- Bungie Could Lose $2.5 Million Due to Review Scores
- New Assassin's Creed Unity Co-Op Gameplay Trailer
- Mortal Kombat X Controller Spotted in the Wild
- September Xbox Games with Gold
- The Order: 1886 Dev Defends Destiny Against Low Review Scores
- Super Smash Bros. for 3DS Breaks 1 Million Sales
- Divinity: Original Sin Enriched With Free DLC
- Borderlands Getting Steamworks Multiplayer Support
- REVIEW: Destiny
- Mornin '14
- Far Cry 4 The Mighty Elephants of Kyrat Trailer
- Hearthstone Reaches 20 Million Players Milestone
- Valve Gets Saints Row Creative Director
- Borderlands: The Pre-Sequel Developer Diary Part 3
- Destiny & The Sims 4 Britishly Triumphant
- Super Smash Bros. for Wii U Rumored for November 21
- Living in a Wasteland ... 2
- Notch Leaves Mojang After Microsoft Sale
- It's Official: Minecraft Creator Joins Microsoft
I am not an MMO gamer. I’ve never played one, and I haven’t found one that would make interested in trying it out. Obsidian Entertainment had two MMOGs at E3 that were so delightful, I may change my MMOG stance rather soon.
The first one was Skyforge, a fantasy/sci-fi open world MMOG where players take on the roles of lesser gods fighting to protect their various worlds from evil and monsters. In the world of Skyforge, one large, overseeing god ruled over everything, but he disappeared, leaving it open for the lesser gods to fight over and defend from invaders. In PVE, players can team up to save the world. In PVP, players fight against one another to take over territory.
Frozen? Time for a little sing-song.
Keep your distance, buddy!
The gods level up and gain new powers due to how many worshippers they have. So the more you protect the people from evil, the more worshippers you will gain. Likewise in PVP, the more territory you take over, the more worshippers you will gain.
All combat is action-based, and players can choose from a wide variety of classes for their characters, such as magic-users or gunners. Yes, your god can be a gunner, and it’s far more fun than you would think. In my demo, I played as the gunner, and when I could use the mortar weapon or the smart missiles, oh how the bodies flew. I might have giggled in glee a couple of times.
While with most RPGs, the class you pick is the class you pretty much have to stick with or risk losing all of your character progression, Obsidian did not want to lock players in that manner. You can change your class whenever you want, and how your character has progressed will remain in tact. So if you pick one class and ten levels later you just aren’t jiving with that class, you can easily change it out without losing your experience and skills already acquired.
Despite being a complete fish out of water with playing a MMORPG, I greatly enjoyed it and instantly talked to a friend who did the demo with me about playing together. Obsidian doesn’t have a release time frame yet, but they did say it would be PC-only at this time.
BACK TO TOP