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![]() | 8.3 out of 585 votes |
![]() | Unreal - The Un-tease Nov. 02, 2009 |
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| GAME INFO publisher: EA developer: Maxis genre: Management MINIMUM REQUIREMENTS PII 300, 64MB RAM, 2MB Video Card, 700MB HD |
ESRB rating: T homepage: www.thesims.com/ release date: Mar 25, 02 (released) |
| » All About The Sims: Vacation on ActionTrip | |
During the game hold down ''Shift + Control + C'' and then the code menu will come up.
Add new family history stat to the current family - hist_add
Appends the route destination list to AllRoutes.txt every
time a route is found - write_destlist
Architecture tools automatically set the level as needed -
auto_level
Automatically import and load indicated FAM file - import
<FAM file>
Automatically load indicated house, no questions asked - house
<house number>
Check and fix required lot objects - prepare_lot
Completely flush app to VM file when running Windows NT -
flush
Crash game - crash
Create moat or streams - water_tool
Create shrunk_text_#.bmp files - shrink_text <font_size>
<text>
Create-a-character mode - edit_char
Display personality and interests - interests
Draw all animation frames disabled - draw_all_frames off
Draw all animation frames enabled - draw_all_frames on
Draw colored dots at each person's origin - draw_origins
Dump entire memory to core_dump_[date:time].txt - core_dump
Dump selected person's most recent list of scored interactions
to a file - dump_happy
Dump selected person's motive contribution curve to a file
- dump_mc
Enable debug flag to show outcome choice dialogs for social
interactions - debug_social
End sim logging - sim_log end
Execute "file.cht" file as a list of cheats - cht <filename>
Floorable grid disabled - draw_floorable off
Floorable grid enabled - draw_floorable on
Force an assert for testing - assert
Log animations in the event log window - log_animations
Map editor disabled - map_edit off
Map editor enabled - map_edit on
Move any object - move_objects on
No tutorial object generation when tutorial house is loaded
- tutorial off
Prevent web browser crashes - browser_failsafe
Preview animations disabled - preview_anims off
Preview animations enabled - preview_anims on
Programmer stats - tile_info
Quit game - quit
Read in behavior tuning constants from Tuning.txt - #import
Rebuilds entire control panel/UCP from scratch - rebuild_cp
Refresh the BMP_ resources for all people whose IFF files
are writable - refresh_faces
Rematch dependent textures and regenerate bitmaps for all
user characters - refresh_textures
Restore tutorial - restore_tut
Rotate camera - rotation <0-3>
Routing debug balloons disabled - route_balloons off
Routing debug balloons enabled - route_balloons on
Run series of random operations on unhoused families - fam_test
<opcount>
Save currently loaded house - save
Save family history file - history
Say "plugh" - plugh
Say "porntipsguzzardo" - porntipsguzzardo
Say "xyzzy" - xyzzy
Selected person's path displayed - draw_routes on
Selected person's path hidden - draw_routes off
Set event logging mask - log_mask
Set free thinking level - autonomy <1-100>
Set game speed - sim_speed <-1000-1000>
Set grass change value - edit_grass <number>:
Set grass growth - grow_grass <0-150>
Set lot size - lot_size <number>
Set maximum milliseconds to allow simulator - sim_limit <milliseconds>
Set time of day (unpatched game version) - set_hour <1-24>
Set z offset for thought bubbles - bubble_tweak <z offset
value>
Sets the neighborhood directory to the path - <directory
path>
Sets up the borders of the lot with non-editable flag. Requires
rotation - lot_border
Sets whether menu items appear for in use objects - allow_inuse
Show memory view window in debug builds of the game - memview
Start sim logging - sim_log begin
Swap the two house files and updates families - swap_houses
<house number> <house number>
Ticks disabled - sweep off
Ticks enabled - sweep on
Tile information displayed - tile_info on
Tile information hidden - tile_info off
Toggle allowing visitors to be controlled using the keyboard
- visitor_control
Toggle assets report - report_assets
Toggle automatic object reset feature - auto_reset
Toggle calls to PeekMessage within sim loop - sim_peek
Toggle camera mode - cam_mode
Toggle display of unavailable interactions in person control
menus - all_menus
Toggle music - music
Toggle object compression in save file - obj_comp
Toggle quaternion transformations - quats
Toggle sound log window - sound_log
Toggle sounds - sound
Toggle web page creation - html
Total reload of people skeletons, animations, suits and skins
- reload_people
Trigger sound event - soundevent
Write out an RTE file every time a route is found - write_routes
Write out behavior tuning constants to Tuning.txt - #export
Rosebud !;!;!;!;!;!;!;!;!;!;!;!;!;!;!; ;
Put as many !;!;'s as fit in the box (use copy/paste), then put two semicolons WITH A SPACE BETWEEN at the end. Now hold down enter or press it several times! Or just marry a single with $20,000 up his sleeve.
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