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![]() | "Gaming is An Illness" Aug. 19, 2008 |
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| GAME INFO publisher: LucasArts developer: Coolhand Interactive genre: Strategy MINIMUM REQUIREMENTS n/a |
ESRB rating: E homepage: n/a release date: Feb 28, 98 (released) |
| » All About Star Wars: Rebellion on ActionTrip | |
Build ships without losing energy value to systems
If you need fleets, but your systems are low or out of available
energy slots, change the the destination of the construction
to a neutral system (it can be habited or inhabited). The
ship will still have a cost in maintenaince and refined points,
but it will save energy.
Easy Fighter Killing
This is for places like Coruscant where there are a lot of
fighters. Get a fleet really close to the enemy system. This
fleet should have 2 Corellian Corvettes and 1 Escort Frigate
(Nebulon B's if you have them) but NO FIGHTERS.
Jump into the enemy system and unpause. When the enemy fighters
start moving, pause and jump into hyperspace. The fighters
will have reached you and exchanged shots. If you were quick
enough they won't damage you but their squad size will be
reduced. Repeat as needed.
Another Strategy
At the beginning of the game, find small idle fleets. Separate
them into fleets of individual ships. If any ships can carry
troops, equip them with the maximum possible troops. Note:
it is wasteful to use big ships like star destroyers; use
galleons. Send them to explore the galactic rim. If you find
an uninhabited planet with 9 or more energy, inhabit it by
putting troops on it. Then devote it entirely to some form
of construction. I have been able to build a Death Star in
100 days by doing this. (thanks: Reiner Pope)
Take a System
Build a ship with a large troop carrying capacity and some
good diplomacy characters, then fly in an uncharted system
and put troops on every planet if u can use diplomats. Easy
way to find the rebel's base.
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