- Destiny Beta is For All Starting Today
- Halo: Nightfall Debut Trailer
- New BioShock Announcement Imminent?
- Alien: Isolation Original Movie Cast Trailer
- Titanfall Update to Add In-Game Currency and Black Market
- Uncharted Movie Expected in 2016
- Developer Says The Order: 1886 Only Possible on PS4
- Lords of the Fallen Comic Con 2014 Trailer
- Mornin '14
- Boss Key Productions Hires Former Staff of Neversoft, Irrational
- Sims 2 Ultimate Collection Free Today on Origin
- Going to Comic Con? You Might Get to Play Super Smash Bros.
- FEATURE: Burden of BioWare - Pandering to the Masses
- Sony Announces PlayStation PLAY Summer Program
- Lara Croft and the Temple of Osiris Release Date Revealed
- Lords of the Fallen
Comic Con 2014 Trailer
- Alien: Isolation
Alien: Isolation Original Movie Cast Trailer
- Assassin's Creed Unity
Assassin\'s Creed Unity Experience Trailer 1 New Engine, New Gameplay
- Oddworld: New 'n' Tasty
- The Walking Dead: A Telltale Game Series - Season 2
The Walking Dead Season Two Episode 4 Trailer, Amid the Ruins
- Hyrule Warriors
Hyrule Warriors Zelda Wind Waker Trailer
Lords of the Fallen is a brand new IP from CI Games and Bandai Namco that is a bit of a mix between Dark Souls and Darksiders. It’s like Darksiders because the protagonist and all of the enemies are massive with slow-swinging attacks, and it’s like Dark Souls because the gameplay is unforgiving. I can’t say it’s punishing, because it doesn’t exactly punish the player for making a mistake, but every mistake is costly, so costly. I don’t play Dark Souls or Demon Souls, so I was not used to such gruesome and perfectionist prerequisites. I played the hands-on demo for nearly 30 minutes and I could only reach the third room available before dying yet again.
Lower that pen-knife, will ya!
Oh what, I have to fight your big brother as well?
This game is definitely not for me, but I bet it would appease you masochists (I’m looking at you, Vader.) (I just love torment. And being cranky about it. - Ed. Vader)
I realize that the title, Lords of the Fallen, is rather generic, but it actually has a meaning behind it. The world in-game is overrun with monsters and demons, and instead of fighting the evil themselves, the nobles have decided to release their prisoners and make them battle on their behalf. They’re sentenced to die anyway, so why not have them die trying to save the world?
Each prisoner has a brand on his or her face to show just how horrific their crimes were before their capture. Our hero has a massive brand on his face, but the demo didn’t show enough to dive into his background. According to one of the game’s developers, his back story is one that will be explored throughout gameplay, so he did not want to give any additional information other than to say he is a bad, bad man.
Like Darksiders, the game is a bit of heavy-hitting hack-and-slash with some magic abilities mixed in. Since every enemy is a hulking mass of murder, you can’t just run in swinging your own giant sword and expect to live longer than three steps. I know, because I tried. Every room must be entered with caution, every enemy observed and noted where they are hiding, what they are wielding, and how much armor they are wearing. And even then, I can almost guarantee you that you won’t see that one little guy hiding underneath the stairs, who makes so much noise, two brutes with insanely large shields will come running to make you the jelly in their shield sandwich.
|COMMENTS PAGE 1|
BACK TO TOP