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Games vs. Movies: The Battle of the Bling-Bling

Console players prefer action games (27.1%), followed by sport simulations (17.6%), racing games (15.7%), FRP (8.7%), beat-em-ups (6.9%), family titles (4.7%) and FPS (4.6%).

Let us now take a look at the ten best-selling games in Japan in 2003. Japan is a world of its own, and you probably never even heard about most of these games. Japanese players are simply not into western stuff, unlike their South-Korean neighbors who achieved an admirable position in on-line gaming communities.

Rank

Game title

Platform

Sold in 2003

1.

Final Fantasy X-2

PS2

1,941,727

2.

Pocket Monster Ruby/Sapphire

GBA

1,704,758

3.

Shin Sangoku Musou 3

GBA

1,178,455

4.

World Soccer Winning Eleven 7

PS2

1,085,082

5.

Everybody's Golf 4

GCN

875,252

6.

Dragon Quest Monsters: Caravan Heart

GBA

593,458

7.

Mobile Suit Gundam: Megurial Sora

PS2

577,972

8.

Mario Kart: Double Dash!!

GCN

567,849

9.

Made in Wario

GBA

556,806

10.

Dragon Ball Z: Budokai

PS2

543,312

While the profit on the video game market is nowhere near the profit of the movie industry on the world level, some analyses state that it will surpass the music industry in five years. The main challenge will be to maintain the positive development on the existing markets, and to use the full potential of the new markets like South Korea, Singapore, Australia and Eastern Europe.

Development expenses keep growing thanks to the increasing number of people working on game production. The expenses are especially high for MMORPGs as their development doesn't end once the game is published. Unlike making movies, producing a video game is an iterative and incremental process.

The industry has been around for some time now, and the average age of players is now 29 years. Older players have different wants, and if they mean to maintain their profit, the companies will have to seek to adapt to these desires. This means that we can look forward to complex games that will be on a par in terms of their cinematic quality with top action movies. Technically, this process started long ago, and the accelerated hardware development will eventually bring computer graphics to the level where it is hard to distinguish reality from computer-generated images. An equally important, yet heavily neglected element is the script quality. Why, when movies are widely accepted as art, most people wouldn't call video games art? The most obvious reason that comes to mind is that movies have been present for a much longer period, but this is only one of the reasons. Have you noticed how every now and then a low-budget "indie" movie appears and blows away all the high-budget Hollywood competition? Every now and again, it happens with gaming as well - a low budget, previously unheard of studio produces a game that literally astounds us. It's rare, but it does still happen. (I would have to disagree with this. - Ed.)

I know I've presented a lot of information here, but the fact is the line between movies and gaming is becoming more and more blurry with each summer blockbuster that hits the streets. Some would say this is a bad thing for PC purists like us here at ActionTrip, while others would say the advancement of any type of gaming - console or PC - into modern society as an acceptable pastime is positive. No matter what, gaming is here to stay. From the massively overproduced blockbuster titles, to the console mass-production of old favorites, to special features on your favorite DVD to playing Tetris on your cell phone - gamers are everywhere you look, and the world is finally starting to take notice.

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6 post(s)
Reader Comments
SixShooter [mail] Sep 03 2009, 12:00 am EDT
I would like to state for the record that editing this piece was one of the crowning achievements in my editing career.
DEATH AT THE DOOR [mail] Sep 03 2009, 12:00 am EDT
I wonder where this article was ripped from. Bluesnews? Ihobo?
I swear, there are so many lines I already read in miscelaneous articles in this text.
2Lions [STAFF] [mail] Sep 03 2009, 12:00 am EDT
I can tell you with a high degree of certainty that none of the lines were ripped from anywhere... Now I know this for a fact and I'd love for you to prove me wrong.

If you fail to do that, then I'd suggest not making wild accusations in the future.
Moesha [STAFF] [mail] Sep 03 2009, 12:00 am EDT
I still think the fact that you PLAY a game and WATCH a movie will always keep the two genres seperate. Regardless how much advances in technology will bring the two closer in the visual department.
acid911 [mail] Sep 03 2009, 12:00 am EDT
Hey, great article Sheldon. Maybe next time you can think about including some pictures (maybe game screenshots) with it, huh?
WhoGivesARatsAss [mail] Sep 03 2009, 12:00 am EDT
The article was very well written though the conclusion left a lot to be desired. You give so much facts and then slap the reader with the obvious. wtf? All in all a good read but next time I would really like the person who wrote this to know that when you slap figures (and a shitload of them) you are obligated by law (yes the same laws that can get you to the V & E department in your university) to provide with exact links and/or references (bibliography) so that the reader knows that every figure he/she reads is not bloated piece of shit!

Unless your figures are your own you can not wildly use them (not even published ones -- by the government, movie industry, newspapers, RIAA, what have you). I would like 2lions to seriously consider this before posting an article. kthnxbye!
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