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Warner Bros. and Rocksteady have really been pumping up the Batmobile in Batman: Arkham Knight, and after viewing a demo yesterday, I completely see why. Not only is the Batmobile quite awesome in so many ways, it’s downright crucial to use and use well as Batman hunts down the Scarecrow and the mysterious Arkham Knight. Batman has complete control of the Batmobile via a remote, so he can summon the vehicle at any time and use it for non-lethal takedowns. Oh yes, you heard me correctly.
For minute there, I thought that was a giant cop.
Getting dizzy now...
Batman can now execute Batmobile takedowns if the caped crusader is close by his trusty armored car. If executed correctly, Batman will perform an uppercut that will launch the foe into the air, and the Batmobile will shoot a non-lethal dart at him, rendering him unconscious. It was a sight that never stopped being both humorous and awesome, no matter how many times the presenters showed it off.
The Batmobile is also necessary for solving puzzles and traversing through the environment. It has a winch that Batman can use to pull down walls or even create a make-shift ramp with the street. Batman can also use the Batmobile to get him out of a situation by summoning it and leaping on it. He can then use it to launch him in the air for either a takedown or to kick into a glide so he can soar over the buildings to get to his next checkpoint.
I was very disappointed to not have enough time to try the game out for myself, as I wanted to use the Batmobile to take down baddies as much as the next comic book nerd. I also wanted to try out some of the other new takedowns Arkham Knight offers, such as fear takedowns and the new environment takedowns. Gliding to the point of almost flying looked to be an absolute blast as well.
Batman: Arkham Knight will release in 2015.
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