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![]() | 8.6 out of 77 votes |
![]() | "Gaming is An Illness" Aug. 19, 2008 |
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![]() | "Gaming is An Illness" 08/19/2008 Jojic/Grabovic 20886 views |
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![]() | "A Worthy Sacrifice" 07/09/2008 Jojic/Grabovic 7786 views |
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| GAME INFO publisher: Eidos Interactive developer: Looking Glass Studios genre: Shooters MINIMUM REQUIREMENTS P233, 48MB RAM, 3D accelerator, 490MB HDD |
ESRB rating: M homepage: www.eidosinteractive.com/ release date: Feb 29, 00 (released) |
| » All About Thief 2: The Metal Age on ActionTrip | |
Skip Current Mission
Hold CTRL + ALT + SHIFT + END
Change Starting Cash
Find the file dark.cfg and add a line to it "cash_bonus
#" where # is the amount of cash you want to start with.
You can also add:
Cheats_Active
LockCheat - almost all openable but locked doors and chests
will be open
FailOnSee - AntiCheat
FailOnKO - AntiCheat
FailOnKill - AntiCheat
No Killing Rule
This involves editing the USER.cfg file, first make a copy
of the file, then add the following lines "cheats_active",
"nokillgoalcheat" this will alow you to win with out worrying
about the no killing rule in some missions.
Increase Cash (Bug Exploitation)
Just before completing the mission, do a save or quicksave.
Complete the mission and save it in a different save slot.
Reload your last save or quicksave before completing the mission.
Complete the mission again. The statistics screen should now
have ADDED TOGETHER the loot from BOTH mission completions.
Apparently, the variable which stores treasure amount at the
end of the mission is not being cleared between loads. You
can keep doing this until you have all the cash you need to
buy out the store at the loadout screen for the mission immediately
following.
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