_WorfL1.dsm
M04_KiraL1.dsm
M04_SiskoL1.dsm
M04_WorfL1b.dsm
M04_WorfL1a.dsm
M05_KiraL1.dsm
M05_SiskoL1b.dsm
M05_SiskoL2.dsm
M05_Siskol1a.dsm
M05_WorfL1.dsm
M05_WorfL2.dsm
M06_SiskoL1B.dsm
M06_SiskoL1A.dsm
M06_SiskoL1C.dsm
M06_WorfL1B.dsm
M06_WorfL1A.dsm
M06_WorfL1C.dsm
M07_KiraL2.dsm
M07_KiraL1.dsm
M07_SiskoL1A.dsm
M07_SiskoL3A.dsm
M07_SiskoL1B.dsm
M07_SiskoL2.dsm
M07_SiskoL3B.dsm
M07_WorfL3.dsm
M07_WorfL2B.dsm
M07_WorfL2A.dsm
M07_WorfL1.dsm
M10_KiraL2.dsm
M10_KiraL1B.dsm
M10_SiskoL2.dsm
M10_SiskoL1B.dsm
M10_SiskoL1A.dsm
M10_WorfL2.dsm
M10_WorfL1B.dsm
M10_WorfL1A.dsm
M11_KiraL1.dsm
M11_SiskoL1a.dsm
M11_SiskoL1b.dsm
M11_WorfL1.dsm
TrainingRoom.dsm
Entry.dsm
DS9_Ops.dsm
DS9_Promenade.dsm
The following are not level maps but are cinematic cutscenes which are rendered with the ingame engine.
CM01a_SW.dsm
CM01b_SW.dsm
CM04_Lab.dsm
CM05_Kira.dsm
CM06_SW_Capture.dsm
CM10_KiraL1A.dsm
CM10_SWK_L3.dsm
Cm11B_SWK.dsm
CM11_LabRitual.dsm
CM_ArdPrison.dsm
CM_Defiant.dsm
CM_Endcredits.dsm
CM_GlobalSpace.dsm
CM_SpaceStation.dsm
CM_Worf_Endgame.dsm
GCM11end_WraithObk.dsm
After you've saved the DS9.ini file and started up the game, the map that you replaced title.dsm with will automatically load, bypassing the main menu. Once the level is loaded, all you have to do is hit ESC to access the main menu again.
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