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| GAME INFO publisher: SCi developer: The Code Monkeys genre: Miscellaneous MINIMUM REQUIREMENTS P133, 16MB RAM |
ESRB rating: n/a homepage: www.sci.co.uk/games/wired/wired_index.html release date: Mar 1999 (released) |
| » All About Livewire! on ActionTrip | |
Pumping energy through your veins and music to your brain, Live Wire! is a fast, furious, hallucinogenic 3D enigma where you race against time, opponents and numerous enemies for territorial domination of over 50 levels. Only when you have outrun the 'best of the best' and mastered every level will you be the outright winner. Live Wire also includes adrenaline pumping dance music mixed by the international D.J Allister Whitehead. With exceptional 3D graphics and 5 worlds to complete and conquer, Live Wire! will keep you addicted for hours!
The object of the game is level domination. This is achieved by owning more tiles after a given period of time than the opposition. A tile is captured by sending the character around each of the four (or more) 'live wires' of the title. Play takes place on the grid lines of 3D wireframe objects and landscapes. Players navigate their way around the grid lines, changing the colours as they go. When all the edges of a square are covered, the space inside flips over, forming a solid textured polygon tinted in the player's colour.
Each level is populated by many unusual characters that endeavour to make life increasingly more difficult for the players. Traps, blockades and other hindrances also exist to challenge the players and act as hooks to advance the addiction level of the game. Enemies can also be used to the player's advantage - strategy is key!
Players compete for territory in the form of these filled polygons. Once all are filled in or a time out occurs the player with the largest area strikes a win point and play progresses to the next level. Using bonuses dotted around the shapes players can change the colour of the filled cells to their own or simply blow them out of the shape quickly reversing a winning or losing situation.
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