Finally got to see the presentation of CryTek's Crysis. Now, you've most likely seen the E3 footage and I have talked about the boat demo from the game that I saw at the MS Media Briefing.
The negotiations have failed, obviously.
Mmmm.... foliage.
This time around, I was actually treated to the jungle level demo, the kind of thing we're all familiar with from Far Cry. Well, yeah... this one's Far Cry on crack in that sense. Interestingly enough, the game was run on an XP DirectX 9 machine (top notch PC of course with a SLI 7900 setup most likely), and it looked just as amazing as in the Vista DirectX 10 demos. In fact, judging from what I've seen, and the very sketchy details about Vista in general, I'd be willing to bet that all of the footage that was released on the game so far is actually DirectX 9 stuff. Which is a good thing mind you.
Then again, performance wise, Crysis is a true next-generation game, and it's gonna take whatever card will be the top dog in 6 or so months to run it properly. The PC at the show floor (which is more than likely a beast) would have some real performance issues with some of the more action packed scenes.
This, of course, is understandable. Crysis looks absolutely bloody amazing in action. The guy that was playing the demo was sort of messing around in this giant sand box if you know what I mean, as the game world is so amazingly interactive and destructible it surpasses everything that you can expect from video games at this day and age. I don't even have a clue how the guys at CryTek managed to create such incredible interaction with foliage and structures and vehicles, but let me tell ya, they are doing one helluva a job. I was sort of skeptical that the stuff we've seen in the trailers was not actual in-game action, but I'm here to tell you that it is. The fun part about the pure action in this game is that the AI and the world itself will be so situational that you will literally never replay an action sequence in the same way. The guy that was demoing the game was just having loads of fun with this fact, blowing humvees up and palm trees in all sorts of creative ways. In fact, the game is so situational in that sense that you could literally use any tactic at any particular situation during the demo. For example, instead of dealing away with an enemy convoy you could just bring down a couple of trees that would block the road and make it impossible for the convoy to cross the wooden bridge. Or you could destroy the bridge. I don't know; play with it.
As you'd expect it, the AI is pretty fucking amazing (and that's no news to Far Cry fans).
Apart from being technically sound, it's fun to play and it will likely have versatile mission design and a passable story. Ultimately, Crysis just seems VERY impressive and engaging, with Far Cry-like combat, huge bosses coupled with a cool-looking alien race.
I have a lot of faith in this one.
"I was sort of skeptical that the stuff we've seen in the trailers was *NOT* actual in-game action"
When you're skeptical about something, you're doubting that it's true. Nobody likes a double-negative. Omit the "not".
I must say that even before Crysis was announced i had a feeling Crytek would not let go of such an amazing game and continue. I was right and here we are drooling on yet another rig-killing-brain cell destroyer BIG HIT.