Added two new maps ("op4cp_park", a new CTF map, and "op4ctf_power",
a capture point game type).
Revised "op4ctf_dam" to clip off certain regions that offered
unfair vantage points.
Integration of Half-Life client side weapon code.
Updated OpFor weapons to use client side weapon code.
Addition of "sv_oldweapons" cvar. When set to 1, will turn
off some client side prediction.
Addition of "sv_spamdelay" cvar. This sets a minimum amount
of time that must pass between sending chat messages.
Addition of "mp_multipower" cvar. This allows a single person
to possess multiple powerups at the same time.
Addition of "ctf_hudicon" entity which allows up to 6 unique
hud icons to be triggered and displayed on screen.
Fixed bugs in "trigger_ctfgeneric" entity scoring.
Modified player spawn entity so that it can be triggered on
or off (useful when trying to turn off spawning in certain areas
based on map conditions).
Set up buttons so that they can be assigned a team number,
thus preventing unwanted teams from every activating them.
Fixed bugs with auto-team balancing.
Fixed bugs with moving in and out of spectator mode during
gameplay.
Took off friendly fire from mortar damage.
Took off friendly fire damage from white beams that project
from Displacer balls.
Took off friendly fire from shock rifle discharge in water.
Grenades in HL adjust their height when exploding based upon
their damage radius. This caused odd problems with large explosions,
most notably Penguins exploding, so this behavior has been changed
to make it less strange.
Penguin damage has been capped.
Damage from white beams projecting from Displacer ball has
been increased.
Made some tweaks to grapple physics that make the grapple a
little easier to use.
Horizontal applied velocity from the saw has been reduced (e.g.
you can't get as much speed saw running anymore).
Spectators can no longer chat with members of the team they
previously belonged to.
Using HEV or Health chargers when empty would reset their timers,
thus potentially extending their empty time. This has been fixed.
Client DLL crash when playing CTF in a resolution lower than
640x480.
Maximum message of the day length has been increased.
Fixed the problem with some projectile effects showing up at
the origin of the map.
CTF powerups can now also be placed and used in deathmatch
maps.
CTF powerups now have physics imparted to them when their owner
is killed and they are dispersed.
Standardized logging for CTF, Deathmatch and Team Deathmatch.
Alternate fire on the spore launcher has been changed to fire
straight out (though the spores still have the same physics and
gravity after being launched in alt-fire mode). - Increased damage
on sniper rifle. - Ammo powerup no longer gives AR grenades when
picked up, though it will still regenerate them. - Health powerup
now immediatly gives the same health as a HealthKit when picked
up. - The laser sight on the desert eagle will no longer attract
rockets. - The deathmatch jumppack now makes the same sound the
CTF jumppack makes when used. - MP5 starts with a full clip when
picked up (50 bullets) instead of the 25 it previously gave. -
It is no longer possible to get stuck in the floor when displaced
by another player. - Surfaces with sand now play the correct footstep
sound. - Glueon gun, spore launcher and displacer no longer penetrate
ceilings. - Damage from glueon gun, spore launcher and displacer
was not accounting for falloff previously, so shots to the ceiling
incorrectly registered as head shots sometimes. - Exploit of being
able to move around while dead has been fixed. - Reload exploits
on several weapons have been fixed (e.g. starting a weapon reload,
then switching to another weapon, would result in the weapon being
reloaded while switched, which is incorrect). - Fixed the exploit
where one could switch weapons while the displacer was charging
and the displacer would still fire. Switching weapons now will
still incur the cost of using the ammo, but the displacer will
not fire that shot. - Spectators may no longer change their name.