Call of Duty: Finest Hour Cheats
|ON OTHER PLATFORMS: GameCube, Xbox, Playstation 2|
developer: Spark Unlimited
|ESRB rating: T
release date: Nov 16, 04
|» All About Call of Duty: Finest Hour on ActionTrip|
Unlock All Levels
At the level selection screen, hold [Up] on controller 2 then press [Start], [Back], [Back], [X] on controller 1.
To unlock the following codes, you need to beat the game (all 3 Campaigns) on the specified difficulty setting:
Big Heads (easy)
Head Shots (easy)
Dead Eye (medium)
Shrink Shot (medium)
Big n' Small (hard)
Successfully complete the Russian campaign to unlock the Making Of 1 FMV sequence.
Successfully complete the British campaign to unlock the Making Of 2 FMV sequence.
Successfully complete the American campaign to unlock the Making Of 3 FMV sequence.
Come Out Fighting: Secret areas
There are two secret areas in this level. The first is found at the first house where you have to exit your tank. Go to the barn door and jump at the wall to the left of it. You will go through the wall into a room with a giant chair and a very small door with a green light shining out. There are also two health packs in the room. The second secret area is at the second house. Go inside and clear out the house. In the back room on the right is a window where you can shoot the machine gunner that was shooting at you while you were coming into the house. Go back downstairs and outside. Jump over the sandbags and onto the barbed wire. Follow it to the house. You will go through the wall and down a hallway. At the end is a room with a Nazi UFO and four health packs.
Depot Saboteurs: Secret room
On the second British level, Depot Saboteurs, in the area where you blow up all the fuel drums is a large brown church-looking building. Go up to the right-hand side door and throw two sticking grenades at it. Then, go up to it and press Action. Move back and throw one more grenade at the door to blow it up. Follow the stairs down to a room with a Bren, field pack, and some grenades.
Depot Saboteurs: Sniping location
Clear the gate to the fuel depot. If you are looking straight at the gate from the inside, look to your left. You should see a bush. Go into the bush and you should go up onto a ledge. From this ledge you should be able to jump onto the roof of a house. This is a good location to take out some Nazis, and the machine gun nest.
Underground Passage: Dance party
Near the end of the "Underground Passage" level, the second American mission, is a boarded-up tunnel. Throw some grenades at it to blow it open. At the end of that tunnel are some Nazis having a dance party. There is also a Browning .30 in the corner. There are also 99 Kaiser (bouncy) Bear grenades in this room.
In the second level of the western front campaign (when you go in the sewer) there is a room were you blow up one of the ladders, when you go back to the left there is a blocked hall way, throw some grenades it will open at the end there is a room whit some pictures, and a toy tank, there will be some bears a bouncy and a sticky grenade.
In the stage Surrender at Aachen (Western Front), you will be in an enemy occupied house right from the start. The small room directly across from where you start from has a small teddy bear you may acquire with no known effect.
Secret Hang Out
In the second level of the British campaign (Depot Saboutours) After all the enemies are dead and the five fuel caches have been destroyed, look for an elevated building that looks like its made out of 3 loaves of bread look to the right all you should find a door throw two sticky bombs on it then go up to it and press the black or action button then throw 2 more sticky bombs on it it opens to reveal a decending staircase. When you the reach the bottom and you will find an arabic guitar player playing. This one cool area for you theres a Bren gun you can pick up also a large health kit.
132 or 307
BACK TO TOP