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Product Overview
In this groundbreaking role-playing adventure game from Big Blue Box and Lionhead Studios, your every action determines your character's skills, appearance and morality. Your character's life story is created from childhood through to adulthood and on to old age. Grow from an inexperienced child into the most powerful being in the world, spoken of by all and immortalized in legend. Choose the path of righteousness, or dedicate your life to evil, and see yourself transform into a reflection of your actions and decisions. Age leaves you wizened and battle leaves you scarred.
![]() Sorry you can't join us. You're too skinny and too short. |
![]() My blade is mightier than you're puny axe. |
With experience comes advancement and physical change, whether it be expanding muscles, a keen eye and nimble form, or the buzz of magical energies around your finger tips. As you develop your alter ego, the world reacts to you and your actions. People comment on your successes and failures, your appearance, and your behavior. Their many opinions are expressed through applause, mockery, trepidation, panic, and even flirtation if they feel so inclined. Each person you aid, each flower you crush, each creature you slay, will change this world forever. In Fable, gamers decide: "Who will I be?"
Key Features
Forging a hero based on actions. Heroes age and evolve through the actions players choose and the paths they follow — be it for good, evil or in between. Those who ply the way of the sword will see their muscles bulge. Those who weave the dark arts will witness power crackle at their fingertips. And those who rely on speed and stealth will develop lightning-like reflexes and eagle-eyed accuracy.
Engaging in intense real-time combat. Players collect battle scars as they duel with cunning foes and deadly creatures. They can master an array of deadly weapons as they hone the art of blade-craft, hunt their quarry using subterfuge and stealth, or weave death from the elements as they harness the dark arts of the arcane.
Building a living legend. Through deeds and actions, "Fable" players build a name for their character across the land. They can recruit allies and followers, gain glory or notoriety, make friends and enemies, the whole time interacting with a living world of people, places and events all reactive to them.
Shaping and exploring a living, evolving world. Players champion or manipulate an ever-changing land with competitive and cooperative heroes, dynamic weather systems, and environments teeming with cultures, creatures, citizens and cities.
Honing scores of unique skills and extras. Players master new abilities and add possessions as their character develops. They can master the art of thievery, acquire a family, real estate, clothing or tattoos, and more.
Never playing the same game twice. Once an adventure has been completed, players can forge a new tale full of unexpected twists and turns, with new skills, powers, influences, allies and enemies.
Developer Information
Big Blue Box is an exciting new games company based near Guildford in the United Kingdom. Founded in 1999 by Simon Carter, Dene Carter and Ian Lovett, Big Blue Box was the first Lionhead Studios satellite developer. Big Blue Box is an entirely autonomous company but has the full access to Lionhead resources, including the games design talents of Peter Molyneux. In 2000 Big Blue Box signed as a first-party developer with Microsoft Corp.
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