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| GAME INFO publisher: Artifact Entertainment developer: Artifact Entertainment genre: RPG MINIMUM REQUIREMENTS P166, 16MB RAM, 100MB HDD |
ESRB rating: M homepage: www.artifact-entertainment.com/demise/ release date: Jan 01, 99 (released) |
| » All About Demise on ActionTrip | |
Demise is a new roleplaying game which features extensive 3D graphics. The full version will feature over 500 monsters to do battle with. This demo includes the first 7 dungeons levels (out of 30+) and over 100 hours of gameplay just from the demo.
Here's the storyline of the game:
With the fall of the Prince of Devils at the hands of an elite group of adventurers, the Depths of Dejenol became the land's proving grounds for both physical and magical studies. The guilds thrived as adventurers came from all corners of the land to the city, which was booming with production and population. Warriors, thieves, sorcerers -- all came to learn the ways of the guilds and explore the depths, this time with much more confidence of victory, since they were now known. It was during this time that the guilds actually posted landmarks in the depths, built rooms for specific purposes and actually expanded the mines. As the expansion took place, it was discovered that the mines were once again rich in Mythinite, the most valued metal in the lands. It was then that the dwarves and other mining races returned to the depths to have it teeming with life once more.
Once the mining started and the adventurers filled the upper levels, almost all of the creatures that the depths were known for could no longer be found as they were becoming extinct. Adventurers had to venture deeper and deeper into the depths just to get a chance at combat with some worthy opponents. Unfortunately, it was around this time that adventurers stopped looking for creatures of the dark to fight with and started turning on other adventurers and the miners.
At first, it began with simple ambushes, but then the depths began to teem with an evil life that was far different from the original evil -- it came from the very force that drove the evil out in the first place!
By now, rogue thieves, barbarians, magic users and warriors actually made the dark mines their new home. These few became outcasts, dirty and greedy humanoids from all races -- hungry for wealth, magic, and blood.
The guilds soon saw what was happening and began to hold private meetings to discuss the situation and how to deal with it. Since the mines were not only the source for the lands Mythinite, but also the source of the most advanced teachings of the guilds, the decision was not an easy one to make. If the guilds attempted to close the mines, the dwarves would not abide, and the guilds would lose their business. And if the mines were left open, without an army of troops, the city would be at risk, and the people would start to move away once again, thus turning the currently thriving city into a small town once again.
It was during this decision that the event which would tear the city and its depths apart occurred. In the city center, a shimmering portal suddenly appeared one afternoon. For the first few minutes, nothing happened as the townspeople gathered around, looking at it with awe. Suddenly, dark creatures began to emerge - demons, devils, and warriors. Within seconds, creatures started pouring out of the portal and attacking the townspeople, killing everything in sight.
Warning! This is another large demo. We suggest that you do not attempt to download it unless you have a high speed connection.
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