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XCOM An Enemy Well Known comic


6 post(s)
Reader Comments
Ravenitrius Oct 22 2012, 02:14 pm EDT
hahahhah Damn Sectoids. Also them fuckers mind controlling your soldiers sucks.
  Vader: I've been playing the game for days, almost finished …
Cheddar: He means Sectoid Commanders. And you're playing …
Cheddar Oct 22 2012, 02:30 pm EDT
Of course, the Sectoids and Thin Men in XCOM are meant to be nods to traditional alien pop-culture.

Anyway, just wait till you get gang-rushed by your first pack of Chryssalids.
  Vader: Yes, but the story remains serious and it tries to re…
Cheddar: It does seem a little lame at first, but you realize …
S.Plissken Oct 22 2012, 03:31 pm EDT
Haven't been controlled either, though my girlfriend insists that's because there isn't anything too control... Still don't get it.
Cheddar Oct 22 2012, 07:26 pm EDT
On Normal difficulty, it's not hard to keep sectoids (and sectoid commanders) at range.

On Classic, enemy AI is fully 'unshackled', and double the number of units are permitted to attack per turn. Not to mention numerous other horrific changes.

As a result, sectoids go from being fodder, to tactical experts with better aim and crit chance than your soldiers until like sergeant rank, and whom constantly charge and flank until forcefully driven back. Sectoid Commanders have even more health, will attempt mind-control twice as often, and have a much higher chance of succeeding.

Honestly, probably one of my biggest criticisms with XCOM: EU is that Normal difficulty is just too easy. Especially without Ironman at least enabled. The game is more properly played on Classic.
optimus slime Oct 23 2012, 11:22 am EDT
Good one AT H.Q.
Kurio Oct 23 2012, 01:56 pm EDT
People concerned about Sectoids?! or Chryssalids?!

Playing classic ironman, the dark Sectopods are a living nightmare, and the elite mutons.
Everything else is easy.

Ghost armours are what save me most of the time, darn those sectopods...
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