
home | comic | cheats | videos | screenshots | reviews | previews | features | releases | forums | links | wap
![]() | 8.3 out of 496 votes |
![]() | Unreal - The Un-tease Nov. 02, 2009 |
![]() | |
![]() | Yesterday 9.4 avg score 1094 people voted |
![]() | Two days ago 9.2 avg score 809 people voted |
![]() | Three days ago 9.1 avg score 1181 people voted |
![]() | Four days ago 6.9 avg score 689 people voted |
![]() | Five days ago 9.0 avg score 1064 people voted |
![]() | |
![]() | It's Epic Mickey 11/03/2009 22212 views |
![]() | Destined For Greatness 10/12/2009 16968 views |
![]() | Fable 2 Almost Free 10/19/2009 14095 views |
![]() | Swift Punishment 10/05/2009 13832 views |
![]() | Unreal - The Un-tease 10/26/2009 8921 views |
![]() | |

| ON OTHER PLATFORMS: PC, GameCube, GBA, Xbox | |
| GAME INFO publisher: Ubisoft developer: Ubisoft genre: Action Strategy MINIMUM REQUIREMENTS n/a |
ESRB rating: T homepage: www.splintercell.com/ release date: Nov 17, 02 (released) |
| » All About Splinter Cell on ActionTrip | |
Hiding
You cannot be seen when hiding in dark places. Shoot the lights
to make it dark, but make sure that there are no guards around.
Do not stay in the light too long.
Escaping a room full of soldiers
Take a sticky camera or smoke grenades and throw it near where
the most guards are located. For the sticky camera, a control
bar that tells you how to make a noise or use smoke will appear
at the bottom of the screen. Throw the smoke grenade and the
smoke should knock out some guards. When the smoke appears
from the grenade(s), it is your chance to run for it .
Defense Ministry: Getting to the South Hall/Wing
After interrogating the driver and heading back upstairs,
save at the checkpoint and view the intermission sequence
of the window in the courtyard opening. Walk out on the balcony
and turn left. Jump on the rain gutter on the wall. Move along
the gutter towards the open window. If an alarm goes off,
you have not properly hidden your dead bodies. Move back through
the level and throw all your dead bodies into dark corners.
Defense Ministry Nikoladze's Office
Once you rappel through the glass window and kill the guard,
access the computer in the far right corner of the level first.
Then, access the main (Nikoladze's) computer closest to the
window. Immediately run back to the window and drop out, but
stay near to the ledge so that you will grab hold of it and
hang out with the window. Guards will enter and search the
office. They will not see you if you remain hanging out the
window. They will clear the room, then leave. You can now
access the computer again (as instructed by HQ). Then, proceed
with caution when reaching your extraction point.
Luring your enemy
To do this, find a can or glass bottle to pick up. Once obtained,
move to a location, preferably dark. While hidden, throw the
can or bottle to an open area with an enemy nearby. When thrown,
the enemy will wonder what happened and walk towards that
location. After you have drawn him out, you can take him out
for an easy kill.
Extra Equipment CIA Level
After you have knocked out Mitchell, turn around. Go to the
last door in the hall. It will be marked 'UFO Sightings Office'.
Use your lock pick and unlock it. Go to the computer and get
the data stick. It will be encrypted but, you can see the
numbers 020781. Go to the keypad, type it in. Inside on the
table to the right there is 2 sticky shockers and on the table
to the left there is 5 reusable cameras. Take them and get
the body. You may now proceed with the new equipment.
CIA Headquarters
No power in the elevator: If after entering the weapons
room and disabling the turret gun you find that the elevator
up to the top floor (Daugherty's office) has no power, you
need to go back to the main server room and complete your
objective by accessing the main server computer twice. This
will create a new objective of breaking into to Daugherty's
office and also restore the power to the elevator in the weapons
room.
Throw further
When you are throwing a can or a bottle, hold L to throw
it harder and further.
Key Codes
These are the codes for each numeric lock you'll find in the
game:
Mission 1
First lock - 091772
Second lock - 5929
Mission 4
First lock - 7687
Second lock - 110598
Third lock - 2019
Fourth lock - 110700
Fifth lock - 0614
Mission 5
First lock - 97531
Second lock - 33575
Third lock - 1250
Mission 8
First lock - 1436
Second lock - 9753
Third lock - 1456
Fourth lock - 1834
Fifth lock - 7921
Mission 9
First lock - 2126
Second lock - 70021
Third lock - 66768
| BACK TO TOP |