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![]() | 9.0 out of 493 votes |
![]() | Go to Hell And Be Nice About It Feb. 08, 2010 |
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| GAME INFO publisher: Interplay developer: Interplay genre: Simulation MINIMUM REQUIREMENTS n/a |
ESRB rating: E homepage: n/a release date: Aug 31, 97 (released) |
| » All About Star Trek: Starfleet Academy on ActionTrip | |
Knat attack
Type knat attack when the "Balance Of Terror" mission starts,
before going to warp. The Starbase will disappear and Knats
with the names of the development team will appear.
Reload photon torpedoes
Type ****tiberius after the first battle of mission 7, enter
within transporter range of the Starbase, and press I.
Fire while cloaked
Select the "Create Mission" option and choose any ship with
a cloak. Then, simply type car within a few seconds of each
other at any point. Note: Your shields are down in this mode
-- if you are damaged and venting something into space your
opponent will be able to track you.
Kill the Romulan near Raven
Type mercury in the "End Game" mission.
Kill Sherak
Type $->me! in the "Smugglers Den" mission.
Easy Omega 12-300 misssion
Back away from the first fight at the Starbase. The Starbase
will destroy two Venturi ships, and you must destroy one.
Warp to Omega 12-300. Scan the derelict ship and hail them.
You will notice that the ship's status is blue, which means
that it will not attack you. Scan all the ships, and they
will all turn blue, except for the ship with Alshoff. Target
his phasers and destroy them. Now target his engineering section
and destroy him. This is much easier than fighting at least
six ships during this mission.
Visit any system
Complete the Alpha Herculae mission but do not contact the
Starbase. Use the navigation screen on the bridge to plot
a course back to Alpha Herculae by typing it in when you are
there on the screen. If the Hawking is still there, destroy
it. Use the navigation screen to plot a course back to the
Starbase. Do not hail the Starbase. Use the navigation subscreen
to plot a course to Dante. You can now plot a course to any
system you want. Some systems are not used in the game and
appear as "Undefined Name" in the system name box . They are
at the following coordinates. These systems and their planets
do not have any names. The planets are simply named planet
20, planet 15, planet 2, etc.
(2,2,7):(4,9,10)
(2,2,7):(13,8,2)
(2,2,7):(0,10,7)
(2,2,7):(15,10,11)
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