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PLATFORM   PC

Black & White Patch

GAME INFO
publisher: EA
developer: Lionhead Studios
genre: RPG

MINIMUM REQUIREMENTS
PII-350, 64MB RAM, 8MB Video Card, 600MB HD
ESRB rating: T
homepage:
www.bwgame.com/

release date: Mar 26, 01 (released)
» All About Black & White on ActionTrip


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File Synopsis

Version 1.30 Addition

P5 CONTROLLER:
Black & White fully supports the P5 technology from Essential Reality. This functionality is available to anyone who is using the P5 and with this patch installed.

The P5 allows the user to interact with Black & White, via the use of a virtual glove worn on the hand, in a completely new and natural way not possible before. In the virtual Black & White world, you will now be able to realistically interact with the world by using natural hand motions, that mimic the real world tasks. Tasks such as exploring the world, interacting with objects, pulling up trees, powering up Miracles, stroking or slapping your Creature together with many other interactions all have been programmed to be accomplished using natural hand gestures instead of the existing mouse interface. This adds to the overall immersiveness and realism of the game.

In Black & White, the goal has always been to produce an interface, which is entirely uncluttered by the traditional icons, menus and instead concentrate on the natural real-world interactions with which everyone is familiar. As such, the Black & White hand is really to be viewed as an extension of your own hand. 

Allowing the user to manipulate the world using their own natural hand motions enhances this experience. The P5 creates the illusion that the world behind the screen is a real world.

More details of this technology can be found at www.essentialreality.com. For any users who already have the P5, be sure to check up that you have the latest patches available for Black & White at www.essentialreality.com.

In order to configure the P5 device:
While playing the game, hit ESC to enter the Menu System. Under the OPTIONS tab, you will see 2 sliders that allows you to control the
acceleration and click sensitivity.

The higher the acceleration, the faster the hand of god will move when you move your own hand in space. The higher the click sensitivity, the less you have to bend your fingers to register a click.

Version 1.20 Improvements:

1) Multiplayer winning conditions
=================================
It is now possible to choose from a set conditions to win the game. Each of these winning conditions have a value that can be set, i.e. Kill 1 villager or kill 200 villagers.

The condition list to choose from is:

Number of villagers you kill
Number of villagers eaten by Creature
Number of villagers born in a players town
Number of houses built by a player in a town
Number of wonders built by a player
Amount of food in Town Store (s)
Amount of wood in Town Store (s)
Number of towns taken over
Amount of prayer power generated
Number of buildings a player has smashed
Number of buildings your creature has smashed
Amount of belief in you in the world
Number of new towns you build. A town consists of a Town Centre, a Town Store and at least one house people can live in Number of villagers converted
Number of trees grown

When a condition is met in a multiplayer game, it is then "done". i.e. If your aim is to have 40,000 wood in all of your Town Stores and you do so then remove 10,000 wood from your Town Stores, the condition is still completed.

You can mix and match as many winning conditions as you like and change the values.

Games now have a time limit, ranging from 10 minutes to 24 hours.

The first person to complete all winning conditions wins the game. The order in which other people win the game is judged on what percentage of winning conditions have been completed. For example:

A three player game has two winning conditions, Kill 10 villagers and build 6 houses, therefore:

2 winning conditions mean each winning condition is worth 50%. If you have to kill 10 villagers, each villager is therefore worth 5%. And if you build houses, each house is worth 8.3%.

Player 1 completes these winning conditions and wins.
Player 2 has killed 1 villager (5% of the total winning condition list) and built 3 houses (25% of the total winning condition list). This means he has completed 30% of the winning conditions. Player 3 has killed 9 villagers (45% of the total winning condition list) and has not built any houses.

Player 2 comes second (even though he has only a bit of one winning condition), and player 3 comes third.

In the event of a draw for any place, the tie is broken by the amount of influence you have at the end of a game (i.e. if Player 2 had completed 50% and player 3 had completed 50%, whoever had the most influence would win).

If the time limit runs out, whoever has the most percentage of winning conditions complete wins the game. In the event of a draw for any place, the above tie rule is applicable.

[snip]...

Please view the file readme-patch-v110.txt in your Black & White directory for other changes included in this patch.


More Black & White Files

TOOLSsizedate
Scripting tools1.1MBDec 15, 03







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