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PLATFORM   PC

The Sims 2 University Cheats

GAME INFO
publisher: EA
developer: Maxis
genre: Management

MINIMUM REQUIREMENTS
PIII 800, 256MB RAM, 3.5GB HDD, 32MB video card
ESRB rating: T
homepage:
thesims2.ea.com/about/ep1_index.php

release date: Feb 28, 05 (released)
» All About The Sims 2 University on ActionTrip


Main Cheat Codes
NOTE: These are the main The Sims 2 University cheats that are usually applied by pressing down the right key combination. Please find the instructions on how to use these cheats below.

Press [Ctrl]+[Shift]+C during game play to display the console window. Enter one of the following codes to activate the corresponding cheat function. Note: Some codes may be case-sensitive:

List most cheat codes - help
Display information about indicated cheat - help [cheat command]
Close console window - exit
Expand or contract console window - expand
1,000 more Simoleons - Kaching
50,000 more Simoleons - motherlode
Have twins when baby is born - twinzr2cute or twinsr2cute
Remove all Sims; use in neighborhood view - deleteAllCharacters
Toggle terrain types; use in neighborhood view - TerrainType [desert or temperate]
Objects can be placed anywhere in buy and build modes; hand tool can move any object - moveObjects [on or off]
Make Sims larger or smaller; 1.0 is normal - StretchSkeleton [number]
Turn off facial DNA blending in Create A Sim - faceBlendLimits [on or off]
Prevent Sims from aging - aging [on or off]
Toggle automatic game updates - autoPatch [on or off]
Slow motion; 0 is normal, 8 is slowest - slowMotion [0-8]
No censor; set to 8 to return to normal intprop - censorgridsize 0
Increase game performance with some graphics glitches - Vsync [on or off]
Use in neighborhood screen to invite more guests with a party - intProp maxNumOfVisitingSims [number]
Set to false to place objects out of grid boolProp - snapObjectsToGrid [true or false]
Enable postprocessing cheats; requires video card that supports pixel shaders - boolProp enablePostProcessing [true or false]
Set to false to remove props like rocks and towers from neighborhood - boolprop displayNeighborhoodProps [true or false]
Set to false to remove roads from neighborhood - boolprop displayNeighborhoodRoads [true or false]
Set to false to removes trees/plants from neighborhood - boolprop displayNeighborhoodFlora [true or false]
Set to false to remove water from neighborhood - boolprop displayNeighborhoodWater [true or false]
Set to false to removes house graphics from neighborhood - boolprop displayLotImposters [true or false]
Set to false to remove bridges from neighborhood. - boolprop displayNeighborhoodRoadsWithModel [true or false]
Set to false and lots will not light up when highlighted in neighborhood - boolprop lotTerrainLighting [true or false]
Set to false to remove removes water (ponds) from lots - boolprop lotWater [true or false]
Set to false to remove floorpainting on lot - boolprop lotTerrainPaints [true or false]
Unknown - boolprop lotTerrainCanvas [true or false]
Set to true and cars will have more detail in neighborhood - boolprop carsCompact [true or false]
Toggle grid in build or buy mode - boolprop showFloorGrid [true or false]
Set to trueto show lot information - boolprop lotInfoAdvancedMode [true or false]
Set to false to remove removes shadows on objects outside house - boolprop objectShadows [true or false]
Set to false to remove shadows on objects inside house - boolProp guob [true or false]
Set to true and walls will no longer cut away from selected Sim - boolprop renderSelectedSimLevel [true or false]
Set to true to see the path where the selected Sim walks to - boolProp displayPaths [true or false]
Set to true and blocks appear on Sims faces and on parts where Sims look at - boolprop displayLookAtBoxes [true or false]
Toggle shadows for Sims - boolProp simShadows [true or false]
In neighborhood, shows filename of house when lot is highlighted - boolprop ShowLotPackageFilename [true or false]
Set to false to place floor tiles outside lot - boolprop locktiles [true or false]
Set to false to raise and lower floor even when covered with objects - boolprop constrainFloorElevation [true or false]
Set to true to light up objects continuously instead of only when used - boolprop allObjectLightsOn [true or false]
After typing expand, will you see the game version in the cheat box - gameVersion



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