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PLATFORM   PC

Combat Flight Simulator 3 Patch

GAME INFO
publisher: Microsoft
developer: Microsoft
genre: Simulation

MINIMUM REQUIREMENTS
PIII-500, 128MB RAM, 16MB 3D accelerator
ESRB rating: E
homepage:
www.microsoft.com/games/combatfs3/

release date: Oct 25, 02 (released)
» All About Combat Flight Simulator 3 on ActionTrip


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File Synopsis

Below is a list of improvements and fixes that have been made in the CFS 3.1 update.

Artificial Intelligence:

  • Artificial intelligence (AI) pilots now perform level-bombing. If you are leading a flight of level bombers, the AI bombers in your flight mimic your commands. They open their bomb bay doors when you do, and release their bombs when you do. All-AI flights also do level-bombing flights on their own.
  • There is now a wing-level autopilot. Press Ctrl+Shift+A to set the autopilot to fly on the same heading, with the wings level. You can use this to supercede the fly-towards-waypoint artificial pilot that is invoked when you switch to a gun station.
  • In version 3.0, gun pods and bomber gun turrets would occasionally fire by themselves if an enemy aircraft was nearby. This has been fixed.
  • AI pilots now jettison their drop-tanks in combat situations.

Aircraft:

  • More than eight virtual cockpits are now supported. (Note that this fix requires that modelers export aircraft using a new version of the Gmax plugin.)
  • P-51B and P-51D virtual cockpits have been improved.
  • Gun limits for the Ju-88 have been widened.
  • The B-26 aircraft has been re-designated as a level bomber, and uses level bombing tactics.

Damage and Guns:

  • You can now hit other aircraft with your guns if you are within 50 yards.
  • Trim response is now gradually decreased in response to elevator damage (as opposed to being completely disabled if there is any elevator damage.)
  • B-26 elevator and Me-262 damage capacity have been increased. Muzzle velocity for guns is now taken into account.

Gameplay/General:

  • A very rudimentary in-flight map has been implemented. Press M (the in-game briefing key) to display it. Note: this map only shows the location of your aircraft. It does not show where other AI or human flights are. In-flight map keys are as follows:
  • ] or + Zoom in
    [ or - Zoom out
    C Center on player
    , Zoom to fit mission items
    Arrow keys Pan map

  • Padlock no longer switches to the next target when the aircraft you are targeting has been destroyed. Instead, you return to the forward-looking view.
  • The CFS3 movie now plays when you start the game.On a limited set of configurations, the movie may not play appropriately because applications assume control of the playing of movies. These configurations display a black screen. Press any key to skip the movie.
  • Bomber gun-turret reticules are now better aligned with bullets fired from turrets.
  • In version 3.0, the game would crash if the currently-selected aircraft was removed from the game. This has been fixed.

Multiplayer:

  • Several security (anti-cheat) fixes have been made.
  • There are now hit sounds when you are hit by other players.
  • A "Lock" icon is displayed on password-protected games in the game list.
  • In version 3.0, when you respawned in a mission you would sometimes not have control of the aircraft. This has been fixed.

Performance:

  • Some algorithms for managing memory have been changed to reduce stutter.

Controls:

  • Force Feedback responses have been improved.

Configuration:

  • The Intel 845 and Intel 830 chipsets are now supported.
  • The ATI Radeon 9700 is now properly identified on Windows ME machines.
  • Improved configuration support pages are available. See [CFS3 directory]\help\config\configsupport.htm for an up-to-date list of recommended drivers and manufacturer links.







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