NOTE: The Flanker 2.51 patch requires the Flanker V2.5 Upgrade
and DirectX 8. Fixes (among the fixes from v2.50):
Improved stability in multiplayer.
External fueltanks on the Mig29 now work correct (first use
external tanks, then internal).
Training missions will NOT work, so if you need to do the full
update don't bother downloading the v2.5 training missions...
And lastly: DirectX 8 is required. For a complete list of bugfixes
check out the full news item or the included readme file.
Here is a list of the modifications and fixes we have made to v2.5
of Flanker 2.0:
The player can now fly the MiG-29K. The MiG-29K is a multi-role,
navalized version of the MiG-29 Fulcrum. The Fulcrum is a twin-engine
fighter that is renowned for its spectacular maneuverability and
deadly weapon systems.
Warships will now move and engage enemy naval units. Using the
powerful mission editor, the player can create multiple navigation
waypoints for any naval vessel in the game. This includes everything
from a Nimitz-class aircraft carrier to a patrol boat. Many of
the ships are equipped with powerful anti-ship missiles systems
that are capable of sinking enemy fleets at over a hundred miles
away. Additionally, the advent of moving vessels adds the unique
challenge of landing a jet on a moving aircraft carrier.
Players can now aerial refuel while flying the Su-33 and MiG-29K.
Perhaps one of the greatest challenges of modern combat aviation,
Flanker 2.5 will allow the player to attempt the challenge of
snagging the basket.
New special effects have been implemented. These include: new
bomb and bullet explosions, new blast effect when armor vehicles
are destroyed, new missile smoke, new water explosions, more detailed
plane explosions, improved explosions when oil tanks are destroyed,
and a special explosion effect for napalm.
Aircraft will now attack as a team against a single enemy aircraft.
No longer will a flight of multiple aircraft attack an enemy aircraft
one aircraft at a time.
Microsoft Foundation Class (MFC) Interface was implemented (Standard
Windows Interface). This option allows much greater frame rates
while using the mission editor and other menu screens.
Players can now land on roads.
Missions now start in a new paused mode. This removes the stuttering
seen at the beginning of mission of previous versions of Flanker
2.0.
MER (Multiple Ejector Racks) and TER (Triple Ejector Racks)
have been added to several non-flyable aircraft.
The Kh-65 air-to-surface missile has been added.
Flight model enhancements for both player-flyable and AI controlled
aircraft are present.
Additional wingman communication options have been included.