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PLATFORM   PC

Fighter Squadron: The Screamin' Demons Over Europe Patch

GAME INFO
publisher: Activision
developer: Parsoft Interactive
genre: Simulation

MINIMUM REQUIREMENTS
n/a
ESRB rating: E
homepage:
n/a

release date: May 1999 (released)
» All About Fighter Squadron: The Screamin' Demons Over Europe on ActionTrip


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File Synopsis

Fixes:

  • New Glide detection and setup which should properly handle the plethora of Rush and Banshee driver versions available.
  • SLI support. In theory, the game should now support up to 1280 x 1024 if your board has enough framebuffer RAM.
  • CD-ROM copy protection code has been removed. You will no longer have to put the FS CD into your CD-ROM drive before playingthe game.
  • Rudder control using the keyboard now works properly.
  • The padlock command has been fixed so that it won't attempt to follow a target when one hasn't been selected.
  • Independent engine control and feathering has been fixed.
  • Fixed a weapon bug that would randomly cause the program to crash when firing rockets or bombs.
  • Modified engine 'death' so that the part it's attached to is less likely to survive catastrophic engine failure.
  • Reduced the spinning ability of anything that's not a prop or a tire. This should greatly reduce the occurrence of the problem of airfoils spinning through the air in odd ways.
  • Modified viscous drag a bit more which will affect all objects. This will have the side effect of slowing the aircraft faster.
  • Modified gun smoke and tracer smoke so they rise instead of sink.
  • Fixed a bug that kept the Reverse Speakers option from working.
  • Modified the damage code so that extremely large incidents of damage are more likely to cause total failure in any given part.
  • Plugged a hole in the net file verification which allowed a player to hex-edit the parfile containing aircraft. This hole could be used to modify flight characteristics and would previously not be detected when starting a network game
  • Loadout files are now compared when starting a network game. This will prevent such things as one player giving himself high-power cannons that the other players don't have.
  • Removed Glide splash screen.
  • Increased the speed of the turrets and gun positions.
  • Fixed a mission editor bug where new loadouts (as set up in an aircraft loadout.ppf, by the end-user) would not show up in the mission editor.
  • Moved the gamma call so that the screen doesn't abruptly change in brightness as the simulation starts.
  • Much more







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