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PLATFORM   PC

Fighting Steel Patch

GAME INFO
publisher: SSI
developer: Divide By Zero
genre: Action Strategy

MINIMUM REQUIREMENTS
P133, 64MB RAM
ESRB rating: E
homepage:
www.fightingsteel.com

release date: May 31, 99 (released)
» All About Fighting Steel on ActionTrip


Download


File Synopsis

v1.1 patch details:

  • The "More Ships" scroll icon on the division/ship box panel is fixed.
  • When viewing the ships at F2 full screen (without the bottom panel), switching division view by keys (pressing 1, 2, 3 etc.) no longer re-displays the bottom panel.
  • Victory Points displayed on the End Game Victory Screen no longer change after watching the replay.
  • Fixed the music and sound problems during the End Game Victory Screen.
  • Turning off all sound effects, voice, and music should no longer cause random crashes.
  • On the Campaign Fleet Management Screen, we changed the name of the column heading "Class" to "Type," and the name of the column heading "Fatigue" to "Fitness."
  • The radar ratings on the Ship Viewer are now correct (some USN classes and the Perth class were displayed incorrectly).
  • The camera preferences should no longer reset to default values when loading a saved game.
  • The Mission Points for Tactical Transport missions should now apply only to DDs that unencumber.
  • A ship with all turrets destroyed can no longer fire starshells.
  • Ships "in port" or under repair (campaign) should no longer suffer occasional crew fatigue (regardless of the R&R attractions the sailors may find in those ports). Their level of fatigue ("fitness") should only improve or stay the same.
  • The gunnery to-hit % below 2,000 yards has been corrected.
  • The logic problem with target circle and tactical transport missions has been corrected.
  • The AI combat effectiveness logic was broken. AI-controlled ships now try to disengage when the going gets tough.
  • The Target Threat Mode for gunnery logic was broken and has been fixed.
  • Fixed the AI problem that occurred in Division Commander Mode when the player's flagship would detach.
  • Secondary ID Tags near the bottom of the 2D View no longer float half-hidden behind the division panel.
  • Scenario Editor: Checking the Propulsion System Destroyed on for one ship no longer sets it on for the other ships.
  • Scenario Editor: The Edit Ship tab panels have been revised so that the Maneuvering System cannot be destroyed (but you can set the repair time really high) and the Close-In-Weapons cannot be destroyed (it is tied to structure damage).


More Fighting Steel Files

DEMOSsizedate
demo23.7MBJun 25, 99







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