- MS Ships 1.1 Million Xbox Consoles
- Battlefield Hardline Delayed to 2015
- Dragon Age Inquisition Delayed to November
- Assassin's Creed Unity Experience Trailer
- Gearbox Promises Borderlands 3 Will Happen
- Facebook Officially Owns Oculus Rift
- Riot Games Clearing Out Toxic League of Legends Players
- No Plans for Spec Ops: The Line Sequel
- REVIEW: The Wolf Among Us
- Halo Composer Triumphs in Legal Battle Against Bungie
- Mornin '14
- Activision Announces Skylanders Trap Team Dark Edition
- Doom 4 Reveal Aims to Stop Negative id Chatter
- Destiny Beta Offline Until July 23rd
- Oddworld: New 'n' Tasty Launch Trailer
- New Photo Mode for The Last of Us Remastered is a Day One Patch
- Dark Souls 2 Gets Colossal Patch
- Naughty Dog Says Not Creating a The Last of Us Sequel Would be a 'Disservice'
- Maxis Job Ad Mentions New Project
- Watch Dogs Best-Seller in UK... Once More
- Assassin's Creed Unity
Assassin\'s Creed Unity Experience Trailer 1 New Engine, New Gameplay
- Oddworld: New 'n' Tasty
- The Walking Dead: A Telltale Game Series - Season 2
The Walking Dead Season Two Episode 4 Trailer, Amid the Ruins
- Hyrule Warriors
Hyrule Warriors Zelda Wind Waker Trailer
- The Long Dark
Wasn’t that Mortal Kombat X trailer from last week just glorious? I could not believe how far this series has come from that trailer. Unfortunately, that was not actual gameplay, BUT I can assure you that those X-ray hits are all part of the game and the fatality moves are as visceral and graphically violent as that trailer showed. After the presenting team showed us various finishing moves throughout the demo, I did have to turn away at one point because it was just too much. Typing it up here would not do it justice at all; you have to see how horrific this is to just understand.
So serious, but why? Cmon give us a proper fatality!
Get over here!
While violence and finishing moves are an awesome part of Mortal Kombat’s vast history, Mortal Kombat X has a bit more to offer than just photorealistic finishers and bone-crunching moves that the player can see with X-ray vision. The big new feature with MKX is all of the variations the player can use for each character. Each fighter has three different variations that can give the fighter different abilities, different moves, and different vulnerabilities. For example, Scorpion’s hellfire variation allows him to summon demons in battle, whereas his ninja variation calls on him to rely on his swordplay. In this way, each character has even more variety for players to experiment with and find out which play-style best suits them.
There are also four new characters to join the battle arena, and we only got to see two of them. D’vorah is a n insect-like woman who can summon swarms of insects to aid her in battle or make all of her punches poisonous. The other was Ferra/Tor, who was two fighters in one. Ferra is a small girl who controls a large brawling beast named Tor. I instantly thought of Big Daddy and the Little Sisters upon seeing this combination. I also thought of the giant zombie from Plants vs. Zombies who had the little tiny zombie on his back. Ferra/Tor isn’t unlike that last comparison, and their fatality is quite disturbing in true Mortal Kombat style.
While visually the game did not look as photorealistic as the reveal trailer did, it still looks pretty darn amazing, and I can promise that the finishing movies and X-ray bone crunches from the trailer are directly in the game. If visceral, bloody combat is what you’ve been missing from fighting games, you will joyously welcome Mortal Kombat X with open arms. I haven’t played a Mortal Kombat game since Mortal Kombat 2 for the Sega Game Gear (I just severely aged myself there), and even I want to check this new one out for the new generation of consoles.
|COMMENTS PAGE 1|
BACK TO TOP