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![]() | 9.2 out of 31 votes |
![]() | "Why So Serious?" Nov. 17, 2008 |
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![]() | "A Powerful Weapon" 11/03/2008 16606 views |
![]() | "The Omelette Got Burned" 10/20/2008 15258 views |
![]() | "Friends Forever" 10/27/2008 14816 views |
![]() | "The Romantic Side of War" 11/10/2008 11604 views |
![]() | "No More Couch Co-op" 10/13/2008 9405 views |
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![]() | This month's 9.0 11/07/2008 25558 views |
![]() | This month's 9.2 11/08/2008 22697 views |
![]() | Last week's 9.5 11/10/2008 18679 views |
![]() | Last week's 9.0 11/11/2008 14733 views |
![]() | Last week's 8.3 11/12/2008 12195 views |
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| GAME INFO publisher: Bethesda Softworks developer: Bethesda Softworks genre: RPG MINIMUM REQUIREMENTS PI 133, 16MB RAM |
ESRB rating: T homepage: n/a release date: Nov 30, 97 (released) |
| » All About The Elder Scrolls: Battlespire on ActionTrip | |
Choose to create a new character class. Name it whatever, etc, and use your points however you wish. But MAKE sure you buy every potion you can, they cost 60 pts. each. Then save the class after spending the rest of your points. After saving, choose cancel and return to the menu to choose your class. This time, select existing class, and choose the class you had just made.
Enter the equipment menu and go all the way down to your already selected eq. The potions will now be listed there, and you can deselect them, gaining 600+ points for each one. A 10:1 gain! You will gain approx. 7500 points for doing this.
Spend these new points however you wish, but make sure you enter the magic items menu and buy all of the potions there, for 60 pts. each. Now save your class (overwrite existing) and choose cancel again. Reselect your newly-made existing class, enter the eq menu, and resell those potions for another 7500 pts. Buy all of the potions in the magic items menu, and continue doing this until you have everything you want.
Before playing with your savegames, it is ALWAYS a good idea to BACK THEM UP! The savegames in Battlespire are organized in the SAVE(x) subdirectories, where x is a number from 0 to 9. Save0 is the first savegame displayed, Save1 is the 2nd, etc. Figure out which savegame you want to modify. Using a hex editor, you will need to edit 2 files: SAVEVARS.DAT and SAVETREE.DAT. Both are found in the Save(x) dir; do NOT edit either IMAGE.RAW or SAVENAME.DAT. Open each file and goto the Offsets (Dec) listed below. At each offset, enter the HEX value that you want that stat to be; 0=00h and 99=63h; these are the min and max values for these locations, respectively. Make sure you change ALL 4 locations (2 in SAVEVARS.DAT and 2 in SAVETREE.DAT) per attribute.
Disclaimer: While the savegames seem to all follow the same format, it is possible that it may change. Before using these savegame hex locations, make sure that the savegames you are working with were created with Battlespire *v1.3* (in other words, if you haven't applied the v1.3 patch yet, DO IT BEFORE CREATING THE SAVEGAMES YOU WANT TO MODIFY!!! I have found these locations after lots of hex comparisons and they seem to consistently work, but I will NOT be held responsible for any damages incurred in this procedure.
NOTE: Offsets are in DEC!!
SAVEVARS.DAT
ATTR OFFSETS
STR 32, 64
INT 36, 68
WIL 40, 72
AGI 44, 76
END 48, 80
PER 52, 84
SPD 56, 88
LCK 60, 92
SAVETREE.DAT
ATTR OFFSETS
STR 101, 133
INT 105, 137
WIL 109, 141
AGI 113, 145
END 117, 149
PER 121, 153
SPD 125, 157
LCK 129, 161
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