
home | comic | cheats | videos | screenshots | files | reviews | previews | features | releases | forums | links | wap
![]() | 7.8 out of 316 votes |
![]() | "DOOM 4: Mission Impossible" May. 12, 2008 |
![]() | |
![]() | WoW Comic: "Impressive Knowledge" 04/28/2008 Jojic/Grabovic 19706 views |
![]() | "Congrats on 100 Million, The Sims!" 04/18/2008 Jojic/Grabovic 18178 views |
![]() | "Liberty City Driving Test" 04/25/2008 Jojic/Grabovic 15416 views |
![]() | "Chicago Tackles the Real Issues" 04/22/2008 Jojic/Grabovic 14892 views |
![]() | "Boll Vs. Bay: Round 1" 05/02/2008 Jojic/Grabovic 14571 views |
![]() | |
![]() | This month's 8.0 05/02/2008 21623 views |
![]() | This month's 8.0 05/03/2008 18067 views |
![]() | Last week's 8.8 05/05/2008 16704 views |
![]() | Last week's 7.8 05/06/2008 13011 views |
![]() | Last week's 8.8 05/07/2008 10892 views |
![]() | |

| GAME INFO publisher: Sierra developer: Valve Software genre: Shooters MINIMUM REQUIREMENTS P133, 24MB RAM, 2MB Video Card, 400MB HD |
ESRB rating: M homepage: www.sierrastudios.com/games/half-life/ release date: Oct 31, 98 (released) |
| » All About Half-Life on ActionTrip | |
Set 48 hours after the containment failure at the Black Mesa Lab, Half-Life: Uplink finds Gordon Freeman attempting to manually adjust the uplink tower so he and some scientists can reach the lower level of the compound. Along the way, he faces all sorts of horrors....
The official demo for Half-Life, Half-Life: Uplink features all-new material and consists of a mini-mission not included in the full game. The demo requires a Pentium 133, DirectX, 24MB RAM, and 80MB hard-drive space.
Half-Life combines the visceral action of legendary action games like Doom with great storytelling in the tradition of Stephen King. Named "Best PC Game" in the Best of E3 Show Awards from Unified Gamers Online, Half-Life blends action, drama, and adventure with stunning technology to create a frighteningly realistic world where players need to think smart to survive.
Throughout the game, both friends and foes behave in sophisticated and unpredictable ways, a result of Half-Life's powerful and innovative artificial intelligence. The intensity of the game also reflects the strong storyline, created by award-winning horror novelist Mar c Laidlaw. Of course there's also a variety of exciting multiplayer scenarios, and an easy-to-use interface that will have you connected to the game of your choice in just seconds.
Half-Life takes advantage of licensed technology from id Software, but adds a whole new level of proprietary technology. Just a few of our technological advancements include:
Enemy AI: Half-Life's monsters are also remarkably--even terrifyingly--intelligent. Our proprietary AI has them running in packs, assessing threats and showing a marked distaste for suicide runs. You'd better think as fast as they do.
Rendering Technologies: So you don't want to have to buy a special hardware accelerator just to get 16-bit color, colored lighting, blurring, translucency or other cool visual effects? Then don't. Half-Life™ has developed all these features in software so now they're an integral part of the gameplay, not just eye-candy. Of course, if you do have Open-GL, Direct 3D or MMX hardware, things will look mind-bogglingly cool.
Skeletal Animation System: Our new animation system lets us create monsters that are more spectacularly menacing than ever before. Half-Life™'s monsters have the highest polygon count, and the most fluid and complex motion ever seen in an action game.
Multiplayer: Joining a multiplayer game is now fast and easy, thanks to Half-Life's powerful interface. Find your friends, choose the type of game you prefer and let our master server do the rest. Choose from a variety of multiplayer gameplay scenarios, and use our decal technology to mark your territory with a personal or clan logo.
| MODS | size | date |
| v3.0 beta 3 client | 757MB | Feb 11, 04 |
| PATCHES | size | date |
| v4.1.1.1e dedicated server patch (Win32) | 2.9MB | Dec 23, 03 |
| v3.1.1.1e dedicated server patch (Linux) | 3.5MB | Dec 23, 03 |
| BACK TO TOP |