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![]() | 8.7 out of 338 votes |
![]() | "A Worthy Sacrifice" Jul. 09, 2008 |
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![]() | This month's 8.9 07/10/2008 28192 views |
![]() | This month's 8.6 07/11/2008 23629 views |
![]() | This month's 9.3 07/12/2008 18620 views |
![]() | Last week's 8.2 07/14/2008 13663 views |
![]() | Last week's 6.2 07/15/2008 11422 views |
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![]() | Wolfenstein E3 2008 Trailer ![]() 0:24 |
![]() | Fallout 3 E3 2008 Trailer ![]() 3:13 |
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| ON OTHER PLATFORMS: PC, Xbox | |
| GAME INFO publisher: Eidos Interactive developer: ION Storm genre: Action Adventure MINIMUM REQUIREMENTS PIV 1500, 256MB RAM, 3GB HDD, Pixel shader 1.1 support |
ESRB rating: M homepage: www.eidosinteractive.com/games/info.html?gmid=141 release date: May 25, 04 (released) |
| » All About Thief: Deadly Shadows on ActionTrip | |
Change Difficulty
Use Notepad to edit "default.ini" file (make a backup first!). Scroll down to the [Difficulty] section and change the values of the following variables:
AI visual acuity multiplier - How well AIs can see
AI auditory acuity multiplier - How well AIs can hear
AI tactile acuity multiplier - How well AIs can feel
AI hitpoints multiplier - All AI starting hitpoints will be scaled by this
AI-to-player damage multiplier - All damage applied to the player by the AI is scaled by this
For example, set them to 0 (zero) and enemies won't be able to see you, hear you and even hurt you.
Don't Leave Angry
Since the stages are often divided up into separate maps, you find yourself transitioning from one part to the other. If you are being chased by a guard, never leave the map and come back expecting everything to be normal. The guard chasing you will still be there and alerted to your presence. Always make an effort to hide in the same map you are to avoid forgetting that a guard (or party of guards) are waiting for you on the next map.
The map transitions are a good place to hide (they are almost always completely dark). Simply go into the map transition and decline to go into the next section. Garrett will stay in the murky, smoky portal and almost always out of the way of all patrols.
Health Potion = 10If Garrett proceeds to pick up another item when he is at maximum capacity, the item is "picked up" but is not added to the inventory. Be sure you have room before you start grabbing items or you're just wasting hard earned loot!
Broadhead arrows = 30
Noisemakers = 5
Water Arrows = 25
Moss Arrows = 20
Gas Arrows = 5
Fire Arrows = 15
Flash Bombs = 20
Explosive Mine = 5
Gas Bomb = 5
Oil Flask = 5
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