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PLATFORM   PC

Requiem: Avening Angel Demo

GAME INFO
publisher: 3DO
developer: Cyclone Studios
genre: Shooters

MINIMUM REQUIREMENTS
P166, 16MB RAM
ESRB rating: M
homepage:
www.3do.com/requiem/

release date: Mar 31, 99 (released)
» All About Requiem: Avening Angel on ActionTrip


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File Synopsis

This is a 3D first-person shooter, but it is not just an aim-and-shoot type of game, since the plot is integrated into the game. You'll have to speak and interact with a number of third-party characters to gain information, acquire needed items, or get past certain obstacles.

Features
A first person shooter of Biblical proportions. You're Malachi, a Chosen angel who descends to Earth to stop Hell's legions from destroying mankind. What's so special about Requiem: Avenging Angel™?

Incredible Action.
Requiem brings first person shooting action to a new level. Enemies are intelligent: they know where you are, they come and find you, and there are a whole lot of them.

Angelic Powers.
You're an angel! Enjoy your God-given gifts, including angelic powers such as, Bloodboil, Resurrect, Possession, Lightning and Turn to Salt.

Realistic Worlds.
Requiem features realistic, functional worlds, from powerplants to prisons, and cities under seige to Hell itself. What's more, the environments are populated with 3D, real-time characters that interact with Malachi, and help him in his mission.

Requiem: Avenging Angel™'s technology has been a labor of love for the last 2.5 years. Underneath the beautiful architecture, art, and animation, lies:

  • Custom support for 3Dfx Voodoo and Voodoo 2 chipsets
  • Custom software rasterizer for those without a card
  • Portal technology for smooth frame rates and large worlds
  • Emotive Animation Technology (ultra-smooth anims with "rigi-soft"body models and the efficiency of quaternion math)
  • Deep and realistic A.I.
  • Beautiful and accurate shadows
  • Real-time lighting
  • Fabulous special effects
  • Extensive optimization for Windows 95® (locking down RAM and fast load times).

The developers have focused on creating shadows, explosions, and real time lighting effects that are more detailed than any first-person shooter on the market.

The animation engine uses quaternions and cubic polynomials to achieve the smoothest animations possible and to be able to interpolate between any two moments (i.e., not necessarily key frames) of any two animations. The technology allows storage of dozens or even hundreds more animations due to their compact nature (5k to 15k each for most) and because the artists didn't have to create most transition animations.

The artificial intelligence system has taken about two years to develop and allows for everything from complex dialogue and other interactions to squad-level collaborative attacks, to duck-and-cover tactics.

For those users without a 3D accelerator, the custom-built software rasterizer is still beautiful, and you don't have to suffer a poor frame rate.

The self-perpetuating nature of the Requiem environment required a robust engine that was built from scratch. The proprietary Emotive Animation Technology (EAT Engine) enables incredibly realistic character animations, a limitless number of world textures and objects, and a blazingly fast frame rate.

Requiem will be one of the first games customized specifically for VooDoo 2, the next-generation of 3Dfx chip-sets.

Did you spend 2 hours downloading our 'Sneak-Peek' only to find yourself longing for more Requiem: Avenging Angel™? This interactive demo of the exciting 3D first person shooter Requiem: Avenging Angel contains 3 different difficulty levels. You won't be disappointed with this one.



More Requiem: Avening Angel Files

PATCHESsizedate
v1.3 patch260KBMar 01, 01







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