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PLATFORM   PC

Odium/Gorky 17 Demo

GAME INFO
publisher: Monolith
developer: Metropolis Software
genre: Action Adventure

MINIMUM REQUIREMENTS
P200, 32MB RAM
ESRB rating: M
homepage:
www.lith.com/odium

release date: Nov 30, 99 (released)
» All About Odium/Gorky 17 on ActionTrip


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File Synopsis

In Odium you command elite government soldiers on a fact finding mission to an abandoned Russian spy-training facility named Gorky 17. The press has leaked unsubstantiated reports of grisly abominations perpetrated by berserk hybrid creatures. These are completely unfounded claims that will be swiftly disproved as you command your men to root out the source of this campaign of misinformation.

Features:

  • Objectives: Fact-finding mission to a former Russian spy training facility to prevent the spread of subversive elements. (Horrific conspiracy-based storyline that ties into reported real-world occurrences.)
  • Type: Standard insertion into an abandoned and demilitarized city. Risk assessment experts assure that the probability of armed conflict is very low. (Original combination of adventure, RPG, and turn-based strategy game elements, similar to the smash hit, Fallout.)
  • Technology load-out: You will interact with your men using standard issue field radios. (Stunning pre-rendered backgrounds with a "bird's-eye view" perspective.) (3D shadow and dynamic lighting system adds increased realism and a haunting atmosphere.) (DirectX 6.0 support and software renderer for players without a graphics accelerator card.)
  • Timeframe: WPO Command expects your men to complete this mission in 24 hours or less. (Non-linear, branching plot, including 9 main chapters, 4 sub-quests and 23 major events to enhance the game's replay value.)
  • Enemy Forces: You men will encounter little resistance from the poorly armed and weak-willed subversive enclaves that our reports indicate have consolidated in the city. (40 incredibly detailed monster types and various NPC characters - each character has a polygon count of 800 to 2000.)

The hero in Odium is Cole Sullivan, a fascinatingly complex character. Play for a while and you'll feel yourself taking on his traits and sharing his emotions, above all his very personal feelings towards the other characters and their environment. How did the developers achieve this? Simple ... by combining the pure excitement of battle with the element of surprise and exploration found in adventures.

In addition to fighting turn-based battles against realistic monsters, you can also shoot off locks, pick up newspapers, converse with other characters and even solve some tricky puzzles! This, in a nutshell, is the concept behind Odium - combine the best of the genres to create the best game possible. Here's a little nibble ... you're engaged in a heavy battle against a deformed hybrid. He's getting the upper hand, but is down to his last shot. Suddenly he starts begging for his life, pleading with you to show mercy. He offers to reveal the location of a rebel ammunition dump down in the sewers - he even gives you the key! You agree and follow him. But ... it's a trap! Suddenly four giant monsters attack from all sides. Tricky eh?








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